Sole Soul

Sole Soul

Joined Member # 2990073
8 Posts 1,125 Replies 1,124 Reputation

[quote quoting="post"] This might have been posted once before, my memory is a little fuzzy. Achievements don't register at all in Entrenchment. Shortest bug report ever.. [/quote] What? All I've been playing is Entrenchment and I've managed to get like 30 of them with no problems, that I didn't get around to getting in vanilla Sins.

6 Replies 1,837 Views

[quote]Ah but all 3 races have a differntly named upgrade (axilary government for TEC) that allows your starbase to prevent takeover untill the base is destroyed and I think bombing as well (it said and bombing but I havent tested it) so the enemy can't just send 5 bombers to your planet.[/quote] Which is perfect, except that the upgrade in question is currently bugged and doesn't do as it says it does, or seemingly anything at all, really. In addition, this doesn't really sol

13 Replies 6,866 Views

[quote who="Tridus" reply="17" id="1994723"]Well, 200 mines a system in 50 systems is 10,000 mines. It takes far less then that in the game to murder performance right now.[/quote] Better than 10,000 mines in a single gravity well. :(

28 Replies 108,167 Views

[quote who="Annatar11" reply="7" id="1993899"]I think anyone with over 200 karma as of today should get the next expansion free. Who's with me? Oh..[/quote] Correct me if I'm wrong, but somehow I don't imagine the next expansion at presumably $10 is going to be that big of a deal for you-or anyone else, for that matter. Now getting in on the alpha , maybe... ;)

17 Replies 27,969 Views

[quote who="Tridus" reply="15" id="1993445"]Well, you could use the four remaining slots to specialize with millitary or civilian abilities. But a Starbase without the upgraded weapons/armor is a joke. Do you ever leave one without those upgrades in order to give it the ability to be a trade port?[/quote] Trade port, no. The trade port upgrade is kind of useless, actually-especially for the cost. But that's entirely beside the point-I do want to have a civ

19 Replies 5,879 Views

[quote]I had an Akkan Battlecruiser[/quote] Yeah, it's trying to bomb the planet (or, alternatively, colonize). This is, to my knowledge, a known bug-enough people have posted about it that it should be, anyway. The issue seems to be that colonize/bomb is taking precedence over move and/or attack. Happens with all factions at present.

3 Replies 1,342 Views

[quote]Can we have the Heavy Construction Frigate not disappear after it starts building so that we can destroy it instead and halt the construction? Why shouldn't Starbases be built just like every other structure? And the Starbase build time seriously needs to be about 10 times longer. And 20 times longer in an uncontrolled gravity well.[/quote] +1

225 Replies 559,566 Views

[quote who="Shadow_of_Light" reply="3" id="1992780"]yeah we know its entrenchment where did u get entrancement from anyways >.> btw soul i think u earned a seat in my roflcopter >.>[/quote] Huzzah! I have no idea, I think it was just someone forgetting what word was used for the mini expansion (i.e. this thread), but doesn't Entrancement sound like something the Advent would name it?

4 Replies 2,747 Views

Simple solution: Make the TEC mines SpaceMine as well. Turn the current TEC mine implementation into an in-gravity well minelayer (ala the construction frigates). Might be difficult to have it have a credit/resource cost at that point, but neither Advent nor Vasari has a credit/resource cost per, either. I'm of the opinion a cost per isn't the best way to deal with the spam, anyway, although obviously there needs to be some kind of limit-even with a minesweeper. I,

22 Replies 7,147 Views

Jonnan, I'm not going to bother quoting 8 different posts-scroll up and see that Spam is talking about something completely different that tetley said, and perhaps more to the point that we've moved on from being serious. The argument in question that Spam isn't going to argue appears to be whether or not a given lizard tastes like chicken, per above. In addition, I was under the impression that the history behind the flat earth theory and the round earth idea

183 Replies 594,992 Views

[quote]or they need dedicated anti-structure ship like the other races.[/quote] +1 [quote]So what are you supposed to do?[/quote] That's your fallback point. Two points: -If your economy can't sustain putting up a starbase where you need one, you don't need it there. -You should not have, in a normal, relatively short MP game, every single planet fortified with a maxed out military starbase. - I'm arguing that

55 Replies 114,649 Views

[quote who="Tridus" reply="13" id="1991647"]Honestly I think I'd be happier if Starbases had 4 upgrade slots instead of 8, but the weapon/armor upgrades started off researched. Increase the build time to compensate for that, but it seems silly you get 8 slots for upgrades and there's 5 that you simply always take in order to get a functional station.[/quote] Valid point, I suppose, but the cost would seem to need an increase as well. And then there's the fact that it wo

19 Replies 5,879 Views

[quote who="Annatar11" reply="8" id="1991625"]Actually in one of the pre-beta interviews, Blair and Craig said that that's how it would be. They must've tried it out and decided against doing a separate "starbase crews" upgrade line akin to capital crews/fleet supply. I imagine it's because they wanted some kind of limitation that does actually scale with map/empire size and isn't dependent on finite research options..[/quote] Good to know. I wasn't suggesting it, actually, ju

55 Replies 114,649 Views

Advent's shields granted from hangar defense don't stack. Already checked. It gives ~750 shields where none existed (actually on second thought that might have been with shield bonuses researched), and thereby shield mitigation, which is obviously the primary point, but the shields don't stack. Vasari hangar defense is arguably the best, IMO, as it can disable enemy strikecraft for ~45 seconds at a time. I haven't experimented sufficiently with TEC's hangar flak up

11 Replies 3,851 Views

[quote]because they are far more cost effective than late game fleets.[/quote] Which they're not. Did you read the part where I said you could have a new support tree in with capital ship supply/fleet supply for starbases? I just don't think it's a good idea for them to use capital ship slots. If you're really that scared of someone fortifying every single planet of theirs with a badass base (i.e. all available military upgrades), and given the current (admitte

55 Replies 114,649 Views

[quote who="Starhound" reply="12" id="1991309"]Using cap ship slots for Starbases is not an arbitrary limit and it makes sense to me. You have a certain amount of crews trained and you have to decide how to distribute them. One Starbase per planet is comparable to allowing only one Frigate factory per planet, arbitrary. I mentioned it in my earlier post that the amount of capital crew slots should probably be increased.[/quote] [quote w

55 Replies 114,649 Views

[quote who="Tkins" reply="15" id="1991439"]They might, but the Akkan increases the range by 20%, which gives LRM's far more range than anything else in the game. Mix that with better chance to hit and a larger radius for flak frigs and your LRM's are really well guarded against Fighters.[/quote] 7820 * 1.2 = 9384 Assailants still win. I do remember there being a complaint about one portion or the other of the Akkan's range/accuracy modifier not working, but I

58 Replies 143,027 Views

[quote]With the positively pitiful weapon range on starbases at the moment, a single scout can kite a starbase halfway across the universe without the starbase firing a single shot.[/quote] I've tried it . Are you not upgrading the weapons? Starbases apparently only start with the one initial weapon. I'll have to test the LRM frigate, but I'm fairly positive that a starbase with two weapon upgrades will get some shots in.

13 Replies 3,344 Views

-1 No phasing. Please, for the love of God , no phasing. -If they phase, they're super capital ships. -If they phase, the concept of a limit per gravity well is useless.

55 Replies 114,649 Views