[quote]I think by random bonus he means giving some bonus like more gold for people choosing a random Demigod.[/quote] I think the 'random bonus' in that case is making the other player work a lot harder to metagame against you early on.
xthetenth
The bug is that the exp keeps increasing.
Wow, that's odd, that hardware made it sound considerably older.
[quote]theres also the annoyance that when you select a skill your character stops moving[/quote] I bet this gets fixed, but I don't think anybody's brought this up. Good find. [quote]do you know if an All Random feature will ever be implemented?[/quote] I think it will. This beta's deliberately short on features, and that sounds like something that might be put in. [quote]As well as a random bonus?[/quote] huh?
[quote]Everyone that preorders will get the collectors edition[/quote] This. It will stay that way for a long time, if sins is any indication.
[quote]And yeah the demigods need something to show the teams apart. I'm sure they're working on that..[/quote] I'm just going to say that they didn't want to put in twice as many art assets for this beta. [quote]I'd like to see an energy-needed number over the spell icons when you don't have enough energy for them (like the countdown for cooldowns). Right now they are just blue so you can't tell if you will be getting a stun in half a second or in 5 without mo
Yeah, this one's been noticed before, I'm not sure what causes it.
Here it is (no edit, so DP, sorry) [quote]In the next build: * Torchbearer can toggle between ice and fire at will. * Deep Freeze at higher levels adds a movement and attack speed slow. * Permafrost has an additional level, which adds an aura based mana regeneration. * Rain of Fire has been removed to make room for Frozen Heart(How you transition back to ice mode) * Fire Aura has an additional leve, which adds an fire based dot to the Torch Bearers
[quote]That way we don't lose an ability outright for a simple toggle switch, but just replace it with something much more interesting.[/quote] That's the impression I got from the full list of torchbearer changes.
[quote]Look at it this way, the 8600 GT barely beats the 7600GT, so your 8500gt, performs even worse than a 7600GT.[/quote] Umm, that's not a bad enough card to do terribly on lowest settings.
[quote]Aw that means we wont have 4 fire skills. Rain of fire can go, though.[/quote] And circle of fire will make a good replacement for it, and be better in most ways.
[quote]You know there are items to make it so it doesn't kill in one hit?..[/quote] That too. Even with a few levels in stats, you don't get killed immediately.
[quote]What I mean is that each unintended behaviour should be evaluated before being removed just because it isn't in the design docs.[/quote] Truth. Some of the most fun things are unintended.
I hope they're satisfying [e digicons]:grin:[/e]
[quote]A game can still involve many intelligent, tactical aspects and yet have great depth in terms of skills that you have to practice. The problem with trying to make a game entirely based around 'tactics,' 'maneuvers,' and 'strategies' is that anybody who just plays the game long enough can learn to do certain strategies at certain times. But being able to micro and pull off impressive tricks and in-the-moment techniques involves real skill that you have to practice but that also requir
[quote]I have no doubt that the Demigod staff will take numerous steps to address this issue once we enter the gameplay beta.[/quote] yeah, I bet that one of our various solutions will work well, and the game will become even more excellent, I'm just not sure which.
[quote]If anyone had walls it should be TB in the form of ice walls or ice prison.[/quote] That would be neat. I still prefer AoE freeze for him. I just don't like the idea of him having a long-lasting power. He should be forced to go in quickly, do a ton of damage and then leave before the tanks overwhelm him, and that isn't a playstyle suited to long-lasting powers.
You have a PCI-e slot? Nice, that's a really good card even if I would lean towards the 8800 GT (I loves mine soooo much).
[quote] * Why doesn't the mouse scroll the screen!? Thats a staple of most RTS games... even if Demigod isn't your usual RTS... It makes it annoying when my left hand is over the QWER/F1-4 hotkeys when I need to scroll the screen...[/quote] Devs are already on this one. [quote] * Ability to rearrange items within inventory It would be quite useful if you can arrange items beyond just buying them in order... IE. you buy 6 health potion
Yep, I think that they just display it without checking whether the entity is visible. I'd love to try a lan game and see if that works at unlimited distances into the fog of war.
[e digicons]:grin:[/e] that would also explain why they run around like their heads are cut off. [e digicons]:P[/e] Awww man, we have the whole barnyard animals emoticon set except for a chicken. We should see if bebi wants to add one.
I dunno, all the good bugs are becoming claimed rapidly. http://demigod.kryofx.com/ has all the known bugs and links to threads that go into greater detail
Welcome [e digicons]:grin:[/e]
I don't know, I think we'll need a dev to try and solve this problem, because nobody else really knows the code well enough. Have you noticed any problems with other games with that setup?
Do you happen to have any characters with accents in your directory (IE non ascii letters)? If you do (such as in your user name), make a new user name for now with no accents of any kind in the name. It seems to be a problem with foreign characters.