QUESTS (multiplayer/comp players) As someone with limited mod experience for multiplayer adventure and rpg games, there are a few points I'd like to share for making questing a lot more fun. Multiplayer in this case applies to comp players. -Questing is sometimes more fun when your achievements effect other players, especially if it's negative. [e digicons]}:)[/e] -Questing can be more fun when it is competitive between players. -Questin
RogueCaptain
I for one am looking forward to making a fantasy version of X-Com Apocalypse, if feasibly possible.
It is possible to make squares with some pseudo-hex properties. Think cubicles 2.0. Unfortunately there's a lot of ideas listed and a proper visual aid can't be provided so I'm forced to use other games as examples. Now in Civland a mountain fills one square and only one square thus blocking all basic movement through it. You have to maneuver several squares around. But what if we had a mountain stuck in between four squares but not really occu
Warring and allied factions would probably be best handled by random events or player influence. As individual factions they are not much of a threat but when combined together... Also being sandwiched between two warring factions could make an interesting scenario, especially if it involves minor races.
Combining resources and Collect the whole set! Have a rarer resource unlock when all other resources have been acquired. It can be a boon for those diplomatic minded leaders who can negotiate their way into a limited supply of everything.
Ok, my 2 points. First, how do you expect me to turn in anyone knowing that his pirating would net him a $million+ fine? I can't have that on my conscience. The potential profits lost to the owner is terrible but knowing I'm partially responsible for destroying some guys family and whole life makes sleeping at night difficult. Second, losing our old school newsgroups is an attack on net neutrality. Maybe I'm biased because I respect the old school but h
I was disagreeing with your system because of the flaws like opportunities for abuse and it could alienate traditional 4X tbs fans. Another problem is kingdom versus empire not using a top down pyramid method for administration of research. Your system has average peasants discovering new technologies through daily life influenced by the environment. In other words, the model MAY not completely fit into Elemental lorewise. Let's say the buildings that provide poin
I respectfully disagree but can offer an alternative to satisfy both arguments. To avoid over complication, why not give a basic research bonus for specific tech categories instead? This way you retain all the benefits of the original system and avoid any research railroading plus retraining the average tbs player. For example if I am researching the espionage tech then I can receive x points from research buildings but get an additional point for each tavern built. 
Wow, am I the only one here who enjoyed X-com Apocalypse's real time/pause combat? I'm not saying there is anything inherently bad with tb combat but it has been known to get tedious in multiplayer depending on army size and how quick your opponents are. Hopefully we can manage civ functions like production and diplomacy during our opponent's turn to alleviate problematic tedium.
The point I was trying to make was that Zerg has some unique differences to the movie Aliens. The Protoss, however are very much like Predator if Predator had martian psychic abilities, technology and enlightenment.
The zerg are animal and vegetable , no mineral.
Do you mean mercs as in heros or normal soldiers?
The purpose of this thread is to determine if an auction diplomacy minigame will add to Elemental and its significance to the no tech brokering option plus very special items like artifact pieces or relics for sale. For those of you who don't know what tech brokering is I'll explain and if you're not in this category then just skip to the next paragraph. Tech brokering is a game setting to partially limit the spread of new technology by allowing/disallowing the ri
I'm curious if time limits will still be in effect for AI decision making. GalCiv2 AI got funny because the AI appeared to get better when a number of bot players were eliminated near mid game.
Not pigs, SWINE! [e digicons]:P[/e] So judging on Frogboy's explanation then if my empire is about to be successfully invaded then I could rush an exodus for my ahem imperial 'specialists' ftw. This mechanic could lead to some interesting gameplay such as quickly shifting strategies from fast rusher to big boomer to hard techer by a simple rearranging of minions. Oh and guildsmen sounds kinda kingdomish.
I can still play Fall From Heaven! No news on steamworks there, um yet.
Diplomacy already is a finite resource because you can't keep trading techs forever. Ok so you traded all your techs, now what? This is the reason why global voting systems were created for 4x games. Side note, public auctions would be cool.
My big complaint is win7 seems to crash at random a lot while streaming. I've used many different programs to no avail. Maybe it's something else? I dunno, pretty much given up at this point.
Almost everyone here is completely missing the point. [e digicons];P[/e] This is one of the very worst stupid political strategic moves the Republicans (in general) can make prior to the coming elections and the Democrats are quickly maneuvering to capitalize on it. Illegals do vote, illegally. This is why the media is misreporting and going nuts over the story in an attempt to fan the flames and label all Republicans as against the illegal immigrant c
We can't exactly 'beeline' techs in Elemental the same way as Civ4 or GalCiv2. That fact alone changes everything.
I think the channelers would rewrite the book on 'divine right' or worse.
Aliens in fantasy = more humanoid aliens and maybe less than 100% of them are ugly. Reminds me of Anime.
M any M en O nline R ole P laying G irls Or at least that's what customization tools like that get used for.
FBI agent, like Fox Moulder? I think they were shooting for X-Files. This isn't exactly new news because it was leaked when a member of the bioshock team left. History is repeating itself, the only difference is before they got the forums to buzz about System Shock 2 to justify the investment to make Bioshock.
A new way of thinking of the infamous line in the sand concept or at least for 4x gaming. [e digicons]^_^[/e] Short Description: Some game mechanics like specific spells in Elemental operate within the owner's nation only. Adding a contested cross border regional area/neutral zone territory split between two or more nations (probably a result of whatever the currently active close range war is) opens a whole new d