[quote]What about a plane (or ship) that's equiped with rotors (and able to withstand water pressure) that can take the same place these subs already in the water? That way a fighter can be stationed on an underwater carrier or facility(this might be useful to protect itself) and move to any front it's needed. We're probably going to need to be selling any unused parts to get out of dept that would come out of building this dream-ship, I might add. =/[/quote] <a href="http://www.techn
JuleTron
[quote]I have played it (and finished it once with christian-good) and I agree it doesn't pull it off, the devs tried doing too many things and the game ended as a half-backed TW clone that has nice ideas here and there, but doesn't work well overall.[/quote] No, I was saying that it does pull it off, so you disagree with me. Whatever floats your boat. I find it very odd that you claim that it is a TW clone when it has text-based quests, morality and RPG elements that are noth
I ignore reviews mostly. I just visit forums and read comments by customers who have played the game far more then the reviewers. A much more accurate picture of the game's quality appears this way.
Apparently, King Arthur was patched not long after release and this fixed every issue except for over-powered archers and an excessively difficult campaign even on easy. A small number of people still experience crashes but this is rare. [quote]Although I haven't played it, its dev team does not have the resources to pull such an ambitious game off. They're trying to do the same thing as creative assembly: have enormous, graphically stunning battles with top-notch gameplay and AI. It'
My idea is to buff subversion to slow down SC rebuild rates as has been already mentioned by volt. Buff support caps yay to all. However, an alternate buff is to make subversion slow down or prevent trade ships being rebuilt which will hurt the enemies' eco.
[quote]hings need to be balanced taking everything into account, fleet points, levels of research, which weapons are used, their particular properties, how abilities affect them, base levels, the list goes on.[/quote] Yes, of course, I was just simplifying everything, not going into any details. [quote]i think the illum should cost more than the other two LRF, (not sure if it does or not)[/quote] I think that illums costs almost the same as the assailant.
[quote]POH a marza using its missle barrage or a radiance using its cleansing briliance is VERY DAMN USEFUL.[/quote] Why bother when you can use a Kortul with DS to interrupt abilities and still be able to damage the enemy ship? [quote]Phase out Hull: Increase damagehealing to 200/400/600 and reduce AM usage to 50/45/40. That would make it extremely efficient and with its rapid cooldown would make the Antorak very valuable.[/quote] Sounds good to me. This may make it
[quote]let me start by saying i totally think the vasari is underpowered or heavily biased against in the many respects. its mainly why i dont play them despite the cool toys i mentioned. but! everyone paying the same is boring. then its even more like whoever starts spending on the most powerful unit first and can bring more units into the fight first, wins. like i said a few pages back, im fine with the vasari costing more or having needing more fleet points, but they
[quote]Phase Out Hull restores 200 shield points to friendly targets and depletes 200 shield points from hostile targets in Entrenchment 1.04.[/quote] imo, this doesn't make it any better. There is no reason to use POH to restore shields of a friendly target when you can restore health with overseers and buff its armor without disabling it. The Antorak sounds useful on paper but it completely lacks practical use. The Kortul has a vastly superior interrupt to POH. If Subversion
I don't know about the Revelation, but the Antorak needs to be reworked from scratch. Phase Out Hull is totally useless. There is no reason to disable your cap ship to save it when you can just use overseers. POH should become an ordinary disabling ability like Ion Bolt but should deal shield damage as well. Distort Gravity should last longer and have a lower AM cost. [quote]Its completely dependant on your enemy having all his worlds completely leveled in hp otherwise it sucks.It sho
[quote]how would you have it? that everyone pays the same?[/quote] That would be perfect. [quote]the vasari need to put more resources to be effective until later game when they have all their extra toys.[/quote] Has it ever occured to you that the Vasari have a weaker eco then the TEC? [quote]if you want to win, you spend more, simple as that.[/quote] lol That is an incredibly brainless way of playing a game. If what you said is true, I can't i
[quote]I was simply annoyed that they called it sci-fi and there were no: a)Lasers, laserbeams, or any bright and flashy weapons[/quote] Aliens had no lasers. Frankenstein had no lasers. The Time Machine had no lasers. The Island of Doctor Mareau had no lasers. These are all sci-fi. I felt that the creatures in Avatar looked extremely fake and unconvincing. They were too smooth and shiny and textureless. The creatures from Aliens looked far more realistic and that f
[quote]I don't even think the original poster is suggesting a single Skirantra is equal to a Sova. This is silly. There is a clear winner in all of the Capital class ships. It's not like tossing a coin to see who will win. It TAKES player skill to determine how to affectively use your fleet and take advantage of mistakes made by the other player.[/quote] I didnt suggest that at all. I meant that there should not be a very significant difference in strength between cap ships of the sam
[quote]the skirantra is not built for attacking other capital ships directly[/quote] Neither is the Sova which is why its a carrier cap. [quote]In my opinion only one skirantra would be needed to counter a early sova rush. If he only brings one Sova, a Skirantra plus a kortul, plus a couple of support to deal with his disciples would easily bring down a single sova. [/quote] Spending more then twice as much money as the enemy is NOT a viable counter. A single S
[quote]he asked how you would counter it and I responded. However, I was also assuming in that response that the Sovas would come with a few LRM's/Cobalts. All the same though, I do think the Vasari do need something early game.. Perhaps increase the strength of Scramble bombers a bit.. Not a ton, but increase the duration so that those bombers can get a little more damage in before self-destructing. This way, one Skirantra gets RC and the other gets SB. I think that doing so ought to w
[quote]you get dual Sova rushed, get sentinels.. About 15 should suffice. Next, you'll need damage to be dealt, so get some Assailants. Then get a Skirantra and an Egg. The Skirantra keeps everything alive while the Egg chips away at health.[/quote] I hate it when people try to justify BS with lame excuses. One Sova needs to be countered by two cap ships? Two Sovas need to be countered by two Vasari cap ships AND a small fleet? Are you people for real? This is completely u
[quote]To a degree tec needs mb to compete sometimes[/quote] I disagree with this and even if it is true, then it indicates a serious balance flaw. If a faction needs a rediculously powerful ability that is far outside the scope of anything else in the game just to remain competitive, then something is seriously wrong. [quote]What I propose is that it will create 42 (rounded down in the case of heavies) command worth of units,[/quote] This sounds very powerful an
According to the game manual, the Antorak is supposed to be a raidier. I propose replacing one of its abilities with a passive ability that reduces enemy trade (maybe even stops trade) in the same grav-well that the antorak is in. Also, this ability should greatly increase the time it takes for destroyed enemy trade ships to be replaced. This will mean that using the Antorak as a raider behind enemy lines will cause significant economic damage to the enemy which is the whole point of
The film was very enjoyable, but I don't think that it will age well. Technology is always getting better and in a few years, Avatar will visually be nothing special. Also, there was almost no explanation as to whythat rock was so precious. Something to do with the energy crisis on Earth, but that was it. My other criticism of the film is that the energy diety that the aliens worshipped was a rip-off from Starwars. It was a mystical energy field created by all living things. Sounds extremely
[quote]Your description is exactly what I was expecting from Avatar: all FX and a story that even you call "its weakest link". [/quote] [quote]The story still works, and it's by no means dull and boring, but it isn't original, it's just told in an original way in a completely original setting.[/quote] That is the most any of us can hope for imo. EVERYTHING has been done already, so there can't be a film that is completely original. Expecting a film with a storyline that has n
From what I have seen and heard, all of those above four points will be achieved. I'm slightly worried about CybranZilla. the concept is fine, but the name is laughably bad. It should called "Draconis Heavy Assualt Bot" or something.
I disagree with his conclusion, but it quite interesting and perplexing.
[quote]And not all wars require you to occupy something.[/quote] If you don't want the country to become a threat again in a few years, occupation is a necessaty. Thats why Germany was occupied and Japan still is. [quote]Your assuming occupation is out of the question because of its sheer size. And your wrong.[/quote] If the Chinese feel "we were beaten, its over and we have had enough" then the US can occupy the country without any hassles. If the Chinese peasants are
[quote]Using ten Ravastra Skirmishers, it took me like ten minutes just to destroy three pirate ships, and that was I all I could destroy before I lost all of my ships.[/quote] Skirms are extremely underpowered so never ever build them under any circumstances. Assailants are much better.
[quote]The corporations of the world are the real future of our democracy (oligarchy):[/quote] If this is true, that means Fascism partially wins because Fascism is by definition corporatist. Not that that is bad thing. It may be though. The Brazilian Integralists were anti-racist fascists. As for China, they are reasonably advanced, but it is likely that the U.S leaves them for dead in the technology department. However, better technology doesn't always equal win and the fact