doing three shots seems to be a lot better, not sure about shields, I will add them myself and see if a balanced figure could be found MaxShieldPoints 250.000000 ShieldPointRestoreRate 1.500000 ShieldMeshName "Shield_FrigateTechSiege" maybe?, if lordkosc original figure was too powerful, these need to do a fair amount of damage and still stand their ground, and you may not always have fighters near by, I will see mind,
matthewfarmery
not have that problem, do you have any mouse software running? if so could it be overriding the game? if its a default driver, then very odd indeed
I think the battles are awesome as is the music, the more I play the more Im really starting to get into this game, and it has a lot of promise, but yes it needs a bit of fine tuning here and there, but hopefully there will be time for that later, especailly once we have access to the other two races, I think the graphics are really good, can't think much of any real downers with this game so far, the beta is stable, more so then I expected, as from beta testing with egosoft, I was expecting a v
I can't set rally points to other systems, I tried both a light factory and a cap ship factory, neither work, I hear the sound, but no marker, but if I set a point in the same system, I hear the sound and the marker is displayed, I have tested again, I placed a rally point marker to the next system, the ship was built and went to the edge of the gravity well, to the trade lane, but it didn't phase jump and just sat there, and the marker was there as well,
after listening to the music for a while, all I have to say is, this music is some of the best tracks I have heard in a game, some of the music is really peaceful and could easy send me to sleep, the battle music is awesome, its always seems to be an oversight when it comes to music sometimes, not all games have the right music, and doesn't put you in the correct mood, but I do say that sins music has,utterly awesome, I take my hat off to the composer, just going through some of the mu
You can scuttle structures by clicking the orange button below the portait of the structure Edit: Oops just noticed you asked for it to be deleted - I'll leave it up incase someone else has a similar question. you might want to add th
while its possible to scuttle ships (a good idea) it would be good if that could apply to structures as well, there could be several reasons for this you keep running into the cap limit, and must decide what structures to keep, you might have built a second structure of the same type and you find you don't need it anymore, you are fighting a losing battle and you scuttle your buildings so recoup a small amount of funds not sure if scuttle ships allows you to get