IHaTeD2

IHaTeD2

Joined Member # 3007352
0 Posts 101 Replies 134 Reputation

The Point is that i dont want to kill the Enemys directly and fast, i like long Games and holding Planets isnt realy possible, anyway i will try to capture some on the left wich isnt that far away from the Home Planet and then i go more to the middle of the Map and set my Home Planet here. And maaaaan. After some Minutes i checked what u mean and how it works. xD Only Fleets now and it runs much smoother. Not perfect but way better (and again, no differe

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My Fleet is big enough to Capture the Planets (the only problem are the Mines wich i handle with Scouts or Replicas if they are on the other side on the Planet). And i build up everytime one or more Culture Center but it seems that they dont do anything now, i will give u a Screenshot . [IMG]http://i.imgur.com/O5iun.jpg[/IMG] With a bit Luck i can capture one of them in the middle an set one to my Home Planet and my Culture Spread Radius is big enough but im not

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Thats the Point wich i like, on Big Map there can be just one Planet who can secure a big Part of your Empire. Is there a Way to "deactivate" the whole Culture thing? Yeah, its nice that u can do it with Advent but its stupid when u cant beat a big map when u play Vasari or TEC just because u cant capture all Planets. The only thing wich i can try to handle a bit more is to move my Home Planet more to the Center (if the Culture goes not only over the "Lines") but i thin

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Dunno but doesnt helps alot for me. Big Maps in the Endgame are always slow, the Ram is okay when i looked at it. I think its more a CPU Issue, 8-9 KIs wich try to handle a lot of Ships (and the Pathfinding for all Ships) are to much or not? There is no difference if i set my Settings to Low or High. Edit: Or not, 20-30% for Sins ... :S 1.3GB ATM.

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[quote who="Pbhead" reply="4144" id="2890185"]oopsies. shoouda seen that comin. Quoting IHaTeD2, reply 4141I played alot of Games and the other Factions are everytime much easier. And yes - i do. =/ As soon as the mod is fixed again... lets find a time and do some fighting. it'll be fun![/quote] Sorry only Singleplayer ... :D The Planets are a bit ugly with t

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Thanks. :) And another testing is hard - the Enemy has already the Planets and a huge Fleet (and the other Factions can punish my bigger Fleets without a Problem -_-). Vasari Life is hard. Edit@ZombiesRus5: Are you sure? Original Mod File is 295 Bytes and yours is 822 Bytes. [e digicons]o_O[/e]

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Awesome - thank you Guys for working on this Mod. :) Is the "recent beta patch" auto loaded from Impulse or do i have to search it? Edit: Ah okay, see the Version i will look at this. Edit: Got it! Edit: Runs fine - the Beta Patch fixed a Crashbug on my reinstalled Vista. But no Galaxyforge in this Release?

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[quote who="Ryat" reply="149" id="2577884"]yeah, we plan on adapting TOP to DS, most likely along the lines of the models because we actually optimized the others that cause issues that deal with the video cards (the fancy effects) were as we have issues with the CPU/RAM being overloaded. An example is my computer, I have a killer video card so I never have to drop the settings down like some do but I have a so so CPU with so so RAM and have issues when too many ships are built. An dropping t

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Hey christiansl2: You can change the Basic Fleet Size Setting before you start a new Game. Standard is Normal so u can decrease it - im using Big Fleet sizes everytime. The Performance is the Topic here atm and the Hope is the optimizing Mod atm.

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Right. Would be nice when its implented in Distant Stars but i think its better to wait for the next Update (Strikecrafts and Trade Ships). It would be nice when there can be the normal amount of Trade Ships without a big performance Problem. I hope Ironclad will bring a 64Bit .exe too (or one with is able to use up to 3,5GB). In my opinion a important thing for the Boxed Version of Trinity.

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[quote who="Ryat" reply="2776" id="2571864"] @IHaTeD2 - yeah, with modern graphix cards the graphic settings are not much of an issue with most games I find, Sins is bottlenecked by its 32bit based system which means we have to keep the amount of ships on the low end. We are waiting to see if Major Stresses Optimized mod can help out with things (though it seems we may have to modify that as well) [/quote] Bad thing is that Sins is freezing when i activate Distant Stars as t

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