ru7h

ru7h

Joined Member # 2970713
6 Posts 84 Replies 314 Reputation
Reply to Super Weapons in Strategy

its not a suicide mission... just take Antorak Marauder or simple a migrator with your fleet to the homeland of your enemy build a starbase (build a phase stabiliz0r into the starbase oO) and your enemy faces a 2 front war.. or 3.. or 4.. or... zomfg this ability pisses me off vasari allready got best defensive mobility so why give them this total overpowered offensive ability oO as said above this total destroys the point of entrenchment... theres no need for starbases with huge defe

27 Replies 15,434 Views
Reply to Super Weapons in Strategy

test it with some friends with no rushing rules (peace time like an hour) and then see the full might of the new "I WIN BUTTON" (seriously on a huge map its even better than RA back in the days..) and the research costs are nothing compared to the costs of building a full defense to EVERY F' PLANET +8upgrade Spacestation just on ONE planets is it more resources that the whole research tree to the cannon.. ok the cannon it self costs also 8k credits and some metal crystall but

27 Replies 15,434 Views
Reply to Super Weapons in Strategy

no but kostura destroys not only one planet.. just send a decent fleet 10 jumps from frontplanets into enemyterritory and its GG... u need only one shot .. so how about 2 hits from 2 love cannons = planet takeover with population.. still structures remain hostile ? i dont know maybe weaken the other 2 superweapons a bit cuz in a 100+ planets game with 4 players the kostura is absolut the best ever .. in addition the vasari

27 Replies 15,434 Views

So the Kostura gets a HUGE upgrade, while Novalith still is very viable and the LoveCannon still is absolute crap do i see this right? i mean wtf an offensive phasestabilzer anywhere u want in the galaxy ? 10 or more jumps behind enemy defenses ? sounds pretty "fair" ... NO WAIT.... and plz dont tell me "don't let your enemy build it" i play with some buddies and we want max technology and very long lasting games

27 Replies 15,434 Views

ok first: great work but some questions remain: why did u setup klingons on tec ? and federation on advent? ok you could say the advent advantage of culture is something like "diplomacy bonus" of the federation :D but in case of the klingons it makes no sense ^^ vasari would have been a better choice? :D are there plans to redesign the tech tree ? cuz it will be a little bit confusing if the klingon empire has the best eco =) and a little basic balance

525 Replies 1,525,596 Views

if u can't win by rush sit back and bunker bring novaliths up and win takes u a lot more time but if u care about winning a 4-5h mp game just bunker after mid-game with tec and bring as much novaliths up as u can then double hit every planet of the enemy still if they manage to recover their planets they wont survive a single hit some minutes later by your novaliths so u can prevent the enemy to get his planets back up also u can go for insurgency wich will make it even harder

66 Replies 128,588 Views

[quote]Well i love playing Vasari and using Returning armada. i also dont think nothing should be changed because to get the returning armada u have to do soooo much research and also its costs alot of credits , metal and crystal. So i wouldnt mind if u lowered the costs to get Retruning armada including the cost of the phase stabilizers which cost way to much! but other than that Returning armada is great cause after you upgrade all ur fleet logistics u will never ever have to wo

18 Replies 30,997 Views

limitation on phase stabilizers 1per Planet increase spawn time of RA maybe double it increase antimatter costs for Jumps + RA for phase stabilizer so u can use RA _or_ JUMP not both of it at the same time.. cooldown on phase stabilizer after a RA event so u cant use the gate for about 1 minute or 2.. = fixed

18 Replies 30,997 Views

[quote]Having Fun => Time Flies => 3 hours feels like 30 minutes. Bored => Time Slows => 3 hours feels like never-ending torture.Seriously , I dont know why people are complaining about the game length. time always flies when I play sins , and I make sure to play the game before bed so that it only eats into my sleep time if anything.[/quote] you are right! but since RA is pure pwnage and every no/low skilled vasari uses it the online games take just way too long .. especially

24 Replies 23,907 Views

[quote]What the heck..first it was LRM spam, now it is the Advent's turn. When do i hear the equivalen of with their same version of missile boat.[/quote] actually its vasari RA rush now ^^ advent has been nurfed in 1.4 anyway but any no/low skilled vasari can turn a easy win on him to a 3-4h game with just building 3 phasegates on every planet.. to beat RA takes just too long on a bigger map! i've stopped playing online cuz of this lame "i stay in game aslong as it t

11 Replies 3,640 Views
Reply to Repulsion... in Strategy

"the other disablers" guardians are no "disablers" "it makes the game very irritating" ever seen a non irritating battle ? ^^ "Any thoughts ?" yes fix RA first..

9 Replies 5,568 Views

hi how can i turn off the interface in a replay i just want to see nothing but the fights no empire tree or build thingies plz help in the keybindings theres no option for this ..

2 Replies 2,892 Views

Upkeep should only be at that lvl your fleet has the size of theres no reason why u have to pay the full upkeep when your fleet has completly been destroyed and your startin from the beginning to build it up again diplomacy would be nice with a "neutral" mode at the start where u can make allies or enemies

1,040 Replies 556,417 Views