Really, bug fixes in patches and anything expansion-wise are completely moot at this point since we haven't even played the beta yet. And there isn't a whole lot known about the single player either. People need to chill. [e digicons]:fox:[/e]
Kitkun
Any more specs? Does it say anything specific about why it won't let you? [e digicons]:fox:[/e]
Sins forums. [e digicons]:fox:[/e]
[quote]A real scientist would know, do not depend on math, use your imagination, imagination is better than math.[/quote]Really? I imagine that that nitroglycerine is really quite harmless. Care to test that out? [e digicons]:fox:[/e]
[quote]Makes me laugh everytime.[/quote]That's a little disturbing. Anyways, I think this happens with the similar abilities for the other sides as well. [e digicons]:fox:[/e]
Edit: Nevermind now. [e digicons]:fox:[/e]
Super-sized Rook. *strains neck looking up* Sounds like a great idea to me. [e digicons]:fox:[/e]
[quote]1: move the retreat button to the 1st screen [not a submenu item] - in the heat of battle, do you really want to have to dig it out of a submenu?[/quote]Would be nice, but some ships (Capitals) have the little menu filled already.[quote]6: If I recall fighters so that I can jump quicker to the next sector, have them auto-launch again if there is a threat[/quote]Does it actually shorten the time needed to jump by recalling them ahead of time?[quote] Ship movements: [/quote]I think
Better than mere soda? Maybe. Not better than good soda. Bring on the Pepsi! [e digicons]:fox:[/e]
If you have nothing else to spend your money on or you've done the other research, it's probably not a bad idea to get it. But I certainly go for the phase missile techs first. [e digicons]:fox:[/e]
[quote]I don't really get a warning and it crashes even if I am not doing anything in the game.[/quote]Perhaps the AI is doing something? [e digicons]:fox:[/e]
[quote]when, pls tell me when[/quote]The beta? I've heard September 5th. Retail, Feb '09. [e digicons]:fox:[/e]
[quote]But, really, I'm still hoping to hear whether anyone thinks that the Times story I linked might indicate a real market shift in the bloatware problem or if it is just a momentary thing.[/quote]At the moment, I'm thinking it's a momentary thing, but that may (hopefully) change. [e digicons]:fox:[/e]
[quote]Oh, and coffee has always smelled like skunk to me. Plus, strong tea has way more taste than mere soda.[/quote]I'll agree with those, but I'll say nothing as to whether the taste of the tea is good like soda. What was the topic about again? [e digicons]:fox:[/e]
So the main menu and the actual game worked, but the other menus didn't? I tried on my systam and everything seemed to be working fine. Don't know what to say... [e digicons]:fox:[/e]
[quote]Click to control is not a "RTS only feature", camera either, mechanics? Tell me more about these "mechanics", I don't see what mechanics can be similar to RTS more than hack&slash games in Demigod, game engine has nothing to do here and is not "RTS only feature" either.[/quote]Nobody said they were RTS only, and that's not the point in any case. Those mechanics of an RTS are more similar to how it appears to be in Demigod then those same mechanics in an FPS. I honestly don'
What's life without a bit of taste? Go for soda! [e digicons]:fox:[/e]
CannonShellTech.entity. [e digicons]:fox:[/e]
Generally I just pop over to GalCiv2. (By replacing whatever is in forums.~~~.com) That brings me directly to where I need to be, and switching to the GalCiv2 site has worked every time for me. As for how long it takes, I suppose that depends on your computer and connection. Generally only a few seconds for me. But yes, I'd prefer it working properly as well. [e digicons]:fox:[/e]
[quote](WHat is up the link feature being disabled?)[/quote]Highlight the text after you've typed it, then you can add a link. Quote Kryo:[quote]For those who want a "normal" expansion pack, there will be one that combines all of the micros into one box. Obviously though it won't be until after they're all done.[/quote]Thank you time bending. [e digicons]:fox:[/e]
It seems to be working fine for me now. [e digicons]:fox:[/e]
[quote]I am so exhausted from the the last 3 days I actually forgot how to post.[/quote]Exhaustion? That's what they all say. [e digicons]:beer:[/e] Can't wait for the highlights. [e digicons]:fox:[/e]
Gameplay.constants. Look for CapitalShipData fairly near the top. [e digicons]:fox:[/e]
[quote]So your scouts can now win a battle by themselves with a cap???[/quote]How did you get that, [quote]Scouts should actually be capable of scouting more than 3 pirate infested planets without running out of shields and hull.[/quote]from that? Maybe they're a bit faster and take a bit longer to destroy, but I suspect they still do almost no damage in his mod. [e digicons]:fox:[/e]
Well I've never played either of them, but that doesn't sound like a clone to me. Just similar. [e digicons]:fox:[/e]