Darvin3

Darvin3

Joined Member # 3427815
12 Posts 4,280 Replies 1,395 Reputation
Reply to New Player in Strategy

[QUOTE] It's like trying to play a round of Starcraft as the Terrans without the science ship. [/QUOTE] Actually, as far as Hoshikos are concerned, it's like trying to play terran without medics.

7 Replies 16,867 Views
Reply to New Player in Strategy

There are two types of strike craft; bombers, and fighters. Flak will do wonders against fighters, but won't deal with bombers fast enough. You need backup for your flak in at least one of three ways (preferably all three!). If your opponent is building lots of bombers, your best reaction is to build your own light carriers with lots of fighters. Then there are Hoshikos, something no TEC player should be without. These guys are really inexpensive s

7 Replies 16,867 Views

As to focus fire vs diffuse fire; If you focus on one enemy at a time, you'll give them the maximum shield mitigation bonus, so your effective damage will be lower. However, once that target is destroyed, its is no longer capable of using special abilities or causing damage, hence your fleet will no longer be threatened by it. It's a trade-off; you can focus fire if you really want to remove a specific enemy from play, or you can just use diffuse fire to max

22 Replies 52,655 Views

Now THAT'S a bit of an overstatement. If there are about 12 siege frigates backed up with a huge number of combat frigates and multiple cap ships on an early game rush (play unlocked teams and you'll see what I mean <_<) then yes they'll get the job done. Such a huge army will quickly destroy any amount of early game static defense, much quicker than they can take down that many siege frigates, and then cover them long enough to take out an unupgraded planet. However,

182 Replies 292,248 Views

[quote] But are there really version of this game hacked to cheat? [/quote] Without actually looking at the program's design, no one can say exactly what's possible. Map hacks are very common for RTS games, much easier to make one than it is to detect and stop one. Resource hacks are the opposite; they typically require some sort of weakness or bug in the game to exploit in order to work, and are easily disabled by closing that software issue that they're u

36 Replies 25,279 Views

If we're talking desert/terran planets, then yeah, I'd go for the cheater explanation, as well. If we're talking about asteroids it could just be that he was busy expanding while the OP was waiting for his capital ship to finish. Without a replay, we can't say for certain.

36 Replies 25,279 Views

1) making money 2) as many as you can afford / everywhere with logistics capacity 3) practically immediately 4) click on cannon, select its special ability, click target planet, sit back and watch the fireworks [e digicons]B)[/e]

5 Replies 7,273 Views

If the map layout has multiple asteroids nearby your start position, waiting for a cap ship with colonize can be fatal. If I pump three combat frigates and a colony frigate, I can have my first colony up and running while your cap ship is still in production. If I pumped three more combat frigates and a second colony frigate, I have two colonies up and running when your cap ship is just finishing. If there are other asteroids accessible or neutral extractors, I can send a sp

36 Replies 25,279 Views

Once unpacked, there should be an executable in the folder. You shouldn't need another program to be able to run an executable.

14 Replies 22,480 Views

[quote] Why hangars? Siege vessels have to approach very close range to attack a planet. Simple turrets can cover the distance just fine. In fact, a few turrets can wipe out pirate siege ships very quickly. [/quote] Unless we're talking about asteroids, you can't cover an entire planet with turrets. An AI will happily run straight into them, but a player will go around and hit the planet from a different angle. Any siege frigate balance must take this into

182 Replies 292,248 Views

Although it's somewhat outdated, most of the information in the Viable Strategy, Counters, Replays, and Tips 1.05 thread is still fairly accurate. I found it useful when I was trying to figure these things out for myself.

4 Replies 4,942 Views

Do you mean extract them? They're in rar format, so you'll need something that can unpack that. I personally use 7zip (http://www.7-zip.org/).

14 Replies 22,480 Views

Bombers aren't half bad against flak, but typically people don't build many, if any, of those.

22 Replies 11,390 Views

I've tried a couple unlocked team games recently (I personally don't like the setting because of the double standard between player and AI). I have a few insights to bring up. First, the size of the map is a huge factor. If it's a relatively small and crowded map, [i]you cannot win[/i]. I had a 6 way FFA on a relatively small map where everyone starts in the same solar system. It didn't matter how many I bought off, everyone I didn't buy off rushed me hard, and j

43 Replies 154,658 Views

[quote who="EadTaes" reply="3" id="2034440"]Well as i can see the AI gave you trouble. Now imagine a game againts a human player that truely knew how to used the seige frigates.[/quote] They gave a completely new player with no experience trouble. That is completely and totally normal in any RTS game; there will be things newbies don't know and get killed by. If the AI trade port spammed or managed to get a level 6 Marza, it would have been far more devastating than a coup

182 Replies 292,248 Views

There are two types of "or" in logic, the exclusive variety and the inclusive variety. The English language, unfortunately, has no distinction between the two. This can be a problem since you either have to be ambiguous or convoluted. In rhetoric, your goal is to communicate your core ideas. If you write too much, you cloud those central ideas with details, write too little and the core ideas are misunderstood. Aside from the issues above, there

20 Replies 33,753 Views

[quote] Buducles instal a fresh retail copy of sins, no patch no updates just fresh out of the box. You will be the game breakign i am talking about. [/quote] I played against the AI (hard) before I patched, and while I found siege frigates a persistant danger that required careful defensive planning, they weren't gamebreaking by a longshot. Now, I haven't seen what a player can do with 1.00 siege frigates, but powerful does not mean gamebreaking. Personall

182 Replies 292,248 Views

The Advent can research an upgrade that makes searching for artifacts cheaper. Combined with their mothership's colonize ability (which reduces all planet upgrades for a short period of time on the colonized planet) you can search a planet practically for free.

3 Replies 9,727 Views

The story is ambiguous as to Earth's involvement in the TEC Empire. It's one of those things that you can choose to interpret as you like. My personal interpretation on the matter is that Earth's age of dominance has come and gone. The colonies established by Earth have matured, and many of their people have moved on to colonize new systems. These people were born outside of the Sol System and to them there is nothing special about it, and they have no

6 Replies 9,509 Views

In the ability selection menu, there's also a button to increase the capital ship's level at the cost of about 1500 credits (depending on what level it is, and discounted based on how much experience is required before it levels up). To get artifacts, you click on the planet and select the planet upgrades menu. One of the upgrades available is called "explore planet". If the planet has an artifact on it, you'll find it by purchasing this upgrade. This

3 Replies 9,727 Views

I actually found space ponies on a tiny map on like my third game. The hardest ones to do legit, IMO, are getting all the military upgrades and no civvy upgrades. You basically got to go for them co-op with another player because it takes literally forever to earn money without trade ports, and even then it's just long and tedious. All artifacts at once is also hard (unless you jack up their spawn probability in Galaxy Forge... but most people wouldn't consider that legit),

14 Replies 19,137 Views

DId I ever say they were mutually exclusive concepts? It could be any combination or some sort of greyscale, opening a wide range of ideas and interpretations. The thing is, once the details are set in stone many of these interpretations get thrown in the dumpster. My underlying point is that by keeping things ambiguous, there is a wider range of interpretations, and this in turn actually serves to give each faction more character.

20 Replies 33,753 Views
Reply to Pirates in Strategy

I like the idea of a repair bay at home base. Pirates shouldn't be suicide attackers, but rather smart hit-and-run attackers, and the repair bay would be a great implementation. As for "early" piracy, just give it a 15 minute timer when pirates are inactive. That would keep things fair and give players a time to establish a fleet.

13 Replies 6,330 Views