Barkodia

Barkodia

Joined Member # 2726831
4 Posts 25 Replies 243 Reputation

Hi all, I'm copying this from the thread I've started and posted it here in the hopes of some feedback. Thanks! I've been spending the last few days working with 3ds max/xsi mod tool/blender/photoshop and working with the triexported ship models from eve online to some success...but I can't seem to fix my texture issues, I've followed several tutorials concerning the .dds files etc with alphas

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aswell I have flipped another texture -cl.dds for my providence model aside from a possible luminence issue which is shown in the zooming out screenshot below, the texture has a sharp 'band' accross the center of the ship...? http://imageshack.us/f/705/2012022500023.jpg/ http://imageshack.us/f/594/2012022500024.jpg/

8 Replies 8,493 Views

Hi all, I've been spending the last few days working with 3ds max/xsi mod tool/blender/photoshop and working with the triexported ship models from eve online to some success...but I can't seem to fix my texture issues, I've followed several tutorials concerning the .dds files etc with alphas and the -cl and -nm, -da naming conventions for the textures and had the diffuse show up successfully ingame....but the models seem to be missing parts? like they are tr

8 Replies 8,493 Views