We're still recruiting if anyone wants in.
Procumbo
Fair enough. Once you get yours going let's have a clan match.
Sorainglion- Glad to hear you're interested. I'd recommend getting your feet wet with some multiplayer games asap. Beating 2 or 3 cpu opponents by yourself isn't easy, but good human opponents present different and tougher challenges than the computer can. HaX
I didn't realize the shield mitigation is variable. I pretty much always target-fire a single ship with my whole fleet, but maybe that's actually wrong. Kitkun- "Shield mitigation takes a shot that hits while shields are up and then removes that percentage of the damage." The "Training Manual" that comes with the game seems to say that mitigation works even when shields are down: "Once the primary shield has failed, emergency generators are brought online to maintain this last line of d
Let me see if I'm hearing you guys: there is something called shield mitigation, which is different from shields, and the Assailant's ability to sometimes bypass shield mitigation makes it a more efficient damage-dealer? I know the upgrade probably does something (otherwise it would be incredibly dumb), I just want to understand how the game mechanics work. It seems weird to have so many "health" concepts (shields, shield mitigation, hull, armor...) in one game. Amish- "I'd say
What's the best way to control Subverters for maximum effect? Also, if the upgraded ability is area of effect, why does it have to target something? To be honest I'm not 100% clear exactly how this ship's abilities work.
"So moral of the story, only get this upgrade [homeworld] when you know you won't be seeing an opponent for 26.1 minutes." That's not exactly true. The upgrade could still pay off, even with an early confrontation. The real question is, can the opponent do enough damage to you, based on the boost from not upgrading, to offset the longterm benefit you got by upgrading? This depends completely on the specific situation of course. It's easy to imagine a scenario where you upgrade, but
The first missile upgrade says it gives you a 5% chance of bypassing shields. Most ships have close to equal shields and hull. So even if you're occasionally bypassing the shields, you'll still decimate the shields long before you kill the ship. In other words, the 5% of shots that got through would have gotten through anyway, because you still had to fight through the shields. So you wouldn't kill the ship faster at all. Am I missing something?
I'm mostly a Vasari player myself. As I see it, there are two main reasons to play Vasari: 1. The Navigator's ability to take neutral extractors. When you consider that the main benefit of colonizing asteroids is that it allows you to build on extractors, and everyone always takes their asteroids, you see what an insane advantage this is. If you build enough Navigators (usually at least 3) and scout aggressively, you can gain the metal/crystal equivalent of 2 asteroids very quickly for
1. Yes 2. I don't care about pirates, I care about me :P I just wanna try 1.1 honestly, and I'm frustrated that it doesn't work, and I'm pretty sure it's because of impulse (seeing as all the other patches have worked for me.)
I tried to download it on multiple computers and it didn't work. It just says download is starting or something. I'd love to help beta test, but it's hard if I can't update through impulse and for some reason stardock won't let people download a regular client like any other company.
When I try to get the download on Impulse it says "download starting" and never does anything. Anyone else have this?