PoppaWedge

PoppaWedge

Joined Member # 3114004
10 Posts 32 Replies 8,900 Reputation

[quote]victory is achieved only when all factions hostile to you and to your allies are destroyed or surrender.[/quote] Interesting. I was playing a 4 player single-player game and I was allied to one of the computer players. As soon as my ally and I destroyed the last of the other 2 players, my ally canceled everything and went hostile on me.

17 Replies 28,157 Views

[quote quoting="post"]In previous AI games, I've noticed that the same rules don't seem to apply when fighting the TEC or the Vasari - I've defeated Vasari by destroying their fleets while, according to the map, they still had three worlds. [/quote] They "still had three worlds" the last time you had a ship in that system. I've had the victory screen pop up when the map still shows the enemy owning planets. When I hit the "keep playing" option and send ships to those planets

17 Replies 28,157 Views

Shields When I zoom in close to a cap ship that's being pummeled by my fleet, I can see the shield that surrounds the ship taking most of the abuse. However, that shield still appears around the ship even after the ship stats say that the shield is gone. I'd like the shield to disappear after it's gone. Enslavement - If I remember correctly, the Vassari m

149 Replies 476,099 Views

I'd like to see several things with pirates: I'd like to be able to choose from one of several different types of pirate missions when you pay the pirates. Right now it seems to be random destruction based upon bounties. In addition, I'd like to see the pirates: Occasionally expand the number of planets they hold, maybe sending out raiding/settlement parties. Destroy Flag ship missions - When a player submits bounties, they could choose to have

28 Replies 39,971 Views

Phooey. When you say "mods aren't updated to run with the patch" are you saying that the individual mods have not yet been updated, or Ironclad has not yet updated the mod functionality within SOSE? thx

5 Replies 4,013 Views

I'm trying to run the 7 Deadly Sins mod with SOSE 1.09a[b].046 on Vista SP1. I load the mods into C:\Users\USERNAME\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods Then I launch SINS. Go to Options, Mods, enable the mod. Sins displays a message: "Enabled mod checksum 804242395" and then freezes up. I then I get a MS Visual C++ runtime error stating that the sins exe "has caused the application has requested the Runtime to terminate it in an unusual way."<

5 Replies 4,013 Views

[quote who="ZimatDeltaHalo" reply="15" id="1891169"] 5. I know that this has been suggested before and that the developers have mentioned considering/working on it, I would like to know if radio chatter will be added in the expansion. When my bombers attack a target, it would be nice to hear something like "Munitions away!" or "Successful hit on target!" As you may well imagine, having a large fleet of ships and strike craft in a battle all reporting target,weapon, ship, etc status

149 Replies 476,099 Views

Once you've built a tactical or logistic structure, is there a way to destroy it or salvage it? I've placed items at my home planet to get it up and running, but now that my empire has grown, I want to change what's located at my home planet but can't figure out how to get rid of an existing structure.

1 Replies 10,735 Views

Well, that did it. My monitor is set for 1680x1050, but Sins was defaulting to 1024 by 768. At that resolution, the research screen covers up the buy sell icons and they become inaccessible. Bumped my Sins resolution up to 1680 x 1050 and they are accessible. Thanks!

3 Replies 1,766 Views

I love the fact that the "Buy/Sell" resource buttons have been added to the main interface screen. If I'm in the middle of building structures or ships or making planet upgrades and I don't have enough of resource X, I can hit a few buttons and I'm all set. However, if you're on the research screen, and you need more of resource X, you need to close the research screen, hit the buy/sell buttons to get enough of resource X, and then go back into the Research screen to purchase the rese

3 Replies 1,766 Views

[U][B]Steal Technology:[/B][/U] Assuming that each race implements the same concepts (shields, armor, lasers, etc.) differently, it would seem to me that each race could steal/learn technology from other races, and have the benefits add up (i.e. if you acquired all of the metal mining technologies from each race, your pace would be 90% or so.) If you were playing against a player of the same race, you could learn their technologies and boost your technolgy tree. [U][B]Assault Shuttles:[

149 Replies 476,099 Views

My favorite tactic in Masters of Orion 2 was the use of assault shuttles (AS). The AS were loaded up with space marines that would enable you to capture ships from your opponents. Better yet, if you captured a ship, took it back to your base and dismantled it, you would receive all of the technologies that were used to create that ship. This was a very fun way to jump up the tech tree. The only defense against an AS was to start building marine barracks in your cap ships. Likewise, Conque

0 Replies 6,568 Views