silencedhawk

silencedhawk

Joined Member # 3292476
2 Posts 118 Replies 177 Reputation

AbilityRepossession is crashing my game used on neutral worlds. think the only way round it is to make 3 buffs AbilityRepossession targets both > BuffReposessionOwnerOrEnemy(need to make) has 2x instant actions with 1= ApplyBuffToLocalOrbitBody targetFilter "NoOwner""IsColonizable" > BuffColonize(need to make) 2= ApplyBuffToLocalOrbitBody <span style="font-size: 120%; font-wei

137 Replies 129,006 Views

seems baseTradeIncomeRate 1.000000 is the only thing that effects income rate. the Cargo ships are just pretty Graphics maxCargoCapacity 50.000000 in FrigatePsiTradeShip FrigateTechTradeShip FrigatePhaseTradeShip is only there to give other players money when they kill your ships. Tec Cargo size research just increases baseTradeIncomeRate You need maxCargoShipCount at at least 1 to get any credits but you can set the respawn time to

6 Replies 5,795 Views

Are there any unused Abilitys or Buffs that I can use without adding to the Manifest? so far as I can tell entityName "AbilityTargetWeapons.entity" entityName "BuffTargetWeaponsSelf.entity" entityName "BuffTargetWeaponsTarget.entity" entityName "AbilityTargetHangarBays.entity" entityName "BuffTargetHangarBaysSelf.entity" entityName "BuffTargetHangarBaysTarget.entity" entityName "AbilityTargetBridge.entity" entityName "BuffTargetBridgeSelf.ent

2,761 Replies 7,627,663 Views

Found out Trade in this game sucks! BTW Trade ships are used to gain Allegiance with other players when they dock with there trade ports, you will need some way to make up for this loss if you like pacts!

6 Replies 5,795 Views

hmm 1 more strange thing. When the PSIREBEL titans ability Strength of the Fallen, StrenghtofthefallenRecourse adds DamageAsDamageDealer for 60 seconds it stacks, but buffOverTimeActionType "RestoreShields" doesn't overTimeAction buffOverTimeActionType "RestoreShields" shieldRestoreRate Level:0 8.000000 Eg Dmg K

2,761 Replies 7,627,663 Views

FacePlam... Bah.. that's what I get for copying files rather than typing them out. Thanks Goa, that Fixed it Really, Huge thanks next problem.. the Projectile Despawns when I try to shoot it outside of a well ParticleSimulation HasInfiniteLifeTime FALSE TotalLifeTime 10.000000 hmmmmm Flair_TechCannonShellTravel.particle is a perfect Usable Cannon travel with unlimited life, but f

2,761 Replies 7,627,663 Views

grrr Ok trying to get the Novalith Cannon to shoot ships like snipe but Keep its charge up Muzzle animations. instantAction buffInstantActionType "PlayAttachedEffect" instantActionTriggerType "OnDelay" delayTime 0.000000 effectInfo effectAttachInfo attachType "Ability" &nbsp

2,761 Replies 7,627,663 Views

Suns are Bigger, and ships can mess about outside the Actual well radius. Why not just make your weapons shoot 60000 You can't shoot into other wells so there is no harm in extending ranges way beyond the well.

2,761 Replies 7,627,663 Views

PSIREBEL.mesh http://codeviewer.org/view/code:2763 PSIREBEL.entity http://codeviewer.org/view/code:2764 yup... 5 weapons

33 Replies 30,528 Views

Still getting Dev.exe errors on 5th weapons on stock 4 weapon titans :( Starting to annoy me Mashing SKIP ALL! Do weapons need to be in order in the mesh file? or above or below "Aura" "Center" "Above" ?

33 Replies 30,528 Views

[quote who="ZombiesRus5" reply="1093" id="3182103"] Plus I'll need to design all new abilities[/quote] Want some... RANDOM ABILITY'S!!

1,320 Replies 4,039,157 Views

All point defense weapons Shoot at larger ships (all the titans point defense does) they just deal ANTILIGHT damage so they don't OP that much. We had rear firing weapons in Trinity? otherwise starbases wouldn't work? [quote who="AceXMachine" reply="3" id="3182564"]For reference sake, which are the six side firing points? Thanks for your reply![/quote] I am really bored waiting for some work to arrive so :) <span style="color: #9933

9 Replies 50,745 Views

Stupid Question whats AbilityMissilePhaseBoost and BuffMissilePhaseBoost used by? 8000 range, intrinsic, 4 level, aura that increases Phase missile bypass by 10-20-30-30% ID "IDS_ABILITY_MISSILEPHASEBOOST_NAME" Value "Amplify Missile Phasing" ID "IDS_ABILITY_MISSILEPHASEBOOST_DESCRIPTION" Value "Increases the likelihood of the phase missiles being able to phase throug

2,761 Replies 7,627,663 Views

I have been using a resizing tool that works on 64 windows 7 not sure who made it Mesh 'Resize' (c)Newboerg Version 0.85 think lavo_2 had it linked here http://forums.guichamps.com/414049/page/1/#3035385 NOM NOM TITAN sized Fighter!

21 Replies 72,713 Views

Personally Maelstrom R7 has the best ship models IMO, Mainly because they are in keeping with the games Aesthetic. Also since alot of them use stock Textures they also carry over to rebellion looking good. ZombiesRus5 Sins of the Fallen has 1 or 2 nice looking models but quite a few don't stand up as well to rebellion graphics also really looking forward to <a id="ctl00__Content__RepeaterReplies_ctl08__LinkUser" class="hand" title="Click user name t

4 Replies 26,530 Views

the 4x side facing weapons [ 0.866025 0.000000 -0.500000 ] [ 0.000000 1.000000 0.000000 ] [ 0.500000 0.000000 0.866025 ] shoot left and right 2x diagonal front weapons are shared [ -0.246832 0.000000 0.969058 ] [ 0.000000 1.000000 0.000000 ] [ -0.969058 0.000000 -0.246832 ] they shoot forward AND left and right (the

9 Replies 50,745 Views

I just stuck 24 beams on the front of a ship.. no issues so far but doing 5x 24x missiles all burstCount 10.... muchahaha MISSILES ROAAAR tho missiles just start Despawning, even without Impact FX :( wtb 64 bit sins! PSIREBEL.mesh http://codeviewer.org/view/code:2763 PSIREBEL.entity http://c

33 Replies 30,528 Views

thanks 1 more :) Are we still limited to 20 Points per bank in rebellion? enum {MaxWeaponPointCount = 20}; 20x "weapon-0" facing one direction?

33 Replies 30,528 Views

Still no luck :( btw does anyone know if Mesh Size effect weapon range at all? Eg. the ship mesh is 6000 long with 6x front facing weapon-0's every 1000 with 10000 range does this mean the ship will always close to 4000 so the rearmost weapon can fire?

33 Replies 30,528 Views

I tried enabling mods like the screenshots linked in the guide. I murdered Brushes.Manifest and Entity.Manifest and got it working :) this game really needs to be able to Shadow files or Update .Manifest files with multiple mods

1,320 Replies 4,039,157 Views