Woot double post forum lag.
EadTaes
Being able to clear some forest would indeed be a very important addition.
Joasoze Link is not surprising. And the first reply tot he topic says it all: " People don't want to pay subscriptions for an unfinished game? What a surprise!" Indeed Cities XL was largely incomplete. It had no iner-city mass transit system for one thing amoung others. Plus you needed to pay more money to get more bonus features and teh online subcription was high for what it provided. That game had stacked teh cards againts it's self and the result was predictable.
Me personaly impulse has been better then steam. Steam needs to be connected and allows only 1 user to use the game, But I have 2 cpus so I can play 1 game on my cpu and my gf play an otehr one if booth are steam and that even if they are different games. Their si a way aroudn it but it's anoying. With impulse game we can booth play no probelms and we can even play teh same game if we want to. Impulse:1 Steam:0 Game's support. So far on the steam service I have 2
I lode SD possition and I am trying my damned best to purchase games only by the impulse portal.
[quote who="Annatar11" reply="3" id="2549323"]Yes, Steam is required for SupCom 2. As for initial thoughts: MEH. It's not a "bad" game, but they took out everything that made SupCom unique among other RTS games, other than the scale. Gone are tech levels, adjecency bonuses, building upgrades (like upgrading shields/radar). Resource system is more basic, mass extractors and energy generators just give you a flat amount of the resource and everything cost
The seperate lobbies is the main problem. I ofthen need to log on booth to check numbers in booth.
Boy SINS looks awesoem with this mod.
Well I'll say this tot he poeple who think diplomacy doe snot bring much for MP players. Your wrong, it brings alot to MP play even on locked teams and it fixes anoying issues such as insane early game feeding that has been gixing MP Entrnehcment games for a while now. It also makes the pirates a worthy option to turn on unlike entrnechemnt witch depends the depth of the statergies you can use. All the pacts are extremly usefull as well for MP and can easily turn the tide of the figth
:( I like the pirates as they are. IMPO they are still quite weak but more anoying now for sure.
Not hard to justify at all. In antiquity and the midel age outpost along trade routes where commond. The romans has messenger relay stations at X distance along their roads to allow for faster communication. And these stations where more or less defended depending on the needs. In the middel age the navigation contries would build lots of miniature ports and fortress along the coast of important maratime routes to secrure those routes for them self, to resupply ships, provide
It is mentioned. [quote]Ravastra Skirmisher DPS increased from 10.5 to 12.[/quote]
[quote who="GW Swicord" reply="8" id="2526174"] What if, for instance, you had other xenophobic sovereigns whom frown upon you if you marry your children off to partners whom are not your own race? Or simply with political enemies of their own? I would love to see xenophobia specifically included in the diplo/dynastic modeling. To me, it wouldn't really be a dynasty system at all if it didn't include your latter basic point. "How dare you accept a Prince of Kraxis into y
Indeed I don't like scouts as combat ships. However I belive they should not be nerfed without nerfing the LRFs first. ANd yeah I am talking about the missile and beam pacts. When you have 2 pacts your gain 20% damage increase to your LRFs.
Illums are indeed broken and are indeed gettign fixed now. So this should balance out LRFs in amount them selves mroe or less. The other main problem is that LRFs in general are just to powerfull and to OMNIPOTENT already as they are. The scouts nerf only makes LRFs even more OVEROMNIPOTENT and diplomacyw itha 20% dmg increase will amke them SUPEROMNIPOTENT. So far from what I can read the 10 year forcast calls for HOARS OF LRFS DARKENNG THE SKY TILL THE SUN DON'T SHONE NO MOR
This looks like LRF love to me. Reducing a counter to LRFs. They are already to powerfull. They will be mroe powerfull now since one fo the counter sis gettign nerfed. And diplomacy is gonan give them 20% damage increase. OUCH LRF SPAM WARS ARE ABOUT TO STAR AGAIN. Blair you need to concider this is about to turn into a spam game again with LRFs.
Their isn't any. Standar weapons can be given only the following firering arcs: 360, Forward, Left, Right, Rear. Abilaties have only the 360 and forward firering arcs. Maybe in SINS2 it will be possible to ahve firering arcs on idividual turrets and weapon system but it is not possible in the current game.
For the way you "fitout" the ships you should do it based first on what the ship is meant to be first and fore most. A Ferox is a RailBoat, not a MissileBoat. The drake is a Missile boat. A Staber and Thoras are mAC and mBlasters Rupture is Arty and Vexor is light blasters with drones. Thyphoon: Armor Tank, AC and torperdos. Tempest: Sheild Tank, Arty and cruises /or/ Armor tank, AC and torps (probably have it a selectable option when the
I think the fix will only coem witht eh end of diplomacy when it comes out of beta. Or at best shortly before diplomacy is released.
This mod is doable, what ever you can do in eve and can do in sins you cna find a work around that will have a similer desired effect. Starbase style upgrade should be doable on all ship since all enteties are veiw exactly the same by the game be they be a structure, a frigeat, a cap ship or a SB. They just have different properties given to then in their text files that dictate what they can and cannot do. Hardestthings to simmulate will be jump gates and the Eve cap ships ab
[quote who="Splitshadow" reply="1" id="2519888"]Nothing, by definition, does not and cannot exist. The concept of nothing (which is essentially zero) is purely conceptual. Zero itself is flawed; you cannot divide by it.[/quote] What I was going to say.
Tomato and Tabasco sauce butterfly pork chops. - This is one of my favorite recepies that I make regulerly. It's good, tasty, healty and reheats well for lunches. I also have a steak (BBQ and Balsamic) one and a chicken break (Basilic and Balsamic with honeydijon sauce) but they are a bit more complex. What you need: 1 or 2 cans of tomato soupe Almers or Cambells (defending if you wnat more sauce or lest but 2 is nice.) Tabasco sauce Olive oil<
Yeah keeping it simple is better. I'll clear out idea for booth road magic vision and road outpost. Road Magic Vision: -It gives vision of the tiles the road is built on. So any unit that steps on to your road will be visable. Quite simple realy, that that you can add this: Proximaty warning, for the tiles adjacent to your road you can get a warning icon, a warning icon would be identical for all units that it might be revealing teh presence of. So you know somethign si ther
You need to make a new opening. The grapic migth be yucky but this has promice and I want in.