Thanks Annatar! And for the "If not structures, can ships be changed?" comment, I was referring to ship names. Say changing a ship name from 'Super Duper Cruiser' to 'SUPER-D-DUPER Cruiser' when you get upgrade X. Oh! Another question! :D I know there are Hull and Shield values for ship protection; are these the only 2 that can be used? What does the 'armor' value refer to? Is there any way I could make it Shield/Armor/Hull and have the armor act as the
Kibbler
So I've been happily changing the .str files and playing with unit properties and some basic interface changes, but I have a couple more questions! I couldn't find the answer here on these boards, so I'll ask up here. 1. Can I add new structure types? I want to break it into Frigate, Cruiser, and Capital, rather than Frigate/Cruiser and capital. Are new structures supported? 2. Can you change the name of structures on the fly as they get upgraded? Say I upgrade
[quote who="ManSh00ter" reply="2" id="1901268"]Yes to all. Though I'm not sure what you mean by 100% total 3D and 2D content since the game content already is 100% 3D and 2D. [/quote] Ah, sorry for the confusion. I was referring to a complete swap of the 3D assets (new ships/structures with the old ones) and a 2D swap (portraits, game/menu interface, icons, etc). Sounds good! Thanks for the help. Looks like I have to start digging in, then... Should be fun.
So, I just picked up Sins and I'm looking to get into the mod scene. I have a mod in mind, but couldn't find the information here in the forum to figure out exactly if these things are moddable... Could someone answer these for me? :D Thanks! The idea I have is a total conversion (TC), but a lot of the work is in the graphics. I have 3D ships and textures to use... I can have all custom 3D meshes and textures, yeah? Skyboxes, as well? How about the interface and icons; Can I do painto