[quote who="Destraex" reply="7" id="2109618"]wow .... downloading. Finally have a reason to play entrenchment Question is.... does the AI know how to use all of this?[/quote] I completely agree that the Dynamic mod breathes fresh life into sins, and I completely agree that you would buy entrenchment for it, but the starbases weren't enough of a reason? :P.
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SpardaSon,you really seem to be making your rounds on various modding projects huh? :P. This mod sounds awesome, can't wait to start seeing some eye candy.
Hey dolynick, I was noticing when I played as ancients. I used the ship that could build tactical structures and starbases (forgot its name) at a star to build a gate. Well, the ship took my money, all 2,000 credits and metal and crystal. It even gave me a nice little cool down, but it never built the structure :). Did some pirates board my ship and steal my money or what? Haha, any help would be awesome.
Hmm, that is odd. the Wraith are supposed to have no shields, just quick hull replenish.
ManSh00ter... Why hasn't IC given you a check yet? I bet this mod alone accounts for a quarter of their Entrenchment sales :P. Awesome job dude. Keep up the good work. Any time frame on when we might see some scary aliens from the last stand in our games? haha. you just keep doing what your doing. You're amazing. Oh as an additional note. Does this mod (the dynamic mod) incorperate the entirety of your volumetrics mod or does it just incorperate this and that? I have been wondering if
Now I was noticing that the GalaxyMod download was almost half as small as the SGRaces mod that was for Entrenchment 1.01. Is this just an update or is this the full blown version? What is with the discrepancy? Edit: I just unpacked the mod and found out that it was actually 600+ mb. How did you pack so much stuff into 100 mb? Amazing.
They're not being dynamic, they're firing like they reguarly do. Which i mean by forming up lines and playing turns at firing. I haven't tried a new game yet so I don't know if it was just that one time or not.
Thanks for the Ideas Manshooter, but I had no other mods running and it was a brand-spanking new game. Also I am running v1.01 of Entrenchment (or the lastest version whichever one comes first)
Hey Mansh00ter, just tried out the mod and my ships weren't being very "dynamic" they just sat there and fired :(
ManSh00ter, you are amazing when it comes to moddings sins. I can't wait to try this mod in a game Wanted to tack on, I am running the latest version of entrenchment and yes I did have the mod enabled.
I think Sins could handle those:CONGRAT:. *nudge**nudge* :D.
... Stupid no edit button :NOTSURE:. I just had the thought of maybe you could tie the max supported Titans in to research itself, because in order to support such a massive ship, there is going to be logistical nightmares, not to mention trying to figure out how to repair, rearm and keep them running. You could do it something like the Cap. Ship crews, have a bar like that and have it tech up to maybe a max of two? Another thought, you could also just stick the Tita
Well, if we can figure out how to have a specific building only produce specific units, you could make it so that there has to be a special Titan construction yard built before you can even think of production. That could slow down people getting the massive ship because you could set a big resource limit on it. Or more simply, as was said earlier, is there a way to only produce a max amount of a certain ship?
[quote]Currently this is just an idea, but I am toying with tying titan production to very high levels of a certain capital ship, instead of making it a standard building procedure. That way the big toy would become a sort of reward for exellence of gameplay[/quote] That sounds like it would make getting the titan in a medium / small map a very daunting task. I know personally I've had alot of trouble just getting a cap ship over 6, just not enough fights X-(/
I myself used to play EvE, amazing fun game. When I played I had a very, very huge and Auspicious goal in mind. That was to get myself into a Titan at some point. I'm sorry, I just love huge ships that make other people cringe in fear. Even the 1 or so billion ISK price tag was not enough to deter me from my dreams of grandeur. The thing that finally did reel my dreams back to earth and into check was the whole fact that in the entire history of the game, only two people had ever owned
Oh wow, ManSh00ter, you really know how to mod! I myself am a modder at heart, I love changing the look of and feel of units in game. However, the funnest thing I think about modding is being able to make your own backstory to the things that you create, and you have done this 110% :CONGRAT:! When I look at the artwork and the modeling that you have created, and then when I read the story that accompanies absolutely all them, I fall in love all over again with the richness tha
I'm having trouble as well with 100% CPU usage. I can play a Single player game fine but if I go into a multiplayer then it freezes the game. The only thing I can think that changed is that the other day I installed Steam, but I don't have it running while I play Sins. This is my computer specs: 1.6 Ghz processor (used to run just fine). 1 GB RAM Geforce 6600 256mb card EDIT: I just thought about this, is it possible that there might be a CPU or memo