I've had the enemy build a titan which was level 5 right of the bat.
IamMirezNL
Here are some replays: https://forums.sinsofasolarempire.com/418267 And here's some info on hostile colonization (though the entire page is a good read for beginners) https://www.sinsofasolarempire.wikia.com/wiki/Strategies#Hostile_Colonization
The vasari loyalist's 'ultimate' is called the maw, it turns all ships and buildings in an area in front of it into resources. If I recall correctly.
A starbase destroyer already exists and it's called an ogrov torpedo cruiser. Dual starbases will still do poorly in pvp.
Yes just figured that out, I'm an idiot. I confused concentration aura with Amplify Energy Aura.
[quote who="RiddleKing" reply="8" id="3110335"] Quoting Yottsu, reply 2The Advent do have a defense against Phase Missiles, I know since I have been tinkering around with them. But since I am not sure if I am allowed to say "how," I will leave it at this. Start with an Halcyon and Rapture using vertigo and Aura's. When you get vertigo to level 2 and 3 your cutting the damage done to you down to over 50% while the aura on both ships increases your defense v
And needless to say, the system that needs to be occupied should be in the center.
I've had the same problem, though no visuals. Just the sound of the laser going on and on.
[quote who="GoaFan77" reply="3" id="3109653"]In that case the easiest thing to do is bribe them. You get a lot of bonus for relatively little resources. Its actually much harder when they like you but you don't like them. [/quote] EXACTLY, getting them to like you is easy but how do I get myself to like them?
I'll probably master one faction of each race. Though I'll play all factions vs the AI.
It's too bad there isn't a "balanced" AI. Defenders are annoying to take out due massive amounts of mines but is no real challenge. Economist and researcher will have close to no fleet for a very long period of time. Like described in the topic you don't even need to rush them to overwhelm them. Agressor isn't too good either, he'll just send his cap ship to your home planet with some cobalts/disciples/skirmishers. When a human player goes eco it is so he can make
I seriously doubt truce amongst rogues' usefulness now. I wouldn't buy it except for games with pirates enabled. What makes it even worse, it removes any difference between the rebel and loyalist early game.
I'm afraid that once preset maps are being used only one or two strategies will be viable, which is horrible since this game has already little versatility. Besides if you want to do a fair 1v1 game vs another pro player why not just play on razor's edge?
Excellent, however I'm not to happy truce amongst rogues has been changed. I seriously doubt it's usefulness in mid to lategame. (except in games with pirates of course).
That's nonsense, other rts games such as age of empires and age of mythology make use of random generated maps. It requires a lot of skill to scout correctly and base your strategy based of your findings.
Overcharge costs a whooping 120 antimatter and what does it? It gives a minor bonus to the other ability's effects (none in the case of scattershot). I like the ability snipe the most, I'm sure explosive shot is better in fleet vs fleet battles because of the damaging effect. But the ability to focus fire one ship/building is extremely nice to have early in the game. You can snipe capital ships, ship factories and starbases. Snipe cost 90 antimatter, and does 3k damage
[quote who="Sunlandic" reply="21" id="3105392"] Maybe have moons present in in some previously uncolonizable gravity wells. For example, in magnetic fields etc. Gas giants in particular should have moons, since that's pretty common irl. In regards to having moons in the same wells as colonizable planets, other than the engine issues stemming from overlapping gravity wells there is the question of shared territory. If one player owns the planet and the other the
I'd prefer a scout would just clear out a gravity well. I hate having to micromanage them next to a batch of mines just so he takes it out.
I find the usefulness of novaliths rather mediocre due the fact that razing a planet with a starbase/planetary shield is ineffective. Sure their tax income will plummet but in lategame trade will be your main source of income to begin with.
I ordered the scout (highlighted in white) to go to the un-scouted planed (with the yellow ring). The blue stripes is the path he decides to take. He doesn't actually go this path but when you tell a unit to go somewhere while in phase spase they will make strange paths like that. [img]http://img29.imageshack.us/img29/5927/pathing.jpg[/img]
I was trying to make a screenshot of a fighter being stuck inside the ragnarov (aside from being garrisoned of course) but no succes. Here's the aura icon: http://img38.imageshack.us/img38/6722/hiddenicon.jpg Did anybody else notice the ragnarov is hollow?: http://img638.imageshack.us/img638/6310/hollowrag.jpg </
Well needless to say they won't have their own gravity well.
Pooling resources is generally an underused function in RTS games for reasons stated above. However I think it could be very useful in this game because you have to commit into economy/military because you need the labs.
If you're intro turtling (something I do not recommend by the way) you might want to consider buying entrenchment. Starbases and mines and all...
I think the idea is you could start building the titan and buy the upgrade as you go. However titans build very fast, so it's rather pointless.