How is the damage reduction from armor calculated?
FalseMyrmidon
This is awesome, I plan to print it out for reference.
I'm just trying to figure out what all the strengths and weaknesses of the races both in regards to combat and economy. By no means an exhaustive list and I'd definitely like suggestions for the strengths and weaknesses of the races and the ways to use them and abuse them. [b]Vasari[/b] -Generally are the more militaristic oriented of the three -They get missile frigates a lot earlier and their missile frigates are actually cheaper than their light frigates (less credit
Works fine for me in 1440x900, it was even selectable through the ingame settings.
Thanks for this. Got to admit I found it a little disorienting compared to the old UI but I love being able to see more. I will suggest adding in a batch file that you can run that will restore the old files though.
Can't wait, I love better graphics since my computer can handle it. Even when my comp can't handle it, these types of things tend to give games much more longevity in terms of graphics (like they did with Morrowind and Oblivion).
[quote] Frogboy, I am sure I speak for a lot of people when I say that as well as showing the desire for this type of game that is out there these sales figures are also a massive vindication of Stardock's policy. My decision to buy Sins was influenced hugely by the experience I have had with GalCiv/GalCiv 2/Dark Avatar. I really like Stardock's no drm, treat people like valued customers and not potential criminals policy. This, coupled with the fantastic product