Sanic_

Sanic_

Joined Member # 3245176
1 Posts 34 Replies 175 Reputation

Being a newer player but not a newbie I would have to agree, gaining the option of NR would make alot of sense and really allow Sins to evolve the limitations of most multiplayer RTS games. being limited in game modes and type really do put a damper on the

64 Replies 130,740 Views

[quote who="EviliroN" reply="7" id="2164992"] As for the "judgement call" aspect, I agree it raises some decision making, but again, it doesn't make sense to pay for ships that simply aren't there. jeesh, guys. think of it this way. you aren't just payign for the "ships" you are paying for the infrastructure, the ability to have more ships when you need them. yes, even though you have to pay for those ships, think about it. do you need to have trained pe

28 Replies 62,824 Views

[quote who="VarekRaith" reply="1" id="2163485"]This has been discussed before. The reason is simple. The devs wanted it to be a judgement call on your part. Do you really need the extra supply, or could you live without it. It's like this on purpose. You shouldn't upgrade unless you intend to fill those slots.[/quote] dumb. That is asking for turtling and movable SB spam.

28 Replies 62,824 Views

[quote who="Hack78" reply="2" id="2170812"]You pay the money (and take the assocaited tax penalty) for the ability to aquire more fleet points. It is that simple. If you don't want the econ hit, don't build such big fleets. It is one of the things you need to measure off against the other!!![/quote] You poor poor simple minded fool.

13 Replies 4,740 Views

[quote who="Darvin3" reply="5" id="2165939"]Early game, Vasari are kings. Late game, Advent are kings. TEC comes in somewhere in the middle with its cheap spammable hordes of units, and the mighty Marza. Allure of the Unity is an awesome late game tech for a big empire, but the problem is that Advent has very little reason to build more than 3 civic labs, so usually it comes out very late in the game. I personally don't think resource focus is wo

304 Replies 778,389 Views
Reply to Fleet upkeep in Strategy

[quote who="VarekRaith" reply="2" id="2099689"]Your missing the fact that ships need more than just crew to operate. You need supply and refueling stations. Increased infrastructure to keep ships battle ready and properly maintained. Stuff that wouldn't go away because you lost your ships. It was implemented this way so that you would have to make the difficult desicion whether or not to increase your capabilites.[/quote] Incorrect, to keep

27 Replies 45,438 Views

Genius post. I do think vasari starbases should need an upgrade+research to begin moving. Or the move speed should be extremely sluggish and allow it a large increase in speed via upgrades.

39 Replies 127,847 Views

Persionally I hate carriers and strike craft, to hard to mirco manage and the carriers themself everyone just runs them away from your static defences and repair facilitys and while you chase them doing less dps their strike craft are super fast moving and have no problems pummeling your running shooting forces to a carrier that running away and has alot of life and shields. Honeslty I hate stike craft and carriers their way to overpowered expecailly in mass not to mention most static defence

70 Replies 223,988 Views