DMG buf is irrelevent. Range is important Rb is so cheap especialy for tec loyalist on eco spot, he can spamm the whole map, and still feed his team. He can block every chock in game so his team can put attaks around. Possibilities are infinite and game is over
Qu4r
[quote who="Valkyness" reply="1" id="3145018"]I just trickle my fleet past any systems that have that kind of defence, so there is no real best time to use the red button, and if they do I get minimal casualties. And so is the life of someone trying to get past TEC loyalist defences.[/quote] If u try to do it in skilled game your fleet will get anihilated. Also time needed to "tickle large fleet to 1 system away where enymy fleet is waiting to kill your pooring in ships
[quote who="SithLordAJ" reply="79" id="3144677"]Regarding the TEC Starbase buff: My theory is that for some things, the Devs decide to over-buff so that they can sort out what's needed and what is not better. This is one of those things. Now the loyalists can play alot more defensively than they could before, which helps the Devs balance the game along those lines and see how such actions affect the Rebels, for instance. Remember, a lot can be done to change this so that it pla
[quote who="Greg30007" reply="42" id="3144338"] Quoting Qu4r, reply 37Tested. 1 tec starbase with RB on lv2 can sucesfully completly block 1 phase lane. This is nuts!!!! GL trying to dig out tec now. What an retarded idea I guess fleet will have to be trickled pass red button so its not worth using now. I am thinking if they had to do that because of what vasari can do? Phase jumping star bases..... 
Tested. 1 tec starbase with RB on lv2 can sucesfully completly block 1 phase lane. This is nuts!!!! GL trying to dig out tec now. What an retarded idea
yes, 1. If u put sb on the center of jump line of roid or moon u block whole graw. That way u can block you whole empire with almost no effort. And other player has no counter.
some dev must have beed wailed recently :( WTF is this? if u increase rane, give us counter, make it antimatter ability so we can suck sb ffs.
U all miss the point of using wail. Its not to kill enymy fleet. Its to kill it spectaculary so his morale sufers and he gives up. We could go in and kill them by force, but it takes time and they would pull back and slow us down while the other side was lost. Its the same way Kostura canons worked. Its a morale kiling weepon. Also Devs, since u gave advent such a ql toy we want Kosturas back. As they were before the nerf. And no limit of
[quote who="DirtySanchezz" reply="11" id="3141259"] Quoting Qu4r, reply 3Poor Whip. If i didnt know u i would think u feel abused after u lost your fleet in a winf of farts It's not poor Whip. I'm just interested in learning how to do it so that I can smurf you back.[/quote] Thats the attitude i like +1
Ye like red button has a warning or something
Actualy, winning IS everything
BTW why didnt anyone ask: is red button op?
Poor Whip. If i didnt know u i would think u feel abused after u lost your fleet in a winf of farts :P Stop trying. Ressistance is futile. Ill always smurf U :)
Rember this: Im the ultimate smurfing mashine. Watch your back or u will be farted :D Lets amuse the audience: http://www.sendspace.com/file/75n8lw I hope u will have as much fun watching it as me and Mecha playing
[quote quoting="post"] My understanding of the Advent Rebel ability, Wail of the Sacrificed, is that it does 20 damage for every point of population to all adjacent gravity wells. So, if a planet with a population of 180 is sacrificed (like an ice) it would do 3600 points of damage to all ships and structures in adjacent wells. That's worse than a missile barrage that affects the entire gravity well. Is this ability overpowered? Should researching it be
[quote who="Seleuceia" reply="9" id="3137378"] Quoting Elrosh, reply 3Any reason why flak frigates were singled out for a nerf? Maybe to help out fighters? That change seemed a little strange to me as well.... I am assuming that the next update will buff the superweapons now that they have been limited...[/quote] That change was expected. Its a logical conse
update Advent rebels changes, cause they wer cun in 10%
[quote who="Fyrstar2002" reply="27" id="3137288"]Where's da patch?[/quote] Where are the patchnotes?
How about returning kosturas to its proper pre-nerf form? The effect wont be so deadly since titans are on the field. Its also generates most fun and happieness among users (at least those who can use them properly) Or remove superwepon , all of them. Kastrating kosturas was evil
Does Sins have a music!!!??? OMG i play it it for 3 years and never heard any. Its very ql u spend your time on something that most people that play more then 100 game turn off after 50 and leave useless things like UI Multiplayer and clan support , and proper ranking system for players and clans alone. Who would use them anywhay......... sarcasm off Rebellion MP support was only an advertisement......:(
Dear Devs , be resonable. Remeber the last time when blizzard released gaycraft2? It was a finishing blow for a sins multiplayer for 6 long months. 6 months whene max 30 people play this game. Diablo III is comming out on may. Do not repeat same mistakes and do what you promised us to do. Do not let greedy sideloks screw this over. Remake the multiplayer UI and chat system , fix the minidumps , balance properly for multiplayer.
BTW did anyone trye to join a friendpot? ITS BUGGED. whole steam friend system is an EPIC MISTAKE.
What mecha sad. That was shameless bump
[quote who="Tridus" reply="76" id="3128938"] Quoting Rovert10, reply 72 Quoting Mecha-Lenin, reply 71Quoting sareth01, reply 70What has happened to Ironclad/Stardock that changed it from being a company with a vision? They have different vision now, called Sins of a Dark Age. Ironclad does but Stardock doesn't... so wtf is SD doing? Multiplayer just isn't something that Stardock has ever regarded as a priority. They don't view it as impor
Yes cake