RedDwarf999

RedDwarf999

Joined Last seen Member # 3393426
13 Posts 308 Replies 9,540 Reputation

What about "optional" mini-games that some of us might enjoy? You would use your ships to control the space around the star then the battle for the planets begin. You could choose to bombard from orbit as we do now or drop marines/missionaries. If you take the planet from space then there would be some kind of penalty like 5 turns without building or income. If you slug it out on the ground and drop marines or missionaries (to convert the heathens) each turn y

102 Replies 326,762 Views

I still wish there was a way to take over planets without knocking everything over. Perhaps a "Debate" tech. on the diplomacy tree. You could start out as a Novice and end up a "Master". Backs out of the room slowly... [e digicons]*_*[/e] [e digicons]*_*[/e]

49 Replies 125,058 Views

[quote who="Gaston_DAoust" reply="5" id="3142646"] I am exactly 3" tall[/quote] Lying down? [e digicons]O:)[/e] This is so weird because I have 5 desktop systems. 4 run Windows Vista Home Premium 32 bit, 1 XP Business. 2 laptops with Win 7 64 bit. Me and the kids have played a lot of BroodWar. BroodWar does not play nice with Win 7. It's a weird rotation of the color palette issue with no good way

45 Replies 184,137 Views

Draginol, Are bee populations still crashing or has that problem been solved? In the news I hear conflicting reports. And what do you think the real cause was?

27 Replies 123,929 Views

Is their a keyboard shortcut to select all the units of a city and walking them out at the same time? How do I reform a group that I walked into a city with? I have been selecting each one and reforming the party out side of the city limits. Even a shift + left click (select all units) then right click to select the tile they go into or attack into would be handy. Thanks. :)

123 Replies 961,393 Views

Improving my research doesn't seem to be helping me at all. Is it because I have taken over too many cities? What good is taking over cities if your growth rate is slowed to a crawl? How about an option to combine units into one? If I lose 3 guys from one and 2 from the other I can form one that has five. Maybe keeping the lowest experience level of the two as a penalty. Why are the Build and Train queues emptied when you take over a city. Usually

123 Replies 961,393 Views

Below is a copy of Steams Game Stats Updated: Apr 14, 2012 - 04:35 PM ( I think PST ) The first column is the current number of people playing Rebellion who launched via Steam. The second column was the peak for today. Now the question is how to get all of those people into the ICO. Look for the 926 value in the first column to find Sins below. Top games by curren

6 Replies 16,477 Views

An API (application programming interface) is a way for programs to exchange information in a very scripted (hopefully well documented) fashion. So if you had a program like Blizzards Battle.net outside of Sins that program could pass Sins a request to start a 5 v 5 match and these are the id's that identify those players. When the match was over this program could communicate the results giving you the basics of a ladder (when integrated with a database). Then you wou

93 Replies 55,170 Views

I am also over 90 hours played (in Rebellion - it has to be thousands in Sins since I found it in a bargain bin) and I can only play on Fri - Sat - Sun. Easily worth it in my opinion. The craftsmanship displayed by the people who design and implement this product is overwhelming. The mods for this are going to be off the hook as the modders are just as passionate as the developers. This game has that intangible something that places it in the Pa

11 Replies 19,864 Views

While TotalBiscuit is a fair reviewer he seems to gravitate towards first person type of action. He liked Space Pirates And Zombies and Tribes Ascend as examples. (He did not like Snuggle Truck so much. [e digicons];)[/e] ) From the videos he has on YouTube he spends a lot of time in StarCraft 2. So he likes action.

39 Replies 38,457 Views

[quote who="Yarlen" reply="35" id="3125516"]*finishes cramming a chocolate bunny down his throat* This sort of thing (from the OP) is on my wishlist and may be looked at post-release for DLC or an update. It'll honestly depend on time, difficulty, and how large the multiplayer community ends up being.[/quote] What kind of chocolate was it? White or dark? Um prefer dark. [e digicons]:grin:[/e]

93 Replies 55,170 Views

I'll go for anything as long as it's not like the Bob Newhart "it was only a dream" ending. Though a Scooby-Doo ending would be welcome:

143 Replies 524,262 Views

We HOPE they address the clan support issue. The Architect : Humph. Hope, it is the quintessential human delusion, simultaneously the source of your greatest strength, and your greatest weakness.

93 Replies 55,170 Views

[quote who="Timmaigh" reply="15" id="3124380"]I say, - just make the Flaks as powerful against bombers as against fighters - build 10 of them, send them to starbase - add Guard command, so you can assign them to stick to the SB (even if the SB moves in case of vasari) its part of the design, really. If you add AA to SB, there is no incentive to build flaks or hangars. [/quote] I agree!

63 Replies 114,809 Views

Keep scouting and taking out the research stations. They can't build them if they lose their tech. You can throw SWAT teams at them with anti-fighter, shield restore and torpedo ships. Later in the game it's kind of fun to see how small a SWAT team it takes to achieve your goals. Sometimes comp-stomping is too predictable but you can put artificial limits on yourself that make it an interesting problem. If that fails send in the Borg! [e digic

19 Replies 73,795 Views

[quote who="pacov" reply="8" id="3123047"]Also not sure how spamming the same thread (which didn't happen) would be trolling.[/quote] Guess I jumped the gun on that. Sorry dude. Not a troll. Please accept this kitty as a token of my humble apologies. [e digicons]:meow:[/e]

13 Replies 74,861 Views