the 3.5 production was with 3 refineries in 1 grva well afecting many mines. Not the production of 1 refineri. I will run some tests tonight.
EadTaes
Also building a bunch of refineries is not profittable. Extractors ahve a quota and that quata is 3 for colonisable planets mines. If you have a quota of 5-6-7 then you are, from what I was able to understand from the game file, reducing the total income you recive. So say that at 3/3 you generate the amount listed by Amish 3.5. Now prumse that for each 1/3 quota meet you get 1/3 of 3.5 so 1.16666 1/3: 1.1666 2/3: 2.3333 3/3: 3.5 Now if you go over the q
Indeed if you can bunch up refineries and condence them into one grav wella nd cover a great number of of extractors you should do so it's the most cost effective method of income in that situation. But be offten what I will do is build nearly 1 refinery at every planet. This normaly make every world in my control have 3/3 efficiency. In soem case I get 4/3 witch isn't as good as 3/3 but still better then 2/3. But I still try to avoid that as much as possible but it is sometimes impor
ahhh [_]-Knewgui the person I love the most to hate on ICO. I was on last nighta nd he joined my game and I am glad he left it in 5 seconds. I didn't wanna play with im. he's probably one fo teh guys for whom I have the least respect for on ICO because of his behavior. I was happy of not seeing him at all for a very long time. Sadly he seems to be back, hope it's temporary. They are so good guys in BIA that I just adore to play with and make me wanna join. But they also picked up a fe
Howthe I think Elrosh should make it on the list. I was watching him play teh otehr night and he was doing very good.
[quote who="DanzaDragon" reply="11" id="2460569"] Quoting EadTaes, reply 7 Dark side no. But I realy dislike people people who don't listen to me when they should. That is my only qualm with soem noobs. Some of teh noobs listen to what they are told and they live throught ti and become beter players. I can think of a guy name White*something* last night who was noob but listen to what the more skileld players had to say, result he survived the game and we won. He s
NECROPHILES. But this is a good thread to dig up.
[quote who="Elrosh" reply="8" id="2460562"]Eadtaes, it was whitedragon and some numbers, he was the newb. [/quote] Thansk edited the name. P.S. if you wanan guest who I was do it in PMs.
1) Assasin's Creed: Boaring 2) Command and conquer Tiberium War: Bad balance game pl;ay story telling ect. 3) Jericho: ZZZZZZZZZZZZzzzzzzzzzzzZZZZZZZZZZZZzzzzzzzzz (suposed to eb horror)
Yes that would be a good choise. People are often to quick to call primary on the caps quite often and they miss teh more important and critical support cruisers that are keeping his fleet alive. I do it some times to people who call my capital ship primary. I keep my cap alive by repairs while my fleet kills his fleet. Eventuly my fleet ahs taken little to no loses while he has been replacing his ships like crasy, this results in em having a larger fleet and then I can wipe his cap o
Dark side no. But I realy dislike people people who don't listen to me when they should. That is my only qualm with soem noobs. Some of teh noobs listen to what they are told and they live throught it and become beter players. I can think of a guy name Whitedragon*andsomenumbers* last night who was noob but listen to what the more skileld players had to say, result he survived the game and we won. He score a win while still beign alive witch he said was a first for him. And that onyl hap
SB in Magnetic clouds Iw ill say NO 3 mines Minimum for Ice/Volcanic worlds YES No changes at all to scouts for now. Skirmisher needs increased DPS or increased reintergration rate/earlier activation. But not booth.
It's a game about what? A quick look at their website for 5 minutes has me thinking of this beeing more of a biologie or physics tool then a game.....
[quote who="Moguta" reply="745" id="2408925"]Since the Distant Stars team uses Bailknight's graphics & have already updated their mod with all Entrenchment 1.041 gameplay changes, I wonder how easy it would be for them to "split" an updated copy of BKGM off from the current DS version?[/quote] Very difficulte for some sections. As files that affect DS only atibutes migth also be use by BKGM as well. They would have to take all of the BKGM files and then remove by hand all the codi
Pbhead you and i are on the same page I feel.
Today came to school and saw a group of students distributing pamflets with the title "Save the planet by consumming smartly" and when I saw this not to eco morons again. Now don't get me wrong we do need to consume smartly and reduce polution and blabla lost fo other things we do that we shouldn't do. But saving the planet is not what we need to do or what we should say we need to do. It's us that we need to save the planet will be fine. Before repling you should watch thsi movie.
Because guide infer to guidelines to follow to success. Int hsi game their is no real mother guide lien to win. Only guide lines of what not to to do to lose. The number of tactic that can be used is very large and thus making a guide is quite imposible. Not to mention that all 3 races play very differently at times. It's not becaus eoen tactic works for one race that it will work with all races or will be available for all races. So tactics are general, some are patialy general otehrs
I demolish my capital ship yard when i am done buildignt he first cap. Since I am playign TEC and almost always research moduler architecture I need to destroy it and collec tthe resorces before the refund drops. Later on with the research rebuilding the capitalship yards if i need them is easy.
k ill try it
This still going on never thougth this pointless thread would get so much steam.
string error? I just wanan update bailknight and play MP with it again.
So does this conver 1.03 to 1.04?
[quote who="with_an_e" reply="32" id="2402162"]The mitigation growth routine seems to just take a damage number fed from another routine. Presumably, the other routine takes care of the total damage, so we don't need to account for the damage type. It seems that shieldDamage the total damage is separated into hull damage and shield damage in the shield mitigation routine, and shield mitigation growth depends only on the damage done to the shields, not total damage. That woul
[quote who="Blair Fraser" reply="30" id="2402037"]The constants come from data. Find in files is your friend... [/quote] Yeah but i got to get home for that. That's still 2 hours away or so.
[quote who="Astax" reply="28" id="2402004"]Ok none of the code shown takes into account damage type. So either there is another piece of code that determines when UpdateShieldBOnusGrowth is called based on damage type. Or damage type has no effect on when the damage causes the shield mitigation to rise, and is used for something else, maybe animation. EadTaes, it's not 1% per second, it's playerShieldData.shieldAbsorbDecayRate per second. This variable is not defined in the code pr