WJC3688

WJC3688

Joined Member # 3315559
8 Posts 78 Replies 647 Reputation

Definitely an interesting feature that I may toy around with some day. As for social spec on roids, I don't believe it is worth it personally. The credit investment is 1000 plus metals and crystals for those 2 ranks and you only get 20 extra population. The extra 0.5 credits per sec takes over 30 minutes just to pay back that initial 1000 investment, without even factoring in the metal and crystal cost, and the fact that it takes a long time to reach that 20 extra population as we

4 Replies 20,447 Views

"OK I know you wrote an explanation but prove it." That's........ not much of a counter-point.

80 Replies 458,467 Views

I agree that repair platforms should autocast on constructors, it's very annoying to have to check my planet that's under attack literally every few seconds to keep the constructors alive. As to corvettes blowing up constructors and scouts then running around the gravity well, first of all that sounds very micro intensive, have you seen this done in any actual PvP matches? Second of all, is there a reason that this works only against Vasari and not the other races? IIRC they h

80 Replies 458,467 Views

A world without any culture will just sit at its default allegiance, which is determined by its distance from your homeworld. Culture can raise this value, but a lack of culture will not cause it to lower over time. Only the presence of enemy culture will do that.

5 Replies 13,734 Views

I played another match against the AI today. I played the map Triumvirate which has a few star systems, with 2 players each in 3 systems. So I was up against another AI in my very small system who I wanted to conquer before expanding into the stars. It ended up being Vasari vs Vasari. This AI attacked me with Kanraks, Carriers, and multiple high level capital ships (Unfair difficulty). I tried to build relatively equal amounts of Corvette and Flak to launch my counter-attack. However,

48 Replies 241,854 Views

Sure you can beat the AI however you want but there are more efficient and less efficient ways to do it. The power of Flak frigates allowed me to beat an AI much faster than when I tried to keep building only light frigates which die much too fast.

48 Replies 241,854 Views

My experience is that the Flak frigates do not work very well at the start of the game because the AI only builds light frigates. At the beginning you make light frigates too. But when I see corvettes, missile frigates, and other ships being built I switched into mass Flak production and easily killed the enemy fleet. I had to put the Flak frigates on hold position and move them manually however, if they can move on their own they will just chase fighters which is useless.

48 Replies 241,854 Views

Recent developments have brought it to my attention that Flak frigates may be the most powerful in this game. They have a lot of hp and guns, actually 4 guns I noticed even though regular frigates only get one gun. The idea I have heard is that a blob of Flak frigates moving into the middle of the enemy long range frigates will fire all 4 guns and kill them. Another idea I have heard is that the Flak frigates can be queued to run circles forever, preventing enemy ships from shooting at them.

48 Replies 241,854 Views

Played some games with this mod and I have to say it does seem like an improvement. The mass carriers built by the AI now makes singleplayer substantially more challenging. My only issue was that in one game I had an AI fall into the jump-in-jump-out loop you described above, causing its entire fleet to be decimated with ease even though it probably could have put up a decent fight if it had tried to do so. I am not sure if this behavior is a result of the mod, however, or if it was already p

113 Replies 410,819 Views

Interesting, I've never actually used the Kostura myself so I didn't know that. I should note that everything I said is in regards to single-player, which IMO is far more accessible as the game's MP community is tiny and the MP service will randomly crash your game alot. In multi-player, some of it may still apply, but in general that's a wholly separate game. As a result I should note that I am pretty sure the AI will never use th

34 Replies 128,547 Views

Management gets significantly more complex on large maps due to how many expansion routes there are, and how big your territory can get after a while. A large territory will also mean a very large income, which you may not know what to spend it all on, as opposed to a smaller economy where you only have the money to pursue one thing (usually, building frigates). Maps with 4 or more players may find you being attacked by two different players on two different fronts, requiring you to split you

34 Replies 128,547 Views

Yea these were interesting to watch even though I have no interest in Sins multiplayer (the "community" is far too small), I enjoy the single player and it's fun to see how competitive matches are played. It seems like a lot of sloppy decisions were made in some areas but I won't pretend that I could have played any better. HuyMac's commentary spiced up that second match a bit lol. I will note that yes, the playback feature seems buggy, as I got a minidump around 30 minutes into t

15 Replies 84,253 Views

The "82.5 minutes to pay off" figure assumes that you build the starbase solely for trade port upgrades, i.e. it factors in the cost of the base itself as a cost that needs to be recouped by the trade ports. If you were going to build that base anyways for defense purposes then the ROI is far higher as the cost of the upgrade (with the cost of the base itself excluded) does not cost that much more than a normal trade port and also produces more once built. I agree that building starbases for

15 Replies 23,925 Views

I just shift-click my Kortul to run through all of them with power surge set to autocast.

4 Replies 11,601 Views

The AI attacks my constructor frigates pretty consistently. Pirate raids in particular pretty much always kill off any constructors at the planet before they can erect a meaningful defense. They might get 1 or 2 turrets up before they're gone. This might just be the pirate flak passively targeting them with weapon banks that aren't aimed at its primary target, though. I haven't tried ordering the construction of structures far away from the pirates and the other structures in the

10 Replies 13,106 Views

I too am interested in AI changes since I do not use multiplayer, but this... does not mean anything to me. Unfair is the same as 1.82 levels? I thought this was the 1.82 changelog... so why is language used suggesting that 1.82 was a previous version? Help a noob out here.

48 Replies 110,679 Views

Without any applications running my task manager shows 1.2 something gigs in use. I should probably clean up these background processes.... however when running vanilla sins that goes up to almost exactly 2.0 gigs and the vanilla game has not crashed once on me. When I start a match in E4X (the small fiefdoms map) it goes up by only 0.1, to about 2.1, but I got a minidump again less than 5 minutes in. I don't know if it's 2 gigs overall that crashes you or 2 in use by Sins exclusively

1,119 Replies 3,145,779 Views

Yea I wanted to try this mod but I got hit with a minidump barely 2 minutes into a match. I have all my ship, building and planet details set to either low or medium, though other graphic settings are mostly untouched. No idea how much difference that makes. No other mods used of course, I'm a very new player (bought the game years ago, just now playing it). I suppose I'll just go back to vanilla and see if I can take on the Unfair AI now that they have allegedly changed the resource

1,119 Replies 3,145,779 Views

[quote]UJC, you forgot to include the +25% rate of fire increase and bomber damage in your calculations to the Kortul's DPS.[/quote] A level 1 Kortul cannot field strikecraft. I did not forget to include Power Surge; the DPS was adjusted accordingly. [quote]Note that +25% attack speed increase does NOT equal 25% more damage, its actually slightly more.[/quote] Exactly how is it "slightly more?" [quote]At low levels a Space Egg will win, of course.[/quote]

15 Replies 17,523 Views

It says Damage Per Second, not Damage Per Shot, so I would assume that rate of fire is taken into account. No, the Kortul is not better at killing enemy capships. The Space Egg wins at that due to Nano-Disassembler. The fact that the Space Egg kills the Kortul in a one-on-one duel demonstrates this. The Kortul might surpass it once it gets Power Surge to level 3 or something (even then I doubt it since Nano-Disassembler bypasses shields), but on a small map

15 Replies 17,523 Views

Space Egg: 2800 Hull (1.5 repair rate), 1150 shields (3 regen rate), 3.5 armor; 13 wave damage, 18.7 phase missile damage, 5 wave damage Kortul: 2650 Hull (1.5 repair rate), 1425 shields (3 regen rate), 5 armor; 12 wave damage, 29.5 pulse beam damage, 7.25 phase missile damage Nano-Disassembler is essentially +30 DPS to the Space Egg and -2 armor to the Kortul, plus the Space Egg can field a squad of bombers. Assuming the Kortul takes Power Surge, that's

15 Replies 17,523 Views

I'd go with Marza or Sova for TEC. Sova rush ftw, Marza has the most firepower. The other ships don't shine until higher levels, and on a small map, the game might be done before they even get to those higher levels. For Advent, i dunno lol. For Vasari, Space Egg. Colonize + Nano-Disassembler, which rapes the enemy's capship.

6 Replies 4,340 Views

[quote who="chiggachow" reply="21" id="1893759"] Quoting CenturionJixra, reply 2 You research the upgrades when the upgrade does more to enhance your fleet than adding more ships for the same cost. Your statement makes sense only if you expect the game to end immediately thereafter and you do not build more units. When you research, you are sacrificing a bit of effectiveness in the short term for a bit

31 Replies 81,118 Views