Thomas Fife

Thomas Fife

Joined Member # 3078843
11 Posts 576 Replies 408 Reputation
Reply to Halo MOD? in Sins Modding

Check this out[link="https://forums.sinsofasolarempire.com/305987/page/1/#1672787"]WWW Link[/link] ya ya, I am aware, but still, f-ing sweet :D -Fife

2,504 Replies 4,905,001 Views

How do you mod the pirates so you can actually play as them and not get a mini dump?

4 Replies 4,550 Views
Reply to Halo MOD? in Sins Modding

[quote]who would be the flood though... maybe pirates??? You could have that happen that whenever if u explore some planets u discover the flood and then it becomes a pirate base or something.[/quote] The only way, I believe, the flood can be incorporated into a halo mod is this: during the Forerunner-Flood war before the halo arrays were fired, the flood captured millions of civilian vessels such as trade vessels. If your trade vessels get to close to some area with flood you lose the

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[quote]Thanks, i'm still trying to figure out how the AI can become more agressive I might make seperate versions for people who like single player only but, from what I have seen this is more geared to multiplayer like ICO.[/quote] when you say aggressive do you mean that the AI won't run away as much even if they are outnumbered heavily or otherwise(40:35 wont run, 40:30 wont run, 40:20 run)?

170 Replies 104,542 Views

I don't know if this has happened to anyone else, but in the middle of a battle about thirty unscathed opposing frigates randomly blew up(not that that wasn't good for me). I was playing as the Advent against the Advent if that means anything. My mothership was using Malice if that has anything to do with it. ????????????????????? :NOTSURE: (:( :NOTSURE:

1 Replies 9,410 Views

[quote]thats why i put it in the off topic section, as it has nothing to do with sins.the team has no plans of making this for sins, although i do know some people who are getting together to make one, look out for that in the future.[/quote] Care to share who? Care to share ship models with the modders?

29 Replies 125,503 Views
Reply to Halo MOD? in Sins Modding

[quote]Have you considered contacting these guys WWW LinkThe moddb has pics[/quote] They actually have a forum post on this site: https://forums.sinsofasolarempire.com/305987/page/1/#1672787

2,504 Replies 4,905,001 Views

Ya, the sins community reeeeeeeeeeeeeeeeeally needs your help on a Halo mod Looks great(understatement) :CONGRAT: SAM/Fife

29 Replies 125,503 Views

Best to start out with for the TEC is the Marza. The beastliness is only amplified by the presence of a Dunov

107 Replies 282,066 Views

ya what he said. As long as your making a kick-ass mod involving Halo, share it with the sins community -Sam/Fife

29 Replies 125,503 Views

Z axis=incredibly complicated object editor-Civ4 has something kinda like that. That would be a good tool for modding ship designs outside of a game which would be perfect for noob modders such as myself Sam/Fife

5 Replies 14,423 Views
Reply to Halo MOD? in Sins Modding

If we manage to get by this copyright s***, we need to find experienced modders that will commit to the mod. just a thought: if someone is going to make this mod, on the opening screen you have to have music from HaloCE playing in the backround. MMMMMMM . . . nostalga -Sam/Fife

2,504 Replies 4,905,001 Views

I am new to modding, but I got the basics down. What I don't know is how to mod mesh files for ships and structures. If there is anyone out there who is experienced at this it would be greatly appreciated if you could lend a fellow modder a hand. Thanks :) -Sam/Fife

1 Replies 3,428 Views

I am quite a noob myself and I want to change some of the ship mesh files yet I haven't the slightest clue -a POed noob who wants a Halo mod(aka sam\fife)

23 Replies 13,137 Views
Reply to Halo MOD? in Sins Modding

[quote]Unfortunately, it's a bit more complicated. WWW LinkBut, like may have said, mods and stuff usually slip under the radar, and/or are forgiven by companies if no profits were gained and no loss was perceived by the company[/quote] so if this mod slips under the radar, and no one financially gains or loses . . . . . . . . what? Can the mod still be circulated amongst people? Are MS and or Bungie hunt people down and force them to delete it? :( Just POed. I am a noob modder

2,504 Replies 4,905,001 Views
Reply to Halo MOD? in Sins Modding

Make a bibliography, like in a report?

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Reply to Halo MOD? in Sins Modding

If plagerism is claiming someone else's work as your own and copyright infringement is selling someone else's work for your own gain, as long as we don't sell it or claim it as our own we should be fine. Right?

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Reply to Halo MOD? in Sins Modding

hope this helps with the covenant: [U][B] Seraph Starfighter[/B][/U] Production information Model Seraph-class Starfighter Class Starfighter Technical specifications Length 27.8 meters (91.3 feet) Armament Heavy Plasma Cannon, Pulse Laser, Plasma Charge Crew 2 (1 Pilot and 1 Co-Pilot) Usage Era(s) 9th Age of Reclamation Affiliation Covenant [U][B]Stealth Corvette[/B][/U] Production information Class Corvette

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Reply to Halo MOD? in Sins Modding

cont. Covenant ships: Covenant Starship Length Comparison Covenant Assault Carrier 5346 meters Reverence-class Cruiser 3000 meters CCS-class Battlecruiser 1782.2 meters Covenant Destroyer 1500 meters Covenant Carrier 1455 meters Covenant Frigate 1000 meters Covenant Stealth Corvette Less than 485 meters Seraph-class Starfighter 24.8 meters Frigates: Frigate(of course) Destroyer colo

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Reply to Halo MOD? in Sins Modding

rebel group that is apart from the UNSC -these guys could be the pirates along with the Heritics for the covenant, which works well because in sins the pirates are generally weaker than their larger faction counter parts superweaponUNSC -could possibly be the Spartan program. Build a really big orbital structure and target planets. -Novabomb as said above this post artifacts -forerunner artifacts sound pretty good for planet bonuses and artifacts UNSC

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