EadTaes

EadTaes

Joined Member # 3100824
24 Posts 1,166 Replies 802 Reputation

Also building a bunch of refineries is not profittable. Extractors ahve a quota and that quata is 3 for colonisable planets mines. If you have a quota of 5-6-7 then you are, from what I was able to understand from the game file, reducing the total income you recive. So say that at 3/3 you generate the amount listed by Amish 3.5. Now prumse that for each 1/3 quota meet you get 1/3 of 3.5 so 1.16666 1/3: 1.1666 2/3: 2.3333 3/3: 3.5 Now if you go over the q

58 Replies 193,252 Views

Indeed if you can bunch up refineries and condence them into one grav wella nd cover a great number of of extractors you should do so it's the most cost effective method of income in that situation. But be offten what I will do is build nearly 1 refinery at every planet. This normaly make every world in my control have 3/3 efficiency. In soem case I get 4/3 witch isn't as good as 3/3 but still better then 2/3. But I still try to avoid that as much as possible but it is sometimes impor

58 Replies 193,252 Views

ahhh [_]-Knewgui the person I love the most to hate on ICO. I was on last nighta nd he joined my game and I am glad he left it in 5 seconds. I didn't wanna play with im. he's probably one fo teh guys for whom I have the least respect for on ICO because of his behavior. I was happy of not seeing him at all for a very long time. Sadly he seems to be back, hope it's temporary. They are so good guys in BIA that I just adore to play with and make me wanna join. But they also picked up a fe

150 Replies 433,341 Views

[quote who="DanzaDragon" reply="11" id="2460569"] Quoting EadTaes, reply 7 Dark side no. But I realy dislike people people who don't listen to me when they should. That is my only qualm with soem noobs. Some of teh noobs listen to what they are told and they live throught ti and become beter players. I can think of a guy name White*something* last night who was noob but listen to what the more skileld players had to say, result he survived the game and we won. He s

15 Replies 11,235 Views

[quote who="Elrosh" reply="8" id="2460562"]Eadtaes, it was whitedragon and some numbers, he was the newb. [/quote] Thansk edited the name. P.S. if you wanan guest who I was do it in PMs.

15 Replies 11,235 Views

1) Assasin's Creed: Boaring 2) Command and conquer Tiberium War: Bad balance game pl;ay story telling ect. 3) Jericho: ZZZZZZZZZZZZzzzzzzzzzzzZZZZZZZZZZZZzzzzzzzzz (suposed to eb horror)

209 Replies 563,986 Views

Yes that would be a good choise. People are often to quick to call primary on the caps quite often and they miss teh more important and critical support cruisers that are keeping his fleet alive. I do it some times to people who call my capital ship primary. I keep my cap alive by repairs while my fleet kills his fleet. Eventuly my fleet ahs taken little to no loses while he has been replacing his ships like crasy, this results in em having a larger fleet and then I can wipe his cap o

13 Replies 19,896 Views

Dark side no. But I realy dislike people people who don't listen to me when they should. That is my only qualm with soem noobs. Some of teh noobs listen to what they are told and they live throught it and become beter players. I can think of a guy name Whitedragon*andsomenumbers* last night who was noob but listen to what the more skileld players had to say, result he survived the game and we won. He score a win while still beign alive witch he said was a first for him. And that onyl hap

15 Replies 11,235 Views

[quote who="Moguta" reply="745" id="2408925"]Since the Distant Stars team uses Bailknight's graphics & have already updated their mod with all Entrenchment 1.041 gameplay changes, I wonder how easy it would be for them to "split" an updated copy of BKGM off from the current DS version?[/quote] Very difficulte for some sections. As files that affect DS only atibutes migth also be use by BKGM as well. They would have to take all of the BKGM files and then remove by hand all the codi

770 Replies 2,178,035 Views

Today came to school and saw a group of students distributing pamflets with the title "Save the planet by consumming smartly" and when I saw this not to eco morons again. Now don't get me wrong we do need to consume smartly and reduce polution and blabla lost fo other things we do that we shouldn't do. But saving the planet is not what we need to do or what we should say we need to do. It's us that we need to save the planet will be fine. Before repling you should watch thsi movie.

40 Replies 173,602 Views

Because guide infer to guidelines to follow to success. Int hsi game their is no real mother guide lien to win. Only guide lines of what not to to do to lose. The number of tactic that can be used is very large and thus making a guide is quite imposible. Not to mention that all 3 races play very differently at times. It's not becaus eoen tactic works for one race that it will work with all races or will be available for all races. So tactics are general, some are patialy general otehrs

4 Replies 4,033 Views

I demolish my capital ship yard when i am done buildignt he first cap. Since I am playign TEC and almost always research moduler architecture I need to destroy it and collec tthe resorces before the refund drops. Later on with the research rebuilding the capitalship yards if i need them is easy.

41 Replies 57,544 Views

[quote who="with_an_e" reply="32" id="2402162"]The mitigation growth routine seems to just take a damage number fed from another routine. Presumably, the other routine takes care of the total damage, so we don't need to account for the damage type. It seems that shieldDamage the total damage is separated into hull damage and shield damage in the shield mitigation routine, and shield mitigation growth depends only on the damage done to the shields, not total damage. That woul

37 Replies 60,782 Views

[quote who="Astax" reply="28" id="2402004"]Ok none of the code shown takes into account damage type. So either there is another piece of code that determines when UpdateShieldBOnusGrowth is called based on damage type. Or damage type has no effect on when the damage causes the shield mitigation to rise, and is used for something else, maybe animation. EadTaes, it's not 1% per second, it's playerShieldData.shieldAbsorbDecayRate per second. This variable is not defined in the code pr

37 Replies 60,782 Views