Sylenall

Sylenall

Joined Member # 3058671
14 Posts 88 Replies 10,850 Reputation

This is from a fresh install, no mods are on. I figured it may be intentional, then I saw the paint blotch covering up half the Kodiaks main cannon... [e digicons]:S[/e] Also can anyone tell me if TEC fighter/bombers are supposed to have any color markings? Mine are just a pure metal color. The TEC Kodiak is the only ship I have noticed having this problem... http://s585.photobucket.com/albums/ss293/Sylenall/

22 Replies 40,222 Views

Might have a problem here. Can someone else confirm wether or not TEC fighters and bombers are supposed to have color markings(stripes and such) on them in 1.1(mine dont)? Also could anybody find me a decent closeup screenshot of a forward facing TEC Kodiak (from vanilla 1.1)? Reason I'm asking is because I think some of the color oddities from this mod have PERSISTED even after I turned the mod off.

770 Replies 2,171,384 Views

Hi annatar, been playing the version you last uploaded and noticed that there is a general problem with colors. TEC and Advent both look dipped in whatever color you have chosen, while Vasari take on a neutral white color no matter what you pick. When I say dipped, I mean that the ship itself looks a dull shade of red rather than the few marking or strips that usually mark color. This is the same for most of the buldings although some, I notice

770 Replies 2,171,384 Views

Keep up the good work Annatar(now I see why you have so much karma lol). Like others have mentioned most of the ship/ building explosions in 1.1 are already quite nice, the only thing we miss is the weapon effects. Looking forward to trying this out when I can scrounge up the spare time.

770 Replies 2,171,384 Views

[quote who="kyogre12" reply="11" id="1945641"]Finally played it a little, and I can't say much, but love the new explosions. They are amazing![/quote] Which ones? The ship deaths? Yes those are very nice. But most of the TEC missile impacts make me want my 1.05 mods back [e digicons] Oh well, it's a good update and I know the MOD community will forge on ahead. Just one question though, I like the

114 Replies 260,063 Views
Reply to WLd Mod in Sins Modding

Has this project died? [e digicons]x_x[/e]

292 Replies 770,715 Views

Idealistic it may be, but nonetheless great stuff Stardock, your the best dev team out there [e digicons]:grin:[/e] On an unrelated note, does anybody else see a purple squirrel in a tanktop when they look at frogboy's avatar? [e digicons]:P[/e]

111 Replies 398,769 Views
Reply to WLd Mod in Sins Modding

[quote]this is a great mod. I cant wait until th next release./subtle bumpSeriously what happened, this thread just died[/quote] There isnt much to say, most of us thought this mod would be out a month ago :p We're just waiting quietly is all.

292 Replies 770,715 Views
Reply to WLd Mod in Sins Modding

[quote]Search for it on ModDB. It's interesting, but I'm looking forward to WLd's next release more. Solar Flair's phase jump graphics are a bit odd.[/quote] Yeah, found that earlier today, looked at the install instructions and went :NOTSURE: looks like I'm holding out for you wild :p

292 Replies 770,715 Views
Reply to WLd Mod in Sins Modding

Hey guys, I saw a demo of Solar-flare on Youtube, but never actually found it on this site, has it been realeased?

292 Replies 770,715 Views

Hi there manshooter, really exciting stuff your working on, I actually was hoping to contribute to the "how to research titans" debate, (sorry I'm late :p ) Anyhow, I read that you were leaning towards earning them by cap-ship leveling, and I must say that I completely disagree for a number of reasons. First and foremost, is that as a mod, your contribution to the Sins Universe will be PRIMARILY a single-player expeariance, and "earning" things against a computer, is neither fun nor

1,794 Replies 4,172,698 Views
Reply to WLd Mod in Sins Modding

Epic indeed... realease soon? :LOL:

292 Replies 770,715 Views
Reply to WLd Mod in Sins Modding

[quote]UPDATE:Merge with 7 DEADLY SINS complete. It will be included in version 1.3DANMAN[/quote] You merged what? V.1? I thought you were waiting for the V 1.2 ... I know I am :p

292 Replies 770,715 Views
Reply to WLd Mod in Sins Modding

looks really good, an yeah the blast effect coulbe be toned down [I]a little[/I] but frankly its not that big a deal. Still waiting dude :LOL:

292 Replies 770,715 Views
Reply to WLd Mod in Sins Modding

Very cool, although now youve made me even more impatient X-( Oh well, looks like GTA4 will occupy me till youre done hehe.

292 Replies 770,715 Views