[quote]Not nesesarily harmless, it could be filled with Nirtolitic warheads and be heading toward you fleet...[/quote] Scouts secretly destroy braincells as long as they exist around one of your planets. However, more complex rules of engagement would alway come in handy, even at the expense of braincells. I never really paid much attention to this though.
therealsarsi
Being able to create missions for allies. AIs do it, and the components are simple... (choose a goal and a specific reward). Sure you'll say that this can be done through bounty, but that is impersonal, non-specific, and anonymous. Conditional Cease Fire/Surrender. This would allows the attacker to devote resources to other conflicts instead of wasting there time f
Pax Imperia isn't original. MoO... MoO...
best to select an entire fleet and manage strike craft from there.
Hmm... I hear what your saying. To me it seems like they've covered all the basics, but still need to add depth to the game. Either way I find it still quite addictive. And its true that the differences between factions can be subtle at times, but major differences do exist.
I don't get it.