Or maybe the cat and mouse does tip the balance, all things considered. I'll try that next when I get the chance.
Hound
At capital ship speeds and turning rates, playing matador with the Radiance or Kol hardly tips the balance. If the speed and turning rate of the Marza was lower, perhaps it would. But the idea of two capital ships playing cat and mouse is.. weird.
It's impossible to compare them factoring in all possible level and ability combinations. Or at least too time consuming. But it does catch your eye when one capital ship performs [B]that[/B] much better than others. It's a fact that at level 1, Marza is doing Kol's job far better than the Kol itself. That said, it is not really a balance issue since you can't spam caps like frigates. Perhaps the Kol makes a comeback after a few levels, I don't have much experience wit
[quote]As far as sieing goes though, the marza is hands down the best in the game. A marza with level 2 raze planet can crush any planet with ease. It might not seem like much but it's very effective at stealing planets from your enemy.[/quote] That's why it doesn't really deserve higher overall DPS than battleship caps. Siege caps should have good front DPS but not enough to obliterate battleships with such [I]ease[/I].
[quote]Siege caps are the 1v1 front damage kings, battleship caps are the 1v50 kings, as they normally have 360 gun coverage.[/quote] Ok now this is really turning into science. I just calculated the total DPS of the 4 level 1 caps in question. Radiance 51.5 DPS Kol 51.25 DPS Revelation 47 DPS Marza 54.5 DPS Marza wins. And the front arc is the most important anyway for the same reason focus fire is important, to lower the DPS output of the enemy fleet or d
My hunch is that the Devastator's AM burning abilities are inferior to the Radiance and in that 1v1 it would be the Radiance who would be able to use its abilities, not the Devastator. Don't know which one would come up on top front DPS and everything considered. My money would still be on the Marza because it has a passive damage enchancing ability to boost its already ridiculous DPS. :P
I don't know about this.. a Siege cap totally dominating a Battleship cap just seems wrong. The fights were not even close with the Marza having [B]1360 HP[/B] left after destroying a Battleship capital. A single Marza forcing a Progenitor AND Radiance to flee sounds like a bad joke. And the Battleship caps all having flashy front arc beam weapons is very misleading if Siege caps actually have bigger front arc DPS.
In a future update, would it be possible to expand the infocards of ships to have one more feature? The feature would be a diagram with a little silhouette of the ship and its firing arcs and their DPS spread. That way you would know how to best position your ships, caps especially. And you'd know to stay away from the front firing arc of the Marza. :SURPRISED:
In the Revelation vs Marza I was going to use Reverie right before the Revelation being destroyed but I underestimated the Marza's firepower and did not make it in time. I didn't want to use it earlier because last I tried using Reverie on a fleeing cap it did not work out at all. I just could not fire at the ship at all while Reverie was in effect. After stopping its jump 5 times, doing minimal damage between halting it I just gave up and decided to jump and chase it instead.
Got some test results now with level 1 caps. Ships tested were: Radiance Battleship (Detonate Antimatter) Kol Battleship (Gauss Rail Gun) Marza Dreadnought (Radiation Bomb) Revelation Battlecruiser (Reverie, Bomber Squadron) [B]1st match - Radiance vs Marza[/B] Marza wipes the floor with Radiance with 1360 hull points left. Even though it only got to use Radiation bomb once because of the Radiance's AM burn. Absurd! [B]2nd match - Revelation vs Kol[/B]<
The reason I brought this up was the unexpected result of the lvl 1 Marza forcing a lvl 1 Radiance (with Detonate Antimatter) to flee. Caps are very situational with levels, abilities and other ships in the fleet to consider but purely 1 on 1, I would expect a battleship cap to wipe the floor with a siege cap at all levels. I can test the caps if I catch you online.
Has anyone been testing duels between Cap ships? Who's the king of the hill? It seems the Radiance is commonly thought to be the best 1 on 1 Cap but a level 1 Marza seemed to wipe the floor with a level 1 Radiance. The Marza has lots of front DPS which matter in a duel. Also someone mentioned a level 6 Revelation having better DPS than a level 6 Radiance. Shouldn't the battleship caps be the best 1 on 1 against other caps anyway? It puts them to shame if they aren't.
Oddly enough, the Advent carrier has the weakest shields of the three and shields are supposed to be Advent ships' strong point. Thus they benefit very little from the shield upgrades Advent are likely to get. It seems like the hull and shields of Advent and Vasari carriers got accidentally mixed up. They should be switched around anyway.
Speaking of Strikecraft AI, they are a headache to micro. If you set your bombers to destroy a certain structure, you will soon find them ignoring your orders and going after another structure or a new ship in the grav well. If Flaks are to remain as effective as they are in wiping out Strikecraft, the strikecraft AI should know to avoid them at all costs and pick targets accordingly. That way you could position Flaks in hold position around the ship / fleet you want to be stri
Only the LRM's wipe out the Light Frigs long before they counter the durable Flak. And spamming Flak is not a good strat in the long run, unlike spamming LRM. My suggestion: * Raise AntiHeavy damage against Light armor from 75% to 100% And/or: * Lower AntiMedium damage against Medium armor from 150% to 125% And make Flak slower to wipe out Strikecraft so that Carriers will actually be worth building and Light Frigs will get a target.
[quote]I didn't. I went over that in my original post.HC's still would beat light frigs cost-per-cost and supply-per-supply. They just wouldn't be crushing them into oblivion.[/quote] If that's the case it's good enough for me. I would prefer LRM's countering structures instead of Light Frigs though. I don't think Light Frigates really need a hard counter like LRM's when they don't hard counter anything themselves. It's better destroying those Heavy armor support ships with your o
[quote]50% is still a TON of damage.You have to keep in mind that HC's already have the highest DPS of any unit to start with before taking into account modifiers from Composite.So 25% is still 5 dps.[/quote] Don't forget the resource costs and supply costs for HC's are also significantly higher than LRM's for instance. You get roughly 2.5 Javelis' at the cost of 1 Kodiak.
Well thought out post and many good suggestions. However, what I would like to see is a change to the mechanics of Light Frigates, LRM's and Heavy cruisers - what counters what etc. To me it is silly that once you tech up to LRM's ~5 mins into the game, the only other ship type in play (Light Frigate) suddenly becomes obsolete. The Light Frigs can't damage Structures or Capital Ships effectively, so that should be what the LRM is for. Ship to ship, Light Frigates and LRM's shou