Thank you for a most informative post. I would like to make one comment though, which I think is very true for Sins, but also from my experience with other RTSs over the years is a good advice for a lot of RTSs. Players tend to neglect spying on their opponent. If you don't have good intel on your enemy, you don't know what he is up to. And when he deploys his strategy there are two options: 1) You did the right thing to counter him without knowing by chance, or 2) you are cau
amirabiri
Argh... Stupidity... This was meant to be a post in https://forums.sinsofasolarempire.com/308845. Can't find a way to remove this embarrassment.
I see there was already a thread about the idea I brought up in my previous post: https://forums.sinsofasolarempire.com/308829
I see there was already a thread about the idea I brought up in my previous post: https://forums.sinsofasolarempire.com/308829
"realistic" maps/mode. In this map/mode star systems resemble those in reality: i.e planets circulating the star, Moons circulating the planets, and the planets and moons move within their orbital course.
AI retreat. I.e setting like "Retreat at this and that level of damage" and the during battle when the unit reaches that level of damage, it automatically tries to retreat, repair itself, and return to the fleet later.
I was just wondering if there already is a "Wish List" thread, i.e a thread where players bring up ideas for features/improvements for Sins.
[quote]So please help us help you, rather than just posting about how bad it is.[/quote]With all due respect, I paid money for a working product, not for the privilege of being your free QA team. I'm sorry to be saying this, but if you got to the point where you have a frequent crash bug in an already released app and you need to release a special test build just to try and pinpoint where it is then something in your development process is very wrong. If I was in your position
I must say this issue is extremely irritating. At the moment it very hard to finish even 1-on-1's. I don't get the dumps too often, but between myself and the opponents, I think only 50% are finished without a disconnection / minidump. Please do something about this soon.