Hi all, I'm copying this from the thread I've started and posted it here in the hopes of some feedback. Thanks! I've been spending the last few days working with 3ds max/xsi mod tool/blender/photoshop and working with the triexported ship models from eve online to some success...but I can't seem to fix my texture issues, I've followed several tutorials concerning the .dds files etc with alphas
Barkodia
/bump...I'd really appreciate any help....
aswell I have flipped another texture -cl.dds for my providence model aside from a possible luminence issue which is shown in the zooming out screenshot below, the texture has a sharp 'band' accross the center of the ship...? http://imageshack.us/f/705/2012022500023.jpg/ http://imageshack.us/f/594/2012022500024.jpg/
Hi all, I've been spending the last few days working with 3ds max/xsi mod tool/blender/photoshop and working with the triexported ship models from eve online to some success...but I can't seem to fix my texture issues, I've followed several tutorials concerning the .dds files etc with alphas and the -cl and -nm, -da naming conventions for the textures and had the diffuse show up successfully ingame....but the models seem to be missing parts? like they are tr