Valkya

Valkya

Joined Member # 3141517
9 Posts 46 Replies 552 Reputation
Reply to Fleet upkeep in Strategy

if you're gonna shoot down the idea, at least give an explanation of why. Specifically answer this question... How does fleet upkeep remaining at high levels when fleet supply isn't used make the game better than if it were to regress to a lower level?

27 Replies 45,391 Views

One of the biggest problems I've noticed with this game is how fleet upkeep works. While it makes sense to have upkeep drain a percentage of a resources as your fleet gets larger, the opposite should be true as well. The upkeep percentage should scale with *current* fleet demands instead of just increasing based on what your researched and permanently draining your economy. The problem is most obvious after a large fleet battle where one or both factions involved lose most/a

27 Replies 45,391 Views

[quote who="Annatar11" reply="9" id="2095515"]Starbase upgrades are not meant to be the jacks of all trades. They are designed to allow you to specialize your starbase how you see fit and to maintain racial diversity. Not every single one is there to make you "win", and you cannot compare their super-abilities with the more mundane upgrades and say it's imbalanced. [/quote] The main point of my original post plays to this. You have *Just* 8 upgrade slots on your starba

39 Replies 127,802 Views

I recently purchased entrenchment and after having played a few games I've noticed that the Starbase upgrades don't seem too well balanced, particularly when you consider that many of them need to be researched in addition to being built against the 8 slot limit available to a starbase. In particular certain abilities stand out as being pretty weak and noth with the research time/development cost/upgrade slot on the starbases. Here's the ones that stood out to me as being pretty p

39 Replies 127,802 Views

I think the problem here isn't so much that the sieges are too weak at their jobs it's just that the caps are too good at sieging. In 1.0 Siege was fairly overpowered, you could mass a fleet of them and make quick raids to annihilate planet populations before defense could effectively counter it crippling an opponent's economy. Now they've been nerfed perhaps a tad too far, personally I think the supply cost of them should be lower to make it more reasonable to build a few t

182 Replies 292,042 Views