Ordian, Great job on this mod. It has added more intrest to the game. Like I said I modified your mod a bit on the tech race. Increased hull points on frigates and capital ships and lowered the build times for frigates. Also made it so the terran planets can have between 1-8 resource astroides per gravity well. Just playing around and seeing what would work and what would be absured. Of course that would depend on the map and how many terran panets there are. <p
jsheeh9427
First I have to say this is an awesome improvement to the game, graphics, explosions and thurst are great. I like how the research tree was changed. How come no changes were made to the civilian tree branch? I can think of a lot of items that can be added. Also what was used to modify the ships designs? If I wanted to add a new capital ship what program would I use to do that. I did make some changes to mod to see how they would pan out on the tech
Harpo, how do you mod the planets? SOrry for all the questions new this whole modding thing, but I am liking it.
Can you assign how many crystal and metal resources you ahve per planet? If so how. Thanks, John
Nevermind, I figured it out. It was in the wrong folder. So it works now. Thanks for all the help. John
OK here;s the code. TXT versionNumber 3 isBrowsable TRUE browsePictureName "" browseName "" browseDescription "TODO - Add Description Here." isFirstCapitalShipIsFlagship TRUE randomizeStartingPositions TRUE planetArtifactDensity 0.150000 planetBonusDensity 0.400000 normalStartHomePlanetUpgradeLevel:Population 3 normalStartHomePlanetUpgradeLevel:CivilianModules 1 normalStartHomePlanetUpgradeLevel:TacticalModules 0 normalS
OK so I am creating my own map. Just one star two players, nothing real complicated. I followed the tutorial and when I goto play the game It comes up and says I have been defeated. Anyone know how to fix this? Thanks John