Yes the three figures that appear next to the loading screen can be replaced, but I have yet to find a high quality picture that contains a standing star trek character in a good pose, that could be easily removed from the image. If the image is of high enough quality and a good picture I could use the link to it.
Herbert
I decided to create race icons for the races you could play as. They're not perfect, but they get the job done. Just put them in the SOA 2 texture folder. Icons I have been thinking about basic game play changes that would be nice to implement with this mod. One thing I don't really like is the upkeep is based on a percentage of your income, not a set value based on your ship count. So I have bee
First, I would find it far to believe that Major Stress requires someone to spoon feed him ship stats, there are way too many sites out there with the information, and I can't believe that you listed the NX class for a TNG era mod. I have finished my tech tree prototype for the federation, its ready to try, and its meant to give players far more opions when it comes to doing different researches. It only has 80 out of 101 so there is room for 21 more researches, so I can add ships, st
If you like anything I create feel free to use it in a release. My new tech tree is coming along well, but because I have combined so many researches together I am only at 67 out of max of 101. For example the shield research was 3 researches with 2 level, so I replaced it with one research with 6 levels to make room for more researches, but instead I have only a few left to use, but the tech tree covers almost everything from every side in terms of what you can research. Major Stress
I am not part of SOA2, but anything that I might post here will work with the mod, but to Major Stress I have been creating a tech tree from scratch to work with every side, meaning no unlocking units in it, and every research comes in either 3,6, or 9 levels, 3 being the low, 6 is the average, and 9 is the high end, so you cannot finish the entire tech tree before the action begins. I am creating if for the Federation as a starter, so I plan on them having very high shield tech, high diploma
I don't know if Major Stress has gotten around to doing textures for loading screens and research screens but I redid the loading screens and changed the tech research screens to have star trek related images for the different catagories. Its something simple, but if it would help I could go through and change some of the menu screens and symbols to reflect the star trek theme. <img title=""QuickPo
Considering most people are just interested in playing as the Federation, once you finish them it would be nice if you released a teaser demo. I know thats not your original intention, but it's just something to consider. In terms of scale, that Nebula looks way off next to the Excelsior. The Nebula is supposed to be 442 meters in length and the Excelsior is 511 meters long. I can understand if the size is supposed to reflect an ingame role or something of that nature. Taking
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The Venture would be the fighter, the Peregrine the bomber, and the Danube a fighter bomber, slower than the fighter but it has weaker versions of both weapons, but takes longer to build/replace; But only if the fighters can support more than one weapon. For federation Colony/Trade/Construction vessels, I don't know what you have chosen, but heres my two cents: Colony: Olympic Class Construction: Oberth Class Trade: Yorkshire Class