Thomas Fife

Thomas Fife

Joined Member # 3078843
11 Posts 576 Replies 6,399 Reputation

I like the Radiance because its good through the whole game for popping those pesky militia ships early game and late game it really helps against cap ships with its Detonante Antimatter ability which basically turns Cap Ships into huge frigates ;) Cleansing Brilliance is beastly too :D

33 Replies 26,555 Views

Im going to say this again, NO FLOOD AS PIRATES!!! YOU CAN'T INFLUENCE AN EXTRAGALACTIC PARASITIC RACE BENT ON CONSUMING ALL SENTIENT BIO-MASS WITH CREDITS!!! :(

2,504 Replies 4,915,014 Views

[quote]hes boring, and lame -.-[/quote] :SURPRISED: He can shoot lightning out of his hands :SURPRISED: [quote]Palpatine is sheer brilliance.And although I always loved Vader, those recent movies where Anakin is played by that adolescent boy who just simply sucks at acting took away from the Vader image for me.[/quote] Same here. Vader was the best in my mind until 1-3 X-(

1,324 Replies 1,502,756 Views

[quote]Time to Time is an understatement they invaded alot more ships then that but als they probally will be is a minor annoyanceNowhere in Halo does it ever mention the Flood taking over ships besides the Forerunners, with notable exceptions of Course.[/quote] I think he is counting dropships :p The flood took over In Amber Clad, the CCS that crash landed in Africa, and High Charity if you consider it a ship(it could travel through slipspace :p ). You can't count the Truth and Reconc

2,504 Replies 4,915,014 Views

The Halo rings/Ark have been established as a goal of the mod. UNSC destroy the rings, Covenant fire the rings after a set time of course. Sentinels and Enforcers(the flying units from halo2 with the shields) will act as the militia you find at new planets, at the Halo rings/Ark I don't know if there will be a Monitor because those things are freakin' annoying and I know EVERYBODY will be shooting MACs, Nukes, and Plasma Cannons at the Monitors when they remember what 343 Guilt

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[quote]Wow, I am glad everyone likes my work!![/quote] Kinda hard not to ;) [quote]Keep up the Ideas![/quote] A storm planet: a planet that is covered with storms of all varieties(if at all possible, an animation effect of sorts that makes it look like lightning is appearing?) Mountainous planet: title says it all Forest planet: "" :)

59 Replies 128,634 Views

[quote]this mod will only have one or two space stations per side, or we're gonna have to use fan-made ones. I'd rather have fan-made stations then no stations at all. And if we need to make a fan-made repair station, lets just do it.[/quote] Once again, Im going to have to agree with Colt. Got to make a fan-made station rather than bickering over whether or not SMAC's have ship repair abilities.

2,504 Replies 4,915,014 Views

[quote]it would be funny to use human sacrifices[/quote] lol Ya, UNSC not Aztec ;D

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A dead planet? A planet with a massive crater with cracks in the crust stretching across the planet, lava oozing out of the cracks from the inner layers :D

59 Replies 128,634 Views

No flood as pirates. Just think about it, influencing an extra-galactic parisitic race bent on consuming all sentient bio-mass, with credits. Uhh, I don't think that's realistic.

2,504 Replies 4,915,014 Views

[quote]I like the idea, and i'm also a halo fanatic and read all the books and played the games but the UNSC ships would have a major disadvantage, they don't have shields. Would you give them some or not?[/quote] No no no no no nooooooo! Don't start THAT again! NO SHIELDS!

2,504 Replies 4,915,014 Views

[quote]Do you need a static repair station, couldn't you just use the cradle and have ships slowly self repair.[/quote] Static repair stations don't use up fleet logistic points.

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[quote].So in the end, the UNSC NEED repair stations, and what better to do the job then a space station that allready has repair crews, and can allready dock large ships? For caps n stuff, they'd just have it float near the station n send repair crews over in shuttles and the like. So like I said earlier, the SMAC platform can fill the role of the repair platform, Cradle can fill the role of the Hoshiko ship.[/quote] Im going to agree with Colt on this one. The SMACs could house severa

2,504 Replies 4,915,014 Views

[quote]yes i understand the need for haveing hangers and defense for your planet but we gotta draw a line some where imagin haveing 15 frigates 2 carriers 12 or so SMAC Platforms and some other capital ships not to mention the attacking force you wouldnt be able to see what was going on and for what just so we could stay realistic last time I checked Cradle was a SHIP, not a stationwell when was the last time you checked cause it says planily here "the Cradle was a UNSC refit station capable

2,504 Replies 4,915,014 Views

[quote]When were pelicans ever in an SMAC though?[/quote] In the Halo 2 level Cairo Station, yes. Also from Chapter 35, pages 312 & 313 of the novel [U]The Fall of Reach[/U] [quote] The docking bay had a dozen ship berths on two levels. The Master Chief spotted [U]a few battered Pelicans[/U]; a station service bot; and in berth eleven, a sleek private craft held in place by massive service clamps. . . .[/quote]

2,504 Replies 4,915,014 Views

To try and settle this hanger argument before it turns into something nasty, why not do research for hanger space like you do with the Advent hangers? Pelicans can be housed in SMACs why not longswords after a bit of research?

2,504 Replies 4,915,014 Views

[quote]About the SMAC cluster of three: This is a bit of a long shot, but here it goes. Would it be possible in any way to make a cluster of three SMACs in place of just making one at a time(don't hurt me!)my thoughts exactly i was thinking of having it where the model looked like three platforms and it would act in salvos so each salvo would be 3 mac rounds for the clusterA cluster of 3 would be much to powerful, unless it used alot of Tactical slots.[/quote] Turn prefer to focus fire

2,504 Replies 4,915,014 Views

About the SMAC cluster of three: This is a bit of a long shot, but here it goes. Would it be possible in any way to make a cluster of three SMACs in place of just making one at a time(don't hurt me!)

2,504 Replies 4,915,014 Views

[quote]1: You mod it like I said earlier.[/quote] Its in text already so it shouldn't be that hard. And anyways, not [U][B]everything[/B][/U] is going to please [B][U]everybody[/U][/B](not to sound rude ;p )

2,504 Replies 4,915,014 Views

If you're open to ideas, I think you should make different textures for gas giants mostly because I think your planet texture work is amazing and I haven't the slightest clue for a new planet type :NOTSURE: Very nice :CONGRAT: EDIT: Just hit me: Jungle?

59 Replies 128,634 Views

[quote]turns out I got the SMAC station coming my way from Covenant at War pretty soon[/quote] Ha Ha! Now we can show those split-chinned squid-headed sons of bitches that they could not have picked a worse enemy than the human race :LOL: I figure this is important: How powerful is the SMAC going to be in comparison with the average MAC(MACs are going to vary depending on ship size, right?)?

2,504 Replies 4,915,014 Views