The number that's listed in game is the damage per second of that particular craft. [quote]or instance...what does a trade station do exactly? How fast does it do it? Is building more than 2 stations a waste? Does the distance between stations matter?[/quote] If you hover over your credit income at the top, you will see how much money the trade stations contribute. Note that it may take a little time for the trade routes to be established. [quote]Also, what is the exa
Durikkan
I agree with U235 here, these forums tend to be really laggy. It's not my computer, because every other web site loads just fine, maybe this game just sold faster than they expected and the web server wasn't quite ready for that much traffic yet?
So then, U235, you really wish to drag me into this, do you? Going by your logic (They didn't lose possession of their property that you gained, so it's not wrong) I guess you wouldn't mind if someone recorded all your phone conversations, you still had your phone conversations, you didn't lose anything, so that's a-ok, right? What's with the personal attacks, too? Can't you be civil and stick to the issues instead of making personal attacks?
Clearly you didn't even read my post. I simply can't compete with someone who doesn't read my posts, so I'm just going to bow out and leave this thread.
[quote]I would like to see a pirate start walking into stores and lifting games off the shelf. That is a much less cowardly way to steal games --- Ah, pet peeve here - downloading a game of of Pirate Bay isn't theft. It's also barely even copyright infringement.[/quote] Considering he said stealing, and not theft, I'm pretty sure he's not talking about the legal definitions, but the actual meanings of the words. Going by actual definitions and common sense, I would defi
A Heavy Cruiser Will deal more equal or greater damage against all possible target armors than 2 light frigates (using TEC, here). It is also roughly the same durability as the two light frigates. The Heavy is cheaper in credits and metal but more expensive in crystal than the two light frigates. The Light frigate's main two advantages once you research the heavy cruiser are its special abilities, and its speed, if you're not building them for one of those two reasons, you're probably
[quote]It would be better and more believable if ships were built at the pirate base, and the pirates attacked with those ships once they got a certain amount of ships over those kept home for defense. Also, the pirate threat level should depend on how much money they take in from bounties minus the amount of ships they've constructed. Then, the more money players give the pirates, the more powerful they become, which is great when you can outbid your opponent but could cause problems for you la
[quote]13. Building a culture building in friendly territory increases your base gather rate for all resources in that system and likely surrounding systems. --- why is it so? or do you mean it is a side-effect of the increased allegiance?[/quote] Yeah, It's because of allegiance, I'll edit the main post to clarify.
[quote]I get cracks for games I own - because frankly, cd checks and other protective shit REALLY irritate me.[/quote] I agree 100%. Some games, like Full spectrum warrior, I can't even get to run at all with the original dvd/cd in the drive, it will time out, or say it can't read it or some other crap. I really have no choice but to get cd-cracks in order to play the games I already legally own.
Yeah, this is only a partial set. I'm hoping for the ability to mod AI, because I don't think you can really do that right now (besides those few variables for personality). I think we have to wait and see.
edit : I can't really elaborate on this without flaming, it's a very sore point for me.
You could try just asking the developers nicely, they seem a pretty cordial bunch. Maybe there was no one in the beta that was left handed and prefered switched mouse buttons? In the meanwhile you could just use the fix since it probably takes less than a minute and you only have to do it once.
Edit Nevermind, I've proven myself wrong. But my left handed friends have their mouse buttons left as usual. *shrug*
[quote]...It would do a security check, and dump you out if you had a pirated copy....[/quote] Seems like it would be a lot smarter to have it say failed to find cd, or some valid feedback instead of just crashing. That seems like an extremely poor design decision on his part. [quote]The research I've seen pegs the piracy rate at between 70-85% on PC in the US, 90%+ in Europe, off the charts in Asia.[/quote] This seems way too high of an estimate. Are there like 30 o
I see these points come up a lot on the boards, so I figured I'd repost them all in one place. 1. Shield Mitigation continues after shields are down, this is explained in the manual. 2. You can add time acceleration in single player games with the + and - keys, from 1x to 8x (added in 1.02) 3. Turrets are excellent at keeping the AI at bay. The AI also fears capital ships. 4. Pirates lack shields, and should be focus fired upon whenever possible. 5. Armo
[quote]Seems like the AI is coded to expand until it meets another AI player, then build up massive fleets and send them all after the non-AI player.[/quote] Sounds like you're playing on unlocked teams. If you want a FFA you need to lock the teams, otherwise the computer will 'out-diplomacy' you and likely end up in a war against you. Unlocked FFA is really only viable with 3 or 4 players (2 or 3 comps), and a relatively small map, at present.
One tech of dubious use to me is that one that allows you to build planetary orbitals with more than one construction frigate, but the orbitals cost more money than usual. Since buildings are relatively fast I haven't felt a need for that.
[quote]But Sins do not have a campaign mode, and SC does,and i think until Sins have a campagin mode, it is not really fair to compare the two. [/quote] It's more fair to compare SC's campaign to sins skirmish play than it is to compare SC's skirmish play to sins skirmish play? I don't understand the logic in that. 95% of my play time on SC was in skirmish or multiplayer, and not in the campaign. I always thought the campaign was too limited and restrictive to play more than once.
Right now, I'd say SupCom, but... I have faith that sins will get better as time goes on, and probably eventually pass it in my opinion. The biggest thing that's holding it back right now in my mind is poor opponent ai.
[quote]Uhm dude, its not time acceleration, its just increase in unit speed, decrease in time to build, decrease unit cost, etc etc etc. All that can be done in multiplayer, its effectively just a mod, changing the stats of the units...[/quote] the + and - keys do this in single player, anywhere from 1x to 8x. Apparently no one knows this?
Well, here's a list of the similarities, covering [I]heroes alone.[/I] -Heroes Become capital ships (I'm just going to use those words interchangably) -Capital ships use the same xp value for the first several level ups -Level cap is 10 -Level 10 heroes still eat experience -Armor damage reduction = ((armor)*0.06)/(1+0.06*(armor)) replace the 6 with 5 for sins -First Hero is free -Neutral units around for you to level up your capital ship on. -Heroes start w
[quote]In general, I think for a 1-on-1 vs. AI on a small map, faster speed is good. On a huge map, slower is good.[/quote] Hell, in a 1v1 versus a hard AI on a small map, you can get by with the 8x time acceleration modifier on :P
[quote]I really like that idea, babysitting during the "pirate raid is imminent" warning is a real painin the butt, especially when the AI will snipe bounties at the last second, and can add them in any incremant it wants, not just the 250 a click. (seeing them jump your bounty up 8K in 2 seconds to match theirs is hardly fair.)[/quote] I've found that you just bid once, at the beginning of the alert, and they'll bid one step above that, and then you bid one step above that, and, after
[quote]Unless you try to intercept the one that is sent to attack the enemy. That would be the only thing I can think of.[/quote] They won't fight you unless they've gotten to where they're going (i.e. one of his planets)
I've wanted this several times, though, if you want the pirates to attack you, the computer tends to bid you up so you'll be their target anyway. Maybe there should be a way to just taunt the pirates which causes them to launch an attack wave at you independant of bounty.