[quote] Great sheet. To make it easier to access, as well as to make it easier to print for people. I turned it into a .jpg and uploaded it on my site. Zyrxil's Damage Reference Chart [/quote] I hope people realize that isn't the only page in the sheet, there are other tabs.
Zyrxil
Apparently, it's just about enough time after release that everyone feels like they want data presented in chart format ;) So, along with the other threads, here's a reference sheet I made yesterday, of basically, Everything I felt I wanted to know. That is: Damage types, Ship/structure types, costs, logistics, abilities, build times, damage, health/shield, etc. v1.12 up: Updated for 1.1, 1.11, and 1.12; added detailed ability descriptions. Chang
Nevermind, I figured it out, some games were at Fast Speed, some Normal.
Recently I noticed that in a solo single player game I created to mess around and experiment, build times for all ships was increased. E.g., normal build time for all Capital Ships is 63 seconds, in that save it is 68 seconds. I loaded some other solo games to see if I could reproduce the effect, by researching logistics to a high level, or researching ship upgrades to a high tier, but I could not. Then, I looked in the modding files and discovered all build times for Capital Ships are listed as
A question, how does the damage listed in the files relate to the average damage numbers displayed ingame, and to the gun banks listed in the manual? E.g, your Kol numbers from the data files, DamagePerBank:FRONT 27.000000 DamagePerBank:BACK 49.500000 DamagePerBank:LEFT 49.500000 DamagePerBank:RIGHT 27.000000 Ingame average damage numbers: 9 (Beam) 34 (Autocannon) 8 (Laser) Manual listed weapons banks: Fore: 4 x Linked Beam Cannons
In the manual, every ship has its weapons listed, such as "4 x Plasma Cannons" or "3 x Pulse Laser Batteries (Starboard / Port)". My question is, does that number matter in relation to the "Average Damage" stat displayed in infocards? If a Destra Crusader does 19 Plasma damage average, does it do that 19 x 4 cannons, or is the 19 the result of all 4 cannons firing together? If the average damage does take into account the number of guns already, would that also mean, on a ship