Lord_Agamemnon

Lord_Agamemnon

Joined Member # 3047879
4 Posts 22 Replies 337 Reputation

You kids these days are spoiled, that's what. Why, back when I modded games all the graphics were .bmps once you decompiled them and then you'd edit 'em with MSPaint and like it, that's what you'd do! Now you kids use your fancy 3D modeling tools and your XML and...hey, get off my lawn! ...personally, I have a couple uses in mind for re-scaling units, although they'd also involve a couple other changes, but I'm in

5 Replies 4,400 Views

I was recently trying out an Empire to see how it would be different from a Kingdom, and noticed the following three problems: 1) Something's odd once I get pretty far into the Warfare branch. I have the ability to equip master steel shields, but no armor is available. None. No greaves, armlets, or body armor are available either for purchase in the shop or in unit design. I'm pretty sure helmets aren't either, but I'm not too sure about that. The only

2 Replies 2,517 Views

[quote who="Tomgi" reply="50" id="2704601"]I've missed the faction/kingdom/empire/whatever creator in the beta ever since it was removed. I'm also not happy with the sovereign editor as it is now because I can't my sovereign as powerful as the premade ones. At least I can't duplicate Lord Markinn, not enough points. But I guess that will fixed/balanced by release so I'm not really worried about it. [/quote] Everyone's favorite sorceress (Procipinee) is also too powerful compared to th

98 Replies 304,454 Views

[quote who="kyogre12" reply="5" id="2700199"] Try pressing the fn (function) key while pressing + or -. That seems to have worked for some people.[/quote] Not doing it. I've got an honest-to-god number pad, but when I hit the + or - on it, either with or without fn, it doesn't resize the brush. I know I'm on the latest version since I can do tactical battles. EDIT: Oh, and it doesn't work with the keys in the number row either.

17 Replies 68,964 Views

Am I missing something here? I copy-pasted the XML code (removing the line numbers/# signs) and saved the file as "LA_MapSizes.xml". I put it into My Games\Elemental\Units, and have "Use mods" checked in the Options menu. Yet when I go to the map editor, only the standard sizes appear--this one doesn't. Are there any other settings I have to mess around with?

31 Replies 34,313 Views

When the modding becomes more fleshed out, are we going to have a list of all built-in parameters and what they signify? And will it be possible to define additional parameters? For example, would it be possible to decree that each faction should have a hat style and add in to everything?

98 Replies 304,454 Views

I've also been quite annoyed by the relative uselessness of my sovereign and entourage in the late game. Sure, the sov gets more moves than a standard troop, but deals pitiful damage in comparison and will die if anything so much as looks at them. Yes, the sovereign gets better magic, but what if you want to focus on martial prowess instead of magic? Personally, I'd get a kick out of being able to have a sov who can't cast that well but can wade into the midst of enemies and

40 Replies 136,565 Views

For one thing, I can't see how the comp determines the perceived value of alliances and ceasefires. Some nations seem willing to pay me absurd amounts to have the, while others insist I pay them, and it doesn't seem to have anything to do with my diplomatic capital and only a marginal amount to do with my power rating. Secondly, can we have alliances include ceasefires in them? It seems a bit odd when my ally-since-turn-50, whose lands are honeycombed with r

4 Replies 4,438 Views

I agree completely with this. Please either give us production rates or the ability to scroll around the map and figure out which city we're actually dealing with. I also quite like the delayed idea--putting it off will allow you to specialize more late-game at the expense of early production.

5 Replies 2,448 Views

"Cheap job," said the intellectual. "Well below the rate. Should be half the kingdom and his daughter's hand in marriage." --Terry Pratchett, Guards! Guards! Something I would like to see would be the ability to marry off my children to my recruited champions. I don't see any reason why it shouldn't be possible--after all, your sovereign's spouse is going to be a recruited champion, and it would add in the ability to "reward" particularly lo

4 Replies 4,489 Views

I'm not sure what, but something in this save causes the game to oom without me doing anything except going forth and conquesting the hell out of Magnar. I oom'ed earlier, then reloaded from a point about five or six turns before this and it oom'ed again. Unfortunately, I can't be sure of much more than that. Hope this helps. http://dl.dropbox.com/u/9606798/Rob%203.EleSav

150 Replies 278,888 Views

Would it be too much to ask to have a slider in-editor to change brush size? If there is one, I can't find it, and I can't figure out how to change it at all. I hear + and - are supposed to do it, but they don't do anything when I hit them on either my number pad or in the number row. I'm on an HP laptop, in case that makes any difference.

17 Replies 68,964 Views

These thread are popping up like mushrooms, it seems. Something I'd like to mention now is that I'm new to the beta: I only joined it a few days ago, hoping to see the modding beta. I therefore don't know if some of these points have been raised before, and I apologize if they have. As for my background with this sort of thing, I've played GalCiv2 quite a lot, D&D 3.5 more, and have modded StarCraft more than I've done either, so I flatter myself that I know how

0 Replies 641 Views

I hope this picture explains itself somewhat. This has happened several times: when I command a party of ranged units (haven't tried it with single ones) to attack a target, some of them will end up facing completely the wrong direction. Their arrows still fly true, but they archers themselves are disoriented. The smaller red circles are the arrows.&n

1 Replies 1,088 Views

Unfortunately, I didn't save the debug file, but I had an out-of-memory freeze. No CTD, but it simply froze when I tried to get a goody hut. I'd been playing for several hours straight, 3-person large map. This computer has dual 2.4 GHz Intel Core P860 processors and 6 GB RAM, although it is a laptop.

51 Replies 14,585 Views

I've had this same issue, although it seems to randomly replace names of cities with names of any other cities on the map, including my own. It doesn't crash the game, and when I reloaded, it was fixed, but then it scrambled again at some point. When I build a structure at the city, it sometimes seems to fix this, but not always.

3 Replies 1,947 Views

Just joined the beta, and I'm having this same problem with the opening. I don't experience any of the other bugs mentioned, however--just that the opening is a yellow bar with stuttery sound. When I won a game (incidentally, I'm not sure how it happened, since I never even saw the comp, but that's a different story,) I got a similarly yellow block with similarly stuttery sound. I'm using a laptop running 64-bit Vista Home Premium. My graphics card is

7 Replies 1,154 Views

I agree wholeheartedly with the missions ideas. Currently, players can't really get anything out of alliances except maybe a halfhearted attack and a little security. Diplomatic/cultural victories would be nice, too. Perhaps not cultural victory, but at least planets should be able to convert to your side if they come under your culture--I always wondered how planets were suddenly depopulated when my culture took them over. Maybe the structures around them remain, bu

265 Replies 816,146 Views