Why do you have to bring up Sacrifice: now i am going to cry because they don´t make games like this anymore [e digicons]X([/e]
tesb
Age of wonders II: shadow magic
@Frogboy: just for clarification beta two will be open to new people? Some guys on other forums might want to know. [e digicons]:jafo:[/e]
*can someone tell me how exactly to link a picture (with out it getting small), so i could update my post? (hosted on imageshack) Ontopic: @kestrel: since the forum is not flooded with posts i guess they will read it. Edit: you mean this picture: http://www.draginol.com/images/DemigodBeta1Apreview_B767/image_3.png ? from this thread: <a href="http://forums.demigodtheg
are there pictures from the new meshes? what units are affected?
I only played Shadow Magic and it was a blast of a game.
I don´t like the idea of a limited time span in fire mode for the TB at all. Either items should increase spell (ability) damage aswell or they should not be included in skills that increase the damage procentual (like god´s strength or the UB skill).
Like the title says the gameoptions (i.e. where you choose strength of creeps, towers death penality ect.) doesn´t keep it´s settings. (it´s annoying)
I suggest the following: Whenever you increase one of your skills you get to choose bewteen two (or more) customisations for it, e.g.: You have lvl 1 fireball and want to get fireball lvl 2 you can now choose bewteen a additional range or b shorter cast animation. Increasing the skill to lvl 3 gives you the choise between c additional damage over time or d splash damage.
I like the fire skilled TB the most (from all the demis). Yor defence is speed, get it with fire aura and artifacts. You have insane burst damage (fireball+firnove~1600dmg), also it´s good to get artifacts which decrease the cooldowns. Always stay behind don´t get cought in melee. Fire ring is most usefull for incomming creeps (just put it on their lane)
There is not.
Obama is not near to being a socialist, in europe he would be considerd a conservative. Also it would not be bad if he was one. The cold war is over you can drop you fear of socialism and communism now! (like right now) Edit: Also, to be fair Mcain is not a Bush 2.0
Ich wollte nur darauf hinaus, dass 'substantisch' nicht existiert in der dt. Sprache. Allerdings hast Du recht, es heißt deinem (nicht deinen) Deutsch. [e digicons]:bebi:[/e] Edit: 'substanziell' bzw. 'substantiell', je nach dem wie Du es schreiben willst, wären ebenfalls Alternativen.
Du solltest an deinen Deutsch arbeiten :P ->Zukunft -> etwas mit Substanz schreiben
One great inspiration for Generals would be a playstyle similiar to scarifice if someone can remember it. You could summon minions and give them basic orders and cast Spells on your own, this was great game (*sigh* i wish that there would be a sequel) Edit: this brings me to the idea that sacrifice should be on Impulse.
1. No ypu have to wait until beta 2 starts (november afaik) 2. I don't know 3. we have to wait till beta 2 (1 is an engine test) 4. I don't know 5. Every map has room for a certain amount of players and you can choose to leave some places open, so yes. 6. At the moment it is, hm.. well not bad but not good either. I hope that helps a bit.
November 23th, 2008
I think his attack animation is way too fast but that is rather cosmetic.
beta 1 is not about balance, i repeat beta 1 is not about balance! it´s not even about features, it´s still an engine test.
beta 2 starts november afaik (1-a starts today)
skill buffing sounds like innovics post about item progression only with skills
I found a obvious bug: when i start the ship desinger there is still a loading bar at the bottom of the screen.
that is why the numbers are not fixed and open to change
When will the beta start, if there is one?
Well the most simple solution would be that the skills deal damage on top of their normal auto attack damage.