[quote who="kyogre12" reply="19" id="2175036"] The Empire would not know about the Array until it is to late and the Halo pulse leaves their ships open to use by the Covenant and UNSC. But why would they activate them? The Covenant and UNSC would all die, as well. And the Covenant can't actually activate the Ark, anyway. Only humans can. [/quote] That wouldn't stop the Covenant. In Halo Wars, the [old] Arbiter used Professer Anders to activate the Apex. In a
Thomas Fife
Banned for succumbing to temptation.
"Only the dead have seen the end of the war." EDIT: "Live like a champion today."
[quote who="kyogre12" reply="13" id="2174458"] Quoting Thomas Fife, reply 12 The Ark was placed outside of the galaxy and thus outside of the blast radius of the Halo Array. This would make some sense because someone had to repopulate the galaxy after it was wiped clean(or it was done by AI; it really wasn't specified). I may be wrong. I'm a little rusty on my Halo trivia today True, but they why would the Empire attack it? [/
Banned for envy.
The Ark was placed outside of the galaxy and thus outside of the blast radius of the Halo Array. This would make some sense because someone had to repopulate the galaxy after it was wiped clean(or it was done by AI; it really wasn't specified). I may be wrong. I'm a little rusty on my Halo trivia today[e digicons]:S[/e]
"To be a successful procrastinator you must be a genius because you take what other people do in a course of weeks and mash it all into a couple of hours." - David S. Clements
Just a thought: How would the energy lances that Covenant supercarriers have size up against a SW ship? A little backround: the energy lance is a thin beam fired from a swiviling(sp?) turret on some Covenant capital ships. The lance can cut through several UNSC ships with ease, for example Battle of Reach: the one supercarrier sliced through five ships and assuming that each had about 2 meters of titanium A battlplate(+ all the stuff on the decks inbetween), the lance cut through twenty
Novaliths were created from the hair that comes off of Chuck Norris's chin.
A Chuck Norris inhale is the equivilant of 20 Eggs using planet drain. Chuck Norris coughs to open a rift in the space time continuum in order to Phase jump. ehh . . . not some of my best, but . . .
I'd love to see Forerunner vs. Empire[e digicons]:drool:[/e] I'd have my money on the Forerunners: any race that can wipe all sentient life from the galaxy or trigger a premature stellar collapse has my vote[e digicons]:thumbsup:[/e] The cool thing about the Flood vs. Empire is that the Flood play the Empire's numbers against them. That's how they overwhelmed the Forerunners: during the final battle before the rings were lit, the Flood just threw thousands(hardly exaggerating) of civ
Let's see . . . This a bit of a toughy . . . I'm going to pit a CCS-Class Battlecruiser( http://halo.wikia.com/wiki/CCS-class_Battlecruiser ) against a ISD( http://starwars.wikia.com/wiki/Imperial_I-class_Star_Destroyer ) Both are Capital class ships. They are about the same size and have about the same number of fighters and have complement
[quote who="Frogboy" reply="15" id="2163386"]Thanks guys. If you guys want, we can keep doing these updates even after connectivity and things get addressed. So we could show meetings where we discuss new demigods or how to implement new match making techniques or us and GPG discussing new items and player suggestions. I just worry you'll get sick of seeing these posts. [/quote] That would be the most amazing thing ever[e digicons]:D[/e] Just
The video updates are nice. I've never seen any company do anything like that video update. All this is making me want Demigod more and more[e digicons]:drool:[/e]
How 'bout an ancient artificial planet left behind eons ago by a race that was light-years ahead of any playable race at the time of the construction of the planet. High chance of artifact or planet bonus discovery. A few more logistic and tactical slots than an asteroid. 1-2metal asteroids, 1-2 crystal asteroids. More population than a volcanic/arctic planet(w/o research), but less than a terran planet. Maybe some kind of research bonus?
[quote who="ViperVenom117" reply="17" id="2155903"] Quoting Thomas Fife, reply 14 Quoting CanadaMan777, reply 13 Quoting ViperVenom117, reply 12 That would only work with entrenchment but you could make it work pretty well. If u've ever noticed when you upgrade your orbital defenses there is golden particle effect that that flows over the structure and when its gone... there's ur upgrade. now
[quote who="CanadaMan777" reply="13" id="2155836"] Quoting ViperVenom117, reply 12 That would only work with entrenchment but you could make it work pretty well. If u've ever noticed when you upgrade your orbital defenses there is golden particle effect that that flows over the structure and when its gone... there's ur upgrade. now if you made new particle effect for the glassing like say a huge cloud of smoke or somethin so when it clears, the
Im having a bit of a problem: after about an hour or so, 7DS crashes on me, regardless of the circumstances. Although when I played the second Atlantian map, I was able to play all the way through, and I had a serious buttload of ships against another buttload of ships. I just thrown off a game not too long ago, today. Graphic were on default. I have about 512MB of RAM(though it oddly changes from day-to-day; today I have 504MB[e digicons]:thumbsdown:[/e] )I was playing a multi
[quote quoting="post"]Thought: The majority of problems happen because we are naturally selfish creatures that expect others to have altruistic motives. [/quote] That would be because deep below our highly evolved brains is a primitive animal with primitive instincts. Although I could be wrong . . . Another thought: As we become more technologically advanced, we cause more and more death and destruction.
My first PC game was either the original Sim City or a WWII flight simulator. I had alot of fun flooding or burning down premade cities[e digicons]XD[/e]
I really did enjoy aesthetics of the Hiigaran fleet from Homeworld 2. The Super Star Destroyers from Star Wars seemed near mythic to me. The Kol and The Radiance have excellent designs that just don't seem to get old. But my favorite fleets were from the Halo universe. I loved the Covenant. They had that sexy, elegant, smooth look to them, but they could really kick ass. The UNSC ships had that blocky human look to them. Even their weapons had that human feel
I can't seem to find the 1.12+ version of the mod. I accidentely downloaded the 1.05 version[e digicons]^_^'[/e]
Banned because Timewarner Cable is incompetent.
"What the hell is an aluminum falcon?" -Robot chicken Palpatine
I really don't think that the manuevering mod should be applied to this mod. Dodging around like that may be pushing the ships to the limit. If I remember correctely, the Iroqious(sp?) needed its fusion reactor to be nearly completely replaced because it severly overheated after the Keye's Loop maneuver. To see UNSC ships fly around like that doesn't really sit well with me.