Re: the distant stars thing: last time I did it, I just threw the netbook files over the top of Distant Stars (iirc) and it worked fine.
hydrocarbn
[quote who="furzball" reply="3" id="2572541"]Um... anyone have an answer?[/quote] Nowhere in your OP was there a question.
The tutorial I wrote is still current . I would advise fixing your issue with the mods thing first, though.
You can allow a player to have certain research modifiers in effect at the start by adding them to the starting ship supply research, but anything else does indeed require rewriting a lot of research files.
No. Reorganize your research tree.
Look in the .window files and you will find your answer!!!
[quote who="rjhughes67" reply="1" id="2551758"]On this page at my web site http://ricksgalaxy.homestead.com/contact.html[/quote] Can somebody convert the Window folder as well?
they're probably facing the wrong way.
Yeah. I'd absolutely love this because our testers screw patches up almost every week. We have our own webserver and I think most mods should, so that as a requirement isn't a big deal to me at least.
[quote who="SpardaSon21" reply="1" id="2481028"]The best you could do with Sins is make it Sins with Eve ships. Major Stress tried to make Sins into Star Trek, but even he couldn't do it, and so SoA plays extremely similarly to base Sins. The biggest culprit in this is the un-moddable A.I. Sins uses. And CCP is extremely protective of their IP. Good luck getting permission to use their models.[/quote] Forget the IP (and the AI) and you can create a game that do
i think there is potential in several existing mods, unfortunately many are being developed by one or two people and could use the help instead of more ridiculous fragmentation of talent into mods that will never be released and have nothing to set them apart in gameplay or style except "these ships look really cool" an "idea" for a mod is worth about as much as dirt. it would be neat to have a mod based on a variety of IPs but there are only so many people that are already struggling
All the tools are out of date. Somebody had a zipped .rar of reference files for 1.181 but I can't find them.
Those are completely different file formats. Photoshop can open DDS with the plugin, the middle three can be opened with Notepad++, and meshes can only be imported into Max.
Pretty sure it increments the level shown in the big box above the tree, but nothing that actually modifies the game.
planetX.entity
Keep in mind we're running on a skeleton crew here. I'm the only one doing all the scripting, so even that stuff takes a while.
Not really - you could make it unbuildable (not in the Player*.entity file) and then spawn it in galaxyscenariodef or through an ability with a infinite cooldown though.
Hey, question - what is the ship on the Federation side that disables mines? I played a MP game with a friend over a couple days, and he got pissed off because he kept running into my mines. I know the Klingons can do it (I think it was the D-4), but he claimed there wasn't a minesweeper ship, which to me seems unlikely. Am I right and he just sucks?
whoa have you ever heard of bumpmaps
I can't get this to work properly. When pointing to the same folder in both boxes, I get a crash saying the file is in use already (which makes sense, but it probably shouldn't point to the same directory in the output box by default), in the other case (a different output directory) I get a bunch of binary files (time: 0h 0m 0s). Tried recursive, non-recursive, moving Window folder into a GameData folder, is pointing to ConvertData_OriginalSins fine. I was looking for a no-nonsense conversio
[quote who="kidofamerica" reply="1927" id="2468193"] Oh the Borg happen in that game too lol... and OMG they kick your ass but yeah.. if you played it you know all this.. if not get yourself a copy... hell if I manage to get my copies remilled and able to be read without corruption I might be able to send you off one the game was made in 1999 so I think 10 years so I think it's legal to copy now... if not nevermind lol...[/quote] The game is abandonware and is <a href="http://www
Could you please update Dawn of Victory's url to www.dawnofvictory.com? We stopped using SSP a while ago.
You need to copy the header in too: since this header has to be closed (as it's a table), it's difficult to make it a template, but I'm going to give it a shot. You'll have to add a |} after the end of all your {{Explanation}}s though. And if you want to make Text1 redirect to Article2, you just do [[Article2|Text1]] and "Text1" shows but it links to article 2. edit: okay, it's up and fixed in your article. In the future, do: {{Explanationtable}} <-- thi
If you're doing anything other than placing mod files in your documents and settings\local settings\application data\ironclad games\mods*version\whateveryourmodnameis\gamedata\, you're doing it wrong. and if you do that, you can always hit verify application on impulse to redownload the correct files. If you still want a zipped copy of the reference files rather than converting them let me know and I'll hunt down the link to it.