EadTaes

EadTaes

Joined Member # 3100824
24 Posts 1,166 Replies 802 Reputation

For the whole flak balance vs fighters/bombers this came up to me as an idea on the bus. Historicaly flak has never been a cleart eh skies of enemy planes solution/weapon. To me it has always been a make the planes job attaking you so difficult that they lose efficiency. Flak never decimated hords of planes, planes decimate planes, has always and always will. Now for sins fighter survivabilaty VS flak needs to be increased. Bombers survivabilaty need to be decreased. Now what you need

716 Replies 1,628,850 Views

Typically in fleets Corvettes are the smallest class right after patrol boats. Now in sins that would be in-between strike-craft an frigates. First Possibility to add covettes and the simplest one also maybe the most boarding one would be to simply make the like our current frigates. Build-able 1 by 1 from a factory. Being able to issue them direct orders. Basically they would be like the normal fri

181 Replies 538,556 Views

[quote who="Zeta1127" reply="33" id="2898911"]Maybe they are like corvettes from Homeworld, bigger than fighters with fewer to a squadron, but still need a carrier.[/quote] They could be buildable squadrons of corvettes with no carrier attach.

181 Replies 538,556 Views

[quote who="Pbhead" reply="21" id="2898814"] Quoting EadTaes, reply 13Indeed Pbhea that seems to be your problem. Exsentialy looking at teh price your need to get diplomacy to get teh discount on Rebelion. The price you ahve there is the one that was listed for rebelion alone so one could say your gettign diplo for free. ... . . . Reduced 55%Original 1023 x 502 [/quote] then seems their is a problem with your account. think your gonna h

186 Replies 216,728 Views

[quote who="Kitkun" reply="19" id="2898807"] Quoting blix2006, reply 17yea but why not do a loyalty thing for people who own the other 3...meh idkCuz, you know, you're totally not getting a 25% discount already or anything like that... [/quote] And came the fox with the pwnd phrase. OWNED

186 Replies 216,728 Views

Keey word here. Stand alone and this update is gonan alot bigger then the expansions we have. If they have 2 factions per race with each faction havign their own varian of the vanila stuff then they need to make 2 new sins games onto the existign one.

186 Replies 216,728 Views

[quote who="DeadlyShoe" reply="184" id="2898762"]it's $30 upgrade and $40 standalone. Kinda steep...[/quote] It's a tand alone dude. Meaning if people dont have sins at all they can buy this and get into it. This could essentialy veiwed as Sins Of a Solar Empire 1.5 until we get Sins 2 a few years from now. Int he upgrade to entrenchment and diplomacy we lost a few people each time. Hopefully this will gaint hem back. It's the reason behind a stand alone.

447 Replies 1,475,766 Views

Indeed Pbhea that seems to be your problem. Exsentialy looking at teh price your need to get diplomacy to get teh discount on Rebelion. The price you ahve there is the one that was listed for rebelion alone so one could say your gettign diplo for free.

186 Replies 216,728 Views

[quote who="DirtySanchezz" reply="5" id="2898556"]If Titans end up being very overpowered to the point where they really muck up the game (like the pirates in Diplomacy), will there be an option to play with Titans off? If not I guess someone would have to release a mod that could become the standard setting for online multiplayer.[/quote] Thats where beta will coem in. Now hopefulyl people will play the beta so we can get the freaking MP balance information we will need. Unlike

84 Replies 245,811 Views

First things that needs to be done in this game and to get rid of abilaties they have never really worked out in sins because they couldn't be adjusted properly. Namely Repulsion. Then come titans okay. Pause. I don't fell like having a game with an I WIN button where the only way to fight back is to build one of your own. Also how many of these can you buiild. Just one I hope. Now also hopefully until you can build one you will also need to do alot of reasearch and unl

181 Replies 538,556 Views

[quote who="Admiral_Kiernyc" reply="290" id="2890655"] I think it would just be better to make the ability side firing at least to keep the general aesthetic of the TEC who have many broadside capital ships (3 out of 5 anyways). Then again I'm just a sucker for masses of broadsiding capital ships like the battles of yore. [/quote] You know I thought that too bu then ti wouldn't make nay sense. See the Dunov carries the great big ass cannon on the right side aiming forward w

716 Replies 1,628,850 Views

Here's my 5 cents. Kol: nice improvement still need more testing to know how god the modification are. Still think the best way to fix the Kol up would have been simply to give it more AM and better AM recharge. Dunov: nice increases int eh abilities powers. Magnatize always was on the weak side nice to see it boosted EMP canon for me was always very good. The only problem was that it was forward firering. NO WAIT THAT'S NOT TRUE. The REAL problem with t

716 Replies 1,628,850 Views

Hold position on fighters does not reflect real combat and thus invalidate the test in it's self for it takes away the time period that a fighter would be out of range and healing it's self. The healing period can make the difference between dieing on the next volley or the one after that. Thus meaning higher efficiency of your SC. It also spreads out the dmg more evenly over all of your squads instead of having some getting picked on and others ignored. This affects the ability of your fleet

60 Replies 37,707 Views

Proof???? Are you kidding me. Think I'll go bust my ass again testing for 4 hours. You can do it by your self. 10 carrier vs 20 flak and start a timer. Time the amount of time it takes from flak to suppress the fighters. Repeat the experiment a minimum of 3 times for each race vs race. Experiment have carriers warp in and hold position with fighetrs docked. Wait till AM fully recharge and lower the damage of fighetrs VS heavy armor to 1%. Warp in 20 flaks on hold position plac

60 Replies 37,707 Views

[quote who="Annatar11" reply="247" id="2889977"]Don't touch the Advent superweapon. It's by far the better superweapon between the three. People who don't know how to use it can keep complaining, but if it's buffed any more it'll be completely ridiculous.[/quote] I dunno if your being sarcastically. But yes indeed. I know how to use that think in a deadly way. And the funny part is that someone mentioned it but he didn't click to it or simply doesn't realize how much of an advantage t

716 Replies 1,628,850 Views

[quote who="ZombiesRus5" reply="33" id="2889971"] gun ports are not there 'just to look cool' Yes, the visual aspect is for coolness. 20 missile ports on the front of a LRM does not do more damage than if there was 1 port on the LRM.[/quote] Those 20 port sin question are 1 port. Generating 1 effect. The 6 gun ports on the advent flak are not aesthetics, their actually 6 from what I could test generating 1 effect each, 1 dmg value each.

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[quote who="ZombiesRus5" reply="31" id="2889956"]I'm not following you either. The Weapon effects has no bearing on the actual damage per second which includes the weapon points. Regardless of how many weapon points you have the target count per bank is still 1 and the damage per second is still the damage per bank/duration. Also, advent defense vessels only have 4 banks with 1 target per bank the same as Vas and TECH. Why do you think they have 6? [/quote] <p

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[quote who="GoaFan77" reply="29" id="2889705"]Gunports make absolutely no difference, its just there to look cool. Must be something else.[/quote] Hehe your telling that to the guy that actually tested it and adjusted it. Trust me I didn't believe it. But eve after making the DPS of the advent flak good below the DPS of the other flak frigs it was still outperforming the otehr flak's. I has to nerf the damn thing A LOT to make it on equal footing with the other races. The 6 gun-ports

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[quote who="Pbhead" reply="25" id="2889311"]There are not nearly enough numbers here. Seriously. More numbers.... HP: Initial: advent: 42hp/fighter*9 = 378hp/squad 78.75hp/bomber*7 = 551.25 hp/squad Vasari: 97.75hp/fighter*4 = 391hp/squad 175hp/bomber*3 = 525 hp/squad TEC: 63hp/fighter*6 = 378hp/squad 110hp/bomber*5 = 550 hp/squad<

60 Replies 37,707 Views