[quote]When I look for the name of a ship or its abilities there is only written string not found.[/quote] Hmm, I'm pretty sure that that means your string file is messed up. Are you by any chance using a foreign copy? If so, then English.str might be misnamed and you'd want something else. It'd require a little bit of tweaking to make work though, but I'll try to walk you through it.
xthetenth
Excellent, our cunning plan to turn this thread into an image board is proceeding as planned. Also, I think the reason edit isn't working is because the title's too long and it's messing up everything else. I'm going to try to get back to work on the mod soonish, but school's about to start back up and I need to deal with relearning things I should already know, so I wouldn't expect the other races for a while, probably christmastime.
[quote]just out of intrest. when do u think the full thing will b finished? cause i would realy love to see a full on fight with a smart AI that aint slow at building. or even when will the races currently in it b full or mostly finished? and will the new BFG armada ships b put in it when u have been able to code and skin the etc etc etc. but anyways u done great job with what u have done.[/quote] In the grim darkness of the far future. No, seriously, I have no idea. Mebbe a year or s
[quote]Orks should have some fully modeled/texture ships, chaos should have some modeled ones. But most of their stuff are cubes, reason being if we used sins models instead of cubes Gamesworkshop would bring down the legal hammer [/quote] Ork cruisers and chaos escorts are fully modeled and textured (no team coloring) and chaos cruisers and tau hero/protector cruisers have team color models, but apart from that the only other modeled ships are imperial and they all have finished text
No, don't overwrite the main game file, go in game to options->mods and hit view mod path, then drop it in that folder and then reload sins and it should appear on the list of mods.
[quote]weebl&bob style? what's that supposed to be? "Duh, pressing the big red shooty buttons sir-man-guy, duy" (lol)[/quote] Videos with the most incoherent voice work ever. So much so that their even less coherent scooby is more understandable than weebl. Thank goodness for speech baloons, they're reather funny. I think the effect could be mimiced by numbing your vocal cords, toungue, jaw and mouth and trying to speak. My diction is terrible, but it's not really that bad. I migh
Nert's an actual british person in case we want to follow the law that lotsa gold braid on the uniform = british accent, and I have terrible pronunciation and a worse british accent so I'd be a natural for orks, but I don't think either of us have what you would call 'talent' per se, and I'm not sure about prezo. [e digicons]:P[/e] Shame I don't know how to get in touch with a friend of mine from high school, he once went to a model un meeting and managed to persuade a lot of the res
[quote]i did try totaly taking out revion 5 and putting revision 6 but when i went to activate the mod,i get a minidup error and game frezzes i do havea save game of it and will tye hat you suggested and reproduce but im not a wiz much at this but i can get by[/quote] That's fine, if you can download the sins developer exe, put it in the sins directory and run the mod with that and tell me if you get any errors immediately before the crash, that'd make it a lot easier for me to try a
Damn, can't edit, so I guess I'll dp. [quote]god sory me again, ive ive pin pointed it to when ever i am in a fire fight with a chos fleet (them being the enemy) i was using a small size fleet ( a cpital and 5 escorts0 against 1 slaughter class ship when the slughter class started fireing it started haveing little lock ups and when it blew up the game froze[/quote] Do you have a savegame you can reproduce it with? That'd be a huge help, because I can't seem to reproduce it. If
[quote]The two races are the 'Pan-Asian Coalition (PAC)' and the 'European Union of Systems (EUS)' (copyrighted by me as of now). A possible third, based on Israel, may be introduced.[/quote] PAC's been done by EA in battlefield 2142, and it was PAC vs. EU, so might not want to see if you can get a copyright. [quote]i have downloaded a fresh copy of revison 6 put rip out revsion 5 form sose e put a fresh copy of revsion 5 in then copy the revsion 6 fiels over that over writing
[quote]I keep gettig random crashes, the last oen was when a slaughter class had just finished blowing up two of my dauntles ship so i sent a luna to fight it. thenthe game froze and crashed.[/quote] That's very odd, you might want to try redownloading a fresh version of revision 6 to base it off of, something odd may have happened with your copying. First redownloading the arc would be easier though. I have no idea what could be causing this, though, I'd need more information and I h
[quote]i found when try to build some of the ork capital ships the game crashes, i cant rember wich one the first and second i belive in the list. ill grab the names latter for you[/quote] Very odd. You mean the battleship ones with wierd names? Also, are you running revision 6 or a patched revision 5? I'll try to see what I can do to figure it out, but I did not notice any errors like that.
Good, but doesn't help in this case. The problem is that the cap for orks is the same as the cap for imperials with considerably more powerful starbases, which would make imperials ridiculously powerful. It's that I can't specify how many you can have per well by starbase type. That and the fighter ones are working pretty close to right. One last test then I release. EDIT: I'm increasing the tac caps drastically, I'm going to let costs limit your defensive allocations and allow truly
[quote]Perhaps make the Roks miny, mobile starbases rather than ships?[/quote] Think starbases are limited to one per well. Wish you could specify the cap per well on the entity file. That'd be awfully convenient. They're almost fully tested as being working right, though, and it's not too bad. The only thing is that turrets still fire when they get close, but oh well. It's as close as I can get.
[quote]ok i noticed u have the cruisers cap and frigste from the original BFG but will u included the newer ones from BFG armada later on E.G. * the Apocalypse * the Oberon[/quote] Yep, known. A lot of it is that to do the voss fleet you need voss prows, and our modeler hasn't done those yet. Space marines are their own fleet. They're organizationally seperate from the IN, and have a very different fighting doctrine that probably wouldn't mesh too well with t
[quote]would the ramilies count as a super?[/quote] Yeah, but temporarily taking it out would be accompanied by a considerably higher tactical cap, because I really want the imperials to be able to turtle without committing too many ships to defending. [quote]My guess is orks cause of the "k -ahem-...cruiser" comment you made.[/quote] Yep, it's all the orks, including the space hulk, which is what I was referencing the most (that nova cannon comment is from its page in
[quote]and my guesses for the surprise are the necrons since how you said 'them' not it, or maybe another super race[/quote] nope. The multi-arcness of the weapons is still giving me a headache. That and figuring out how to make the most stripped down gameplay model imaginable is messing with my head. [quote]just take a coupla days to try work things out, if not just give us something to chew on till it comes out.[/quote] It's the lack of a tau super in
Sounds good, I think I'm waiting till the morning when I can get some more models from nert. I'll try to get the supers working, but if they aren't done when I've got those models I'm releasing without supers.
First rule of surprises: You always need a bigger gun. Second rule of surprises: Firing nova cannons at them is like hurling eggs at a brick wall. [e digicons]:grin:[/e] Anyway, I'm back coding, should be done soonish. I have a frigate, a very painful fighter derivative and some buildings left to code. Edit: Supers are screwing up horribly, neither the planet killer nor the surprise spawn right, should I just release now (tau don't have a super, and the other t
Bigger. Think of the biggest thing you can think of in the game and then think of what that would require. Now shhhhh.... I'm still being cagey. I did give a hint two replies to you ago though, and that's about all I'm giving until release.
Okay, things to expect: Chaos and Tau race, very slightly textured/modeled (a few models, none textured, the rest cubes), a few assorted fixes to minor issues, a rather large surprise to wait for, maybe balanced maybe not (I won't have time to test all the permutations but I'll try to make sure the stuff I can test quickly is), and definitely new mechanics. Chaos are long ranged broadsiders who suffer in close, while tau are fighter spammers who have all their guns concentrated into their
Sorry before hand for any formatting oddities, the sins forums are acting up for me, so no quoting and the like. @Whiskey144 About the smurfs, not only do I insult the honor of the fourth company but I insult every last blue one of them all the way to papa smurf! Mwahahaha! ...Ahem. If you didn't look at the list I gave, it's pretty much a list of the main codex disrespecting chapters in the imperium. I'm a black templars fan with a fondness for space wolves and blood angels who dabble
Yeah, if you need to counter a full fleet, you'll need a full setup of defences. It'd hardly be fair for a 6k credit defence to stop easily 20k worth of ships. I want to know how well a well with a ramilies and a full tactical cap worth of defences can stand up to a decent sized attack. It's not really supposed to be insurmountable, just really powerful and a cornerstone in a strong defense. There will be other starbases eventually, but they're not really thought out yet.
[quote]when do u think the mod will have more than Imp in it i wanna play chaos and space marines(will there b dif chapters of just just the one race for them?[/quote] I'm releasing a mini expansion pack style addon thingy for the mod with placeholders for chaos and tau and maybe a surprise (trust me, it's worth it even though it'll take till tommorrow), but none of them have a full set of textured models. Chaos has two untextured cruiser models that proxy all of the cruisers and thei
hookay, I've just got to get the spawning working (and I know how to do it now, it's not hard) and chaos buildings tweaked to proper stats and I'll be releasing. Should be able to get it done tomorrow and release it friday if I'm lucky at all. The planet killer is going to be pretty nasty, it can outgun a side of the ramilies, not even counting the armageddon gun, which combines the strong suits of nova cannon and cleansing brilliance, but it doesn't have the AC strength or sheer durability.