[quote]I think that instead of so many armor upgrades for the rebels (i mean come on, they were like patheticly poor and under equiped) they should get more for shield mitigation max...[/quote] I don't have anything against giving the rebels the best shields in the game (though with EvilJedi's "Max Shields" ability for Alliance Cap Ships, you have to make sure they can't regenerate faster than, say, a single Star Destroyer can shoot them down). Note that if we make the research
G-ADM_Prawn
PS - I'm an avid RTS gamer, so don't think I'm hatin' on RTS here - but RTS and 4X are different game genres, and SINS borrowed from both.
[quote]I think that the reason SINS currently doesnt involve much research is that it takes way too many resources to get any real return on your ships.[/quote] I'm going to go ahead and disagree with that one. For a couple thousand bucks and a thousand crystal/metal, you can max out most ship techs, for a meager 20-30% gain. That's not a lot of money, especially in a big game. Over the course of one hour, 1000 crystal or metal is 0.28 per second, whic
I've posted some updates on the proposed research thread, including a few sketches of what the Alliance and Empire's military trees could look like. https://forums.sinsofasolarempire.com/332559 Feel free to offer suggestions - most of it is based on user feedback. The sketches don't yet include a prototype section - it may be kind of pointless if there aren't any icons, since it would be hard to tell what's being researched without a photo (HINT,
Attention Fans: EvilJedi has asked me to start a thread regarding research for this mod. I've created a new thread at the following: https://forums.sinsofasolarempire.com/332559 If you have any ideas for how you think the research trees should work, please take a few minutes to post them over there. Thanks, ~Grand Admiral Prawn <img src="http://dcmaedel.smugmug.com/photos/434
EvilJedi has asked me to get some ideas together as to what the tech-trees should look like for the different races in his Sins of a Galactic Empire mod, which is discussed here: https://forums.sinsofasolarempire.com/331584 So let's start to have the discussion people: What do YOU think needs to show up in the tech tree? Examples include: The empire should have more shield upgrades,
[quote]I just posted this in the "cloaking possible?" thread, thought you guys may be able to come up any ideas based off it... SUBJECT THREAD: https://forums.sinsofasolarempire.com/330733 EDIT: mine was reply # 26 if anyone cares to look I'm an avid novel reader, only a few star wars novels i haven't read... and they're new "prequels"... An Imperial III star destroyer (for example the "Anakin Solo") can remain cloaked indefinately. My assumption is that cloaking wo
So I figured some fun shots are in order. How do you know you're having a bad day? Maybe when this happens... Seriously, though, after that happened, the AI decided to do something smart: Get the #$*& out. But it still tried to get tricky and sneak it's ships through the Executor class blockade (okay, I'll admit, I had to turn off auto-fire to get this
Impulse blows. It would be terrible, just terrible, if they would return to posting them as files on the website. Heaven forbid that Stardock be unable to inundulate you with plugs for other products while you download. I suceeded after about 3X quitting and restarting. When Impulse is actually working, it shouldn't take more than about 10 seconds max to go from verifying to downloading.
Merging isn't as bad as you think. What you'll want to do is create a new mod folder in your mods directory (C:\Documents and Settings\[your login]\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods). Take the contents of the smaller of the two mods, copy it, and put it into the new folder. There's a reason to start out with the smaller one that I'll get to later. The most important file, as Uzii said, is the english.str file in the st