I reread the info card and now it makes more sense. At first I thought the target would be captured regardless and only if it would be destroyed it would be healed. But now i see the capture is dependent on whether the target would be destroyed. Thanks to all for your help.
stein220
[e digicons]:zzz:[/e] My impression of the AI
does the coresev seem a little flat?
for the new skyboxes, try going to the effects menu, turning off colored skyboxes and turning them on again. repeat until you find the one you want. other's have reported similar AI behavior so it's good we're reporting it.
would it be possible to treat the artifact guardians as a separate "hidden" AI player rather than lump them in with the neutrals so all player factions have to fight and bomb them? it should also be noted that Twin Fortresses, the dual SB tech, is at or near the end of the defense tree; very late.
Maybe rebel scouts should have an "privateering" behavior that can be turned on an off like exploration that defines whether or not they will target enemy shipping.
if there is a percentage-based mechanic, I didn't see it mentioned on the ability's infocard. it didn't seem like it was a channeled ability, but I wasn't paying attention to that.
My single, hard AI opponent also didn't do anything after capturing a few planets. It barely built a fleet. The personality was random so maybe it was a researcher. I was also surprised to find a titan foundry at my opponents homeworld as I did not receive a warning either. My ankylon also seemed to just go wherever it wanted despite my move orders or attack area.
to be constructive, i want to add a couple of things I like about Rebellion: moons, the Ankylon (and it's cool graphical effects), graphics in general (but i do need to upgrade my system as it is crappy).
After my 1st game as TEC loyalists vs. Hard AI Rebels, I noticed a number of times that the Corsev's boarding parties would not capture the militia or pirate ships (the AI didn't attack me directly). I saw the animated, orange arrows and little boarding ships rushing to their targets, but the ship didn't always come under my control. I did manage to get a few militia frigates and a pirate corsair. A few of the ships i did capture were auto-healed as they would have bee
Looks like I'll be playing TEC loyalists first then.
[quote who="GoaFan77" reply="24" id="3090314"] How do we know the free culture isn't the bonus they were talking about? And I think the other factions should have worthwhile culture, if a bit more expensive and maybe not quite as useful.[/quote] Could be, and I do agree should culture should justify itself on its own merits, while t is appropriate for Advent to get a little more out of it. The answers are so close.
[quote who="bignick217" reply="122" id="3089029"]Definitely agree with you there. If it's one major complaint I would have with steam, it's that they really need to learn how to "properly" account for exchange rates. 35 to 40 pounds for a PC game is way too high. Especially when you can get the same PC games via online shops like game.co.uk for 25 pound. Or in the case of Sins of a Solar Empire Trinity, 17.95 GBP and you got the disc with it. So yes. 
[quote who="GoaFan77" reply="21" id="3090245"] No I'm sure you can still build culture centers. I just think culture is very underpowered and needs to be improved in general, for all factions. [/quote] I think one of the slightly older interviews mentioned the advent getting special bonuses from culture and you don't want to let them get too much. It's possible that Advent factions will get really nice bonuses but for the others it will mainly be to to def
strangely enough, i may have found a relevant link on youtube for this: http://www.youtube.com/watch?v=Nw4Ype1bkZA
[quote who="GoaFan77" reply="9" id="3088735"]One thing I am worried about is that there hasn't been any mention of faction specific units accept for the titans. I was hoping that say the TEC Rebels could get an even more offensive LRM variant with say an extra missile pod with research that would change the mesh like structures and starbases do. Even if it was only one such unit per faction it would be a nice way to diversify militarily instead of blanket research upgrades (I.e. 2 starbas
[quote who="GoaFan77" reply="11" id="3088767"] Now maybe those friendly territory bonus will be enough to discourage anyone from fighting them in their own territory, but the offensive player will probably get more planets and thus win the war of attrition no matter how many starbases the loyalists can build.[/quote] If it were one on one, the TEC loyalists would probably have to do more hit-and-run attacks in order to keep up the pressure in the beginning. &
When the beta comes out, we can use this thread to bitch about what the gamespy article should have talked about, but didnt.
At first I wanted to play the Advent Rebels first but now I'm thinking the Advent Loyalists might be more my style. Automatically spreading culture should be nice boost starting out and I'm glad there will be a way to take planets over (versus just overthrowing them) with their titan. but all the factions look fun and much more different from each other.
so yeah, i'll be on as much as i can, but March is going to be very busy for me. i have something going on the first 3 weekends. ironically, i may be on during weeknights more.
I wanted to kind of "restart" this thread because the original has focused more on the association with Steam and the related technical issues. Not that those aren't important, but it might be easier to have a separate thread to focus more on the game-play aspects discussed in the article and not the Steam aspects. I don't want to imply people's concerns aren't valid;I just want discuss some other things here. And just to start with something, I
if the multiplayer setup is improved then i will definitely give it a whirl. consoles have spoiled me and im just not a "lobby" kind of guy.
I'll often leave an ability on manual cast and if I want to use it but let the AI decide on a target, I'll right-click it so it goes to auto-cast. If I want to save anti-matter for another ability, I'll right-click again to turn auto-cast off. But, there are also times when I want to use an ability on a specific ship (where applicable). I believe magnetize hull causes damage to the affected ship when strike craft hit it so I try to take advantage of that. &nbs
What if there were a set of sequential tutorial missions that show the player how choose a side and explain the ramifications of the player's choice in the form of a story about the rebellion?
so, if it's during game setup (before play starts), it sounds like we should be able to set the sub-faction for AI's then, which was a popular request. The one's who just choose to stay out of it must be the neutral militia's and, well, you know what happens to them. [e digicons]}:)[/e]