[quote]-Lots of minor stuff and more to come.[/quote] Well then, that is certainly intriguing - if a little vague... [e digicons]o_O[/e] [e digicons]<_<[/e] I happen to be a big fan of the slow and steady approach that seems to be taken so far -- quality is of course the key. But curiousity can't help but wonder: how much more time is expected to be spent in beta and is the release date of next week really likely? If not, can 'bigger' issues in terms of additions be suggeste
the_only_normal_1
I am going to take their silence as a sign that they have all been kidnapped by Blizzard in retribution for totally shaming their product. 3 more days of silence and I am calling the cops to allert them of the hostage-taking: "we demand that they either stop making such great games or HELP US get this god damn SCII game finally out!"
[quote](I also have not seen a single AI starbase with any of their abilities researched, it's always just passive upgrades). Taking the starbase into account for retreat logic would only work if the fleet stayed with the starbase, otherwise it's false logic if the starbase is nowhere in range to help their fleet.[/quote] Agreed and agreed. I too have never seen the abilities used by the AI, which is obviously a dissapointment and oversight. Also, the fleet AI does need to be reformed
ya they do, and it is fairly irritating.
[quote]To be honest, your writing style and use of similes are the worst I've ever seen.[/quote] Quote of the week! Any criticism of another person's 'use of smililes' gets my glowing regard!
I too ran into the bizarre problem of sync bugs playing with my brother a couple of months ago over the break. It was bizarre, as though we were in some ways still in the same game, it was like we were playing out 'alternate universe' histories of what happened. Could have been interesting as a feature of some 'quantum probability' feuture -- but as it was in actual fact an irritating bug that had no off buttom and seemed to happen every game it really ruins the multiplayer experience. <
[quote]Hate the carrier not the strike craft. The irony is though, the capital ship carrier really really needs a buff since its so craptastic compared to cheaper Light Carrier Spam. [/quote] That is one thing I have never thought to mention but always find myself thinking in-game -- why do cap-ship carriers suck so badly?
Devs sure have been silent as of late regarding latest patch... I wonder if it will be out before I get onto a twenty-three hour train ride tomorrow? (obviously I could use it!)
[quote]Again, I agree, the weapon upgrades & the defensive upgrades are just too damn powerfull, or maybe its the other way around and its the other upgrade that are too weak, I don't know. In any case, some tweaking is necessary. BTW, whats up with the Enforced Loyalty upgrade, I want to know who is gonna choose this one over a squadron upgrade or a weapon upgrade...[/quote] I also agree. My opinion is that the weapons and defence upgrades are right where they should be with the
Woah, I like Golden's, though that would be really difficult and time consuming!
development mandate was nerfed in one of the patches to vanilla.. can't remember which one, but it wasn't an entrenchment change.
hahaha (what have i done?) [e digicons]:S[/e]
OK. I have been brought around. I didn't think it was possible, and got really into defending against the notion of ground-based defences... but Dorian's pictures and House's arguments swayed me -- I admit (finally), those would be awesome... but they would need to be expensive, and 'little emplacements' still don't make sense. I think my arguments still hold for the notion of having planets house SC or guass turret-type defences... but I have been swayed to the belief that really BIG a
[quote]you have to study your enemy and adapt to him[/quote] I agree with most of what you say here, Shadowhal, except this one key bit about adaptability. IMO it doesn't work this way simply because fleets are adaptable, but SB's aren't. Because they are fixed, and there is presently no way to rework their upgrades, one is unfortunately stuck in the awkward position of choosing between a SB that is skilled against carriers, skilled against frigates/cruisers/capships, or really medioc
That isn't a bad idea at all Unknown... so long as SB's prioritized frigates/cruisers/cap ships when in range, and only went for SC when they are all that's around (who wants to waste good shot on a tiny fighter... especially if we keep a minimal chance to hit of maybe 25%) this idea could really work. It would prevent the irritating and absurd use of carriers to dust off a SB from far-away and would look damned awesom (just think of a massive fleet of SC closing on one of those stations and
I like that idea Annatar.. though you are right that it is unlikely for it to be done in this expansion. Maybe in the diplomacy one these things could be fleshed out more? Speaking of THIS expansion though, any news on this 3.0 patch? I thought it would be here yesterday.....
[quote who="GoldenShadow" reply="15" id="2063353"]Skimp on the armor and attack upgrades, to lure the enemy into thinking they have an easy kill. then BOOM@![/quote] Hahaha. Boy am I glad there isn't an AI personality entitled "GoldenShadow" -- sounds like a bitch to play against!
Even though I have never played an online matchup with Sins (I like the ability to vary speeds in SP and hate having to rely on other people to stick around/needing myself to stick around), I like the ideas for MP proposed by Shadowhal. I can't think of anything for SP though, which is a shame...
[quote]How about that : have something when you finish the achievements at 100% actualy there is nothing for now and its a bit disapointing since it takes some time to finish all.[/quote] I agree.. anyone have any ideas?
Really good idea, though I imagine that the # of abilities proposed would have to be wittled down. Some of them are really heavy on the micro side, I find.. and would make for a bit of a headache with the tech-tree (we don't, after all, want it to become a book!). I like the idea in principal but think it needs to be refined to maybe 3 key abilities, stronger ones perhaps on the civic side and more passive... Also, an antimatter of 170 seems a little low given its lack of weapons.. maybe base
weissengel, you apparently have ignored the central premise of my argument. The logic of defences ON planets ignores the rational for putting them in space in the first place. The atmospheric stuff also back up my argument, but is not the centre of it. It just doesn't make sense to put the defences that are meant to protect the planet from bombardment ON the planet.. to be bombarded. When their being on the planet also forces the expenditure of extra energy and the fallout from launches (thin
with regards to advent defensive structures, there is essentially no anti-strikecraft capability except the manufacture of more of your own strike craft.
I agree with Burnout, the SB should be a more defensively entrenched and potent structure. Those who want to make it just another chink in a rock-paper-scissors srtategy miss the point and degrade the entire idea of the 'Starbase as space-castle.' The starbase looses a great deal of its allure if we make it a castle in a 16th century European setting -- make it a castle-type unit in a 12th century respect and we have an entirely different story! (hopefully this historical reference i
ya, other than the suggestion that the phaze destabilization is 'useless', I would agree that I would like to see this upgrades... perhaps not as 'hardpoints' (which i will admit I don't fully understand the concept of) but why not just as one more weapons upgrade, and two more active ability upgrades? This would only make sense with a reworking (that I also think is necessary) of the upgrade slots on SB, to allow for a greater number (with these upgrades, I would think somewhere near 12 woul
[quote]Great Structural Integrity: Don't lose a single starbase. Must have built at least one. Death Star: Accumulate 700 enemy vessels destroyed by a single starbase.[/quote] These are great ideas. And a good thread too, thanks Shadowhal. I will just throw a few into the ring: Deep Space 9: Destroy 300+ enemy vessels with a starbase only upgraded with economic/srikecraft upgrades. One with the Force: Destroy 300+ enemy vessels using the Advent SB's