Darvin3

Darvin3

Joined Member # 3427815
12 Posts 4,280 Replies 1,395 Reputation

1) making money 2) as many as you can afford / everywhere with logistics capacity 3) practically immediately 4) click on cannon, select its special ability, click target planet, sit back and watch the fireworks [e digicons]B)[/e]

5 Replies 7,317 Views

If the map layout has multiple asteroids nearby your start position, waiting for a cap ship with colonize can be fatal. If I pump three combat frigates and a colony frigate, I can have my first colony up and running while your cap ship is still in production. If I pumped three more combat frigates and a second colony frigate, I have two colonies up and running when your cap ship is just finishing. If there are other asteroids accessible or neutral extractors, I can send a sp

36 Replies 25,430 Views

[quote] Why hangars? Siege vessels have to approach very close range to attack a planet. Simple turrets can cover the distance just fine. In fact, a few turrets can wipe out pirate siege ships very quickly. [/quote] Unless we're talking about asteroids, you can't cover an entire planet with turrets. An AI will happily run straight into them, but a player will go around and hit the planet from a different angle. Any siege frigate balance must take this into

182 Replies 292,759 Views

Although it's somewhat outdated, most of the information in the Viable Strategy, Counters, Replays, and Tips 1.05 thread is still fairly accurate. I found it useful when I was trying to figure these things out for myself.

4 Replies 4,994 Views

I've tried a couple unlocked team games recently (I personally don't like the setting because of the double standard between player and AI). I have a few insights to bring up. First, the size of the map is a huge factor. If it's a relatively small and crowded map, [i]you cannot win[/i]. I had a 6 way FFA on a relatively small map where everyone starts in the same solar system. It didn't matter how many I bought off, everyone I didn't buy off rushed me hard, and j

43 Replies 154,856 Views

[quote who="EadTaes" reply="3" id="2034440"]Well as i can see the AI gave you trouble. Now imagine a game againts a human player that truely knew how to used the seige frigates.[/quote] They gave a completely new player with no experience trouble. That is completely and totally normal in any RTS game; there will be things newbies don't know and get killed by. If the AI trade port spammed or managed to get a level 6 Marza, it would have been far more devastating than a coup

182 Replies 292,759 Views

There are two types of "or" in logic, the exclusive variety and the inclusive variety. The English language, unfortunately, has no distinction between the two. This can be a problem since you either have to be ambiguous or convoluted. In rhetoric, your goal is to communicate your core ideas. If you write too much, you cloud those central ideas with details, write too little and the core ideas are misunderstood. Aside from the issues above, there

20 Replies 33,899 Views

[quote] Buducles instal a fresh retail copy of sins, no patch no updates just fresh out of the box. You will be the game breakign i am talking about. [/quote] I played against the AI (hard) before I patched, and while I found siege frigates a persistant danger that required careful defensive planning, they weren't gamebreaking by a longshot. Now, I haven't seen what a player can do with 1.00 siege frigates, but powerful does not mean gamebreaking. Personall

182 Replies 292,759 Views

The Advent can research an upgrade that makes searching for artifacts cheaper. Combined with their mothership's colonize ability (which reduces all planet upgrades for a short period of time on the colonized planet) you can search a planet practically for free.

3 Replies 9,746 Views

The story is ambiguous as to Earth's involvement in the TEC Empire. It's one of those things that you can choose to interpret as you like. My personal interpretation on the matter is that Earth's age of dominance has come and gone. The colonies established by Earth have matured, and many of their people have moved on to colonize new systems. These people were born outside of the Sol System and to them there is nothing special about it, and they have no

6 Replies 9,568 Views

In the ability selection menu, there's also a button to increase the capital ship's level at the cost of about 1500 credits (depending on what level it is, and discounted based on how much experience is required before it levels up). To get artifacts, you click on the planet and select the planet upgrades menu. One of the upgrades available is called "explore planet". If the planet has an artifact on it, you'll find it by purchasing this upgrade. This

3 Replies 9,746 Views

I actually found space ponies on a tiny map on like my third game. The hardest ones to do legit, IMO, are getting all the military upgrades and no civvy upgrades. You basically got to go for them co-op with another player because it takes literally forever to earn money without trade ports, and even then it's just long and tedious. All artifacts at once is also hard (unless you jack up their spawn probability in Galaxy Forge... but most people wouldn't consider that legit),

14 Replies 19,177 Views

DId I ever say they were mutually exclusive concepts? It could be any combination or some sort of greyscale, opening a wide range of ideas and interpretations. The thing is, once the details are set in stone many of these interpretations get thrown in the dumpster. My underlying point is that by keeping things ambiguous, there is a wider range of interpretations, and this in turn actually serves to give each faction more character.

20 Replies 33,899 Views

I like the idea of a repair bay at home base. Pirates shouldn't be suicide attackers, but rather smart hit-and-run attackers, and the repair bay would be a great implementation. As for "early" piracy, just give it a 15 minute timer when pirates are inactive. That would keep things fair and give players a time to establish a fleet.

13 Replies 6,367 Views

The common mistake (I was making it too before I came to these forums and read the general strategy tips threads) was putting one trade port in every planet. I implicitly believed that trade ports didn't stack, which is wrong. Two trade ports in the same planet means double the trade income. Now imagine five or six. Hence, you want to max out logistics upgrades and fill them with trade ports. You'll have a crazy amount of income going before long. <

18 Replies 10,917 Views

Seems to me that if you invest in 20 (twenty! We're talking about an investment of about 15k!) siege frigates and your enemy doesn't scout to see that [i]AND[/i] your army is still comparably strong enough to survive the counter-attack, you deserve to take out multiple planets. Attacking civilians should be a valid, if morally reprehensible, strategy.

182 Replies 292,759 Views

I actually prefer the ambiguity created by the sparse details. The sense of unknown gives each faction more character and also morally ambiguous. Is the Unity a utopian society or a depraved mind-control regime? Is the TEC a coalition determined to defend its people, or a fascist regime in the making? Are the Vasari a nomadic people struggling for their own survival, or brutal dictators repressing all in their wake? The lack of details provided leaves the player

20 Replies 33,899 Views

Culture is more defensive than offensive. You won't kill your enemy with it (most of the time, anyways), but you could suffer if you don't have any of it yourself. Most of the time you only need one broadcast center for every four or five planets, so it's not exactly an expensive proposition. As well, culture will raise the loyalty of nearby planets, which can help your income somewhat. That said, there are a couple of cases where offensive culture is

13 Replies 7,580 Views

The flavour text for factions and units is interesting, I will admit that (we're all nerds here, I suspect), but it's not actually relevent information for the game. The useful info (like fleet logistics) isn't anywhere near as interesting as the background info.

18 Replies 12,496 Views

I don't think the manual is confusing, just poorly organized and often sparse on details. The information in question is in there, and quite clearly stated, but you'd probably need to read the manual page-by-page to find what you were looking for if you didn't know where to look, and that's boring.

18 Replies 12,496 Views