Tsear

Tsear

Joined Member # 3000405
5 Posts 37 Replies 379 Reputation

You can avoid this problem by getting a battleship cap instead of the colonizer. As advent, there hasn't been a single planet I couldn't take with a radiance, though sometimes your ship will get hurt pretty badly.

17 Replies 10,232 Views

This happens when the host leaves. Just wait for thirty seconds or so and the game will find a new host.

6 Replies 3,928 Views

If you click on a planet, you can mouse over the allegiance (just left of the planet's picture at the bottom of the screen), which will sum up how high your allegiance is, how fast it's increasing/decreasing, and what's the highest it can go. Hope that helped.

2 Replies 2,396 Views

I play mostly advent, and so naturally end up using Malice and Cleansing Brilliance together a lot. I realized after my latest game, though, that I don't have any idea how these two abilities actually work. I used to think that the "damage propagation" from Malice made all ships affected by Malice take x% of the damage that any of the others took, which is already a very powerful ability. In practice, though, Malice seems to be much more powerful; my last game I used a lvl 3 malice and tw

24 Replies 16,417 Views

That's thinking too much, honestly. The integral is so easy that it's not even calc I so much as it is geometry. The necessary realization is that, since the rate of population increase is linear, your integral will basically just be taking the area of a triangle, where the base is the time elapsed (x) and the side is how much extra money you'll be making per second once that time elapses (3x/900 = x/300). The area of this triangle, then, which is the amount of extra money you'll make, is x^2/60

46 Replies 23,022 Views

This hasn't ever happened to me, the only time a person can produce faster than he loses is early in the game if he has multiple frig factories. That's why, when fighting on his planet, frigate factories are a fairly high priority target (labs might be more important, depending).

11 Replies 8,144 Views

Since no one else bothered, I did the math. It turns out that my first post wasn't entirely accurate, because you make the money back so fast that solving that first equation for t would give you an answer that's too large. The actual result is that once you buy the planet upgrade, you will make 750 extra credits in 670 seconds, so just over 11 minutes to pay off - which is no time at all in a sins game. Handy equations: If you want to check how long it will take to pay off the

46 Replies 23,022 Views

I want to make a map in Galaxy Forge, but can't get the program to open, getting a "application failed to initialize" error. Is this because I'm running 64-bit XP or is it some far simpler technical problem?

2 Replies 3,440 Views

Your math is a little of, Jinnigan. To find your projected benefit from doing the initial population upgrade, assuming that you grow at .1 a second and your end income is three higher, you have to split up how much more money while your planet is growing and how much you're making after it's done, which you didn't do. More precisely: Solve the equation 750 = integral from 15*60 to 0 of[ (15*60-x)*.1*1/30*dx]+3t for the variable t. What this variable is is the number of seconds past the

46 Replies 23,022 Views

[quote]If he's smart, he realizes he has no reason to attack a fortified base with hangers and regen. So instead, the Tec player gets 2 civil labs, and spams trade ports while denying you the ability to leave your defended systems. While he booms across the solar system, you're stuck at your home, knowing that you can't fight him in open field.[/quote] That is probably the biggest problem with this strategy. It's honestly something I more or less ad hoc came up with when facing an LRM s

8 Replies 6,798 Views

Before I start, the Concentration ability of the Rapture BC says it increases the damage of "nearby friendly fighters" by x%. Does this mean it affects all nearby forces, or just nearby strikecraft? I was trying to think of a good counter to LRMs as advent. None of the usual stuff seems to be working efficiently, so I'm thinking the Rapture BC would make an excellent choice of a starting cap ship, simply because one of the problems I have against LRMs is that once I pop out some Defense v

8 Replies 6,798 Views

To add on, it seems I have no clue how shield mitigation works. It caps out at something? You can have 56% shield mitigation? How in the world? Is there some sticky I can read that has things like this summarized?

6 Replies 5,286 Views

I've recently started playing online, which is naturally very different from beating up computers. I've only played one game so far, a 2v2 which I won, but between that and reading some posts on this forum I get the impression that there's a lot of information I'm missing on how this game is played. My main question is about LRM spamming. In the game I played, both my opponents built almost nothing but LRMs. Also, many of the posts on this forum seem to be complaining about LRM spam. The

6 Replies 5,286 Views