and now i have to get SC2 to play with tyr
ravok2789
[quote who="tyr222" reply="5" id="2075942"]that would be cool, when ever i make a name for games i try to use Tyr and some amount of 2s if Tyr is taken so watch for me on SC2. i wiped impulse from my computer completely so hopefully in a few days i can reinstall it and the problem will be resolved, but i dont have much faith in stardock at this point. its a shame that such a fun game has to be stricken with so many technical issues non stop for over a year now[/quote] yea i know :/</p
NO TYR NO NO WHY WHY NO TYR NO PLEASE NO TYR WHY can i have your stuff lol
[quote who="maverick_666" reply="3" id="2075886"]ok every thing that can be siad about this subject has already been siad but i thought i would gett my two cents in. any one who has played an RTS game and is good at it can tell u that balance is key and sins is no exception, if u dont use flak ships 2 back up ur fleets ur just screwin' urself. that being siad i dont disagree with anything that has been siadhaving some sort of light anti-strikecraft guns on capital ships
[quote who="wnmnkh" reply="4" id="2075858"]Woot, Radio is here [/quote] I KNOW i havent seen him on in a long time
[quote who="jeremyshaw" reply="4" id="2075871"]Argh... I'm sure more do it. In the end... we are mostly honest and caring people. It was expensive still...[/quote] most of us are but one isnt *points to mooster* jk u got it legit which is good
tyr you missed my point i was saying AFTER the lvl 6 egg do you get your other caps and with so many to pick from
[quote who="Carbon016" reply="24" id="2075819"] Quoting ravok2789, reply 21you know why dont we make a 6th cap that is made to kill SC and just murders them but does nothing to ships hmm if only a thing existed, but you know, maybe a capital ship slot might be too big for it. maybe a frigate, solely devoted to killing strike craft. "anti-strike craft frigate" sounds a little lengthy. maybe it could be called the "flak frigate". what a wonderful idea.[/quote] yea but flak fri
[quote who="Phalnax811" reply="19" id="2075737"]Ok, so since this debate is on its 4th page, I've decided to add my own Carrier I made in Maya. This carrier has 28 AA turrets with two guns each. They would be able to attack anything but better against fighters/bombers. It also has two Ship-to-Ship missile launchers on the top. This is my alien carrier demonstrating it's AA capabilities. This is one of the frames from a 175 frame animation I made (and compiled int
you know why dont we make a 6th cap that is made to kill SC and just murders them but does nothing to ships
[quote who="tyr222" reply="12" id="2075768"]you guys arent seeing the big picture here ;l and its kinda annoying me, the caps are fairly balanced theyre not all balanced in the same roles. egg is far better early game no arguing that. murauder is far stronger later game if put in the correct role. well i by no mean want the egg nerfed, but i dont think all caps are balanced. some caps just down right suck. im just saying the eggs versatility makes it manditory over others, early ga
hmmm maybe the vas carrier repair to man so many thing you could put together
[quote who="Nightraid3r" reply="2" id="2075541"]I am Radioactive and becuase of a minidump issue whenever i try to load 1.14, i do not know when i will be able to play again, i was told i could have a review, i have made a few posts, and to be honest i dont care if you dont give me one just dont avoid me tell me i cant have one tags: radioactive, winged penis, slingshot, ?![/quote] OH hey rad
[quote who="TheSpydyr" reply="8" id="2075449"]By the way Try, good post and I agree with your sentiments on the Vas starting strat completely...The egg at level 6 is so important to your entire game (unless your are playing a map with less than 10 planets...then I might approach the rush strat and forget about the egg.[/quote] NO the egg is need for a rush it is to kill the other guys cap ship unless you want to take the battleship
[quote who="Piznit" reply="5" id="2074873"] Ok guys, who would win in a fight? Coach Dikka or a hurricane, BUT the hurricane is named Dikka Thats an unanswerable question. But, who would win between Dikka and the NY Giants? Too easy, Dikka. What if you replaced the NY Giants with a team of "mini-Dikkas"? OOO, that would be a close one, I'd say Dikka edges them out, 87 to nuthin.[/quote] NO who would win the NY
[quote who="alway" reply="14" id="2074269"]When the withdrawal symptoms set in.[/quote] whan after the withdraw you go to rehab for sins of a solar empire addiction when you run from the rehab center that made you unable to play sins
[quote who="KL3MZ" reply="24" id="2075155"]ps ravok222 dont say thing like this unless u have some to back up the story especally from the people in the higher ups and skill level better than mine and yours[/quote] i did back it i gave 2 instances where i saw him stop when he could have easly killed a player [quote who="KL3MZ" reply="24" id="2075155"]I believe i am the best sins player thats all no no forget comments i'm the best and i'll beat any
[quote who="wnmnkh" reply="2" id="2075282"] Quoting transitive, reply 25what we all know is this: starting from scratch with full anti-matter a Jarrasul beats almost everything in 1v1.(maybe a Radiance can beat it) what we neglect to talk about is that fights enver start from scratch. a single cap ship can't be everywhere at once, particularly one as slow as a Colonizer cap. phase jumps happen. reinforcements happen. opponents with surprising strategies happe
at once all vas pack up and leave and the unkown force aproaches
i dont know him
[quote who="Orodum" reply="24" id="2074066"]When you look at your schedule for things to put in this thread.[/quote] when you put in your sdhedule sins game time
i like the advent ally sollution lvl3 sheild regen and your ships vs marza
[quote who="CenturionJixra" reply="18" id="2073051"] Quoting Astax, reply 13Everybody smurfs. Is that like saying, "Everybody poops"?[/quote] THAT IS IT
when you can think of a thousend of these and still have more
[quote who="Psyco567" reply="6" id="2072804"] Stats were disabled to encourage more testing of non-standard strategies (situations where you are likely to lose). When we didn't turn them off, we saw that no one was doing what we needed tested. We tried the volunteer route first but when it failed we had no choice but to disable them. They'll be turned back on on Wednesday with the release of Sins 1.15 and Entrenchment. wow.......You mean like attacking a capital ship with 30 siege f