It does not look like they have up date the forge yet
Emplear
Yes Teun-A-Roonie you get what I am trying to say. They are the Fanatics of the Advent. I believe that is the real split between the Loyalist and the Rebel Advent. They are the Terrorist Nation of the Game.
First of all I would like to say I really like this expansion so far. I would also like how different each of the loyalist and Rebel faction. TEC Loyalist- They are Turtle Style (Just like you said) TEC Rebels- Pirate faction Advent Loyalists- How you would expected the Advent to move toward in such a long War Advent Rebels- They seem to be Alkida for the Sins of the Solar Empire Universe This is how I see it do agree or disagree with me?
I have been having a problem with Mysterious planet victory. When I take the planet my game freezes.
They did give us an anti-starbase ship way back in Entrenchment if have a problem with starbases you those in mass
I love the rebels more then the loyalists they seem to go in a way that will totally change game play I never notice how big a problem Neutral and Pirates and even rebels had been until I know long had to deal with them. I loved the Loyalists doubling the defenses. I think you were right in describing them as a super defensive group. Now an item that comes from both rebel and loyal sides have that I love is the troop carrier. I believe that it is much more effective then the semi-equivalent A
So does this mean that since they have some thing ready that we will see the beta soon?
[quote who="Wrath89" reply="3" id="3024161"] Q: Will you be able to destroy planets? I’m purposefully not going to answer that yet J The fact that the answer isn't "Definitely not" is quite telling.[/quote] Well, I don't know if you were playing and looking at this site when they first announced that they were going to make any expansions they said that the 3rd would have the Easter Egg of the Death Star if y
The biggest question I have about the Titan's for all sides is do they have Colonize ability??
Loyalist Varasri they are the best when it comes to the game.
I was reading in the features section that there will be a scenario mode can I ask how that will work and what kind of scenarios? It also talked about new victory conditions can you elaborate on what those will be?
So, does this mean that at the end of the month the Beta comes out
I would like to take the poll but when I enter the site it's not letting me thanks
Well, me and my Sins group are excited for the coming rebelions some have already called certain rebel, loyalist groups
So when is this schuled to come out?
This looks like it will really change thing's in preparation for Rebellion. I also wonder while were on the pact subject are you thinking of spiecial pacts for the Rebel factions in the up coming rebellion
I doubt it since last month one of the Devs said that more information was coming out next month wich is this month. So from that I'm guessing there not planning it's going to be a long time before the beta
I am wondering if after the release of the Rebellion will the Sins of a Solar Empire Galaxy Forge be up-dated to add the ability to edit maps with those thing's that will be added? Because I have a massive map that I want to adapt to what has been described about the game. A massive map that me and a group of guys who like the game have made I want to adapt it to add Loyalist Rebel related changes.
They might have a massive amount of up-grade a ship that is suppose to be able to take out entire fleets may have the same amount of up-grade as a starbase. I wonder if starbases will be up-graded to handle deffending against a Titan?
Well, I hope that in rebellion that they pirates inter-solar drives. I wouldn't want to play them but that my feeling about it.
Well, I know that the pirates have been tweaked quite a bit lately. But there is one that seems to have been missed. I mostly play multi-solar system. I would like to have at some point the pirates to have the drive that allows them to go between stars. Since at some point in any given battle with multi-star system the pirate almost aways become use able against a single star system. Since that isn't what there desinged to be I would like to request this. Thank you for your time and if im
No one of the up-grades to the Advent starbase telepathically force higher loyalty. I can't remember what it's called. But the radio towar up-grade is entirely diffrent from the loyalty up-grade. But even there the game describes the radio towar up-grade as using PSI equipment. Now about the forbidden equipment I believe the genetic Engineering and psi related equipment and ability probably have some thing to do with Pre-game history war. I assume that since it's almost Univ
Did you read any of the more advance up-grade. Or most of the starbase up-grades. What do you think the starbase up-grade that increase a planets loyalty do. Or enduring faith what do you think that is. Heavens why do you think what they did was forbidden. And yes in the lore it talks about how the stronger minds give you the higher rank in the advent. I disagree with what you have said about that.
Yes, go into the game in the harmony section. In the final part of temple of Communion up-grades. Yes it tell's you that it mind control unless you have read about the up-grades.
First of all the game manuel says that the untelepathic were rare. Secondly a collective conciesness is a hive mind. Even in the game there is an ability that ends free fill and that includes those outside of the Unity. With the Borg that rebellion happened by disconnecting them from the collective. I would love to see what those who are making the game say about this to it would shed a lot of light on this subject.