Darvin3

Darvin3

Joined Member # 3427815
12 Posts 4,280 Replies 1,395 Reputation

[quote]On the other hand, although the Domina is by far the worst, doesnt every race have 1 weak Utility cruiser?[/quote] I wouldn't call the Cielo or Overseer so much "weak" as they are overshadowed. The Domina, on the other hand, is just plain weak to begin with. The Domina as a healing unit will never compare to the hoshiko even with the buffs I've proposed. First of all, the hoshikos is a T3 unit that's well-suited for the early-game and has an

47 Replies 130,078 Views

I've always presumed that bombarding then colonizing the planet [i]was[/i] occupation. The presence of neutral militia seems to indicate the planets were already inhabited before you're arrival, and your colony forces are just occupying it.

5 Replies 11,780 Views

The hard and unfair will [i]feel[/i] a bit smarter even though they aren't. Their larger amount of resources means they have an easier time balancing their expenditures and meeting their needs, so they tend to be better-balanced as a result. But yeah, in terms of "smarts" the AI is actually the same at every difficulty.

54 Replies 72,201 Views

[quote]My suggestion would be to make it combo nicely with a capital ship's ability. Doesnt Advent have one that reduces ability cooldowns?[/quote] Yup; I've suggested [i]exactly[/i] that before. The Guidance ability [i]needs[/i] more synergies, and the Domina needs a rework. I've suggested allowing it to channel multiple abilities simultaneously and then removing its requirement to face its target. This would allow it to continue to "grab" different targ

47 Replies 130,078 Views

[quote]doesnt it have to stay still too?[/quote] Yup; its abilities are both channeling, so it cannot move or attack (or use its other ability, for that matter) while they're active. I'm not aware of any recent Domina changes. There's nothing in the patch log .

47 Replies 130,078 Views

[quote]I see that the AI has difficulty to deal with starbase...Also, I see them building starbases in area that I can just avoid to easily to defeat their fleet then I send theses torpedo bomber and GG...[/quote] Yes, the AI is both bad at attacking starbases and using them. You can easily lure it away from its defenses, and an undefended starbase is easily neutralized with the right countermeasures. You'll need to play multiplayer to live out a true siege battle in a

54 Replies 72,201 Views

Used maturely, signatures are small and unintrusive and can be a great way for community members to link to something important to them. Unfortunately, signatures very quickly become an arms race for the largest, most obnoxious banners and images allowable under the rules. I can very much understand why such a feature wouldn't be forthcoming.

25 Replies 59,518 Views

[quote]Anyting higher than ~85% migitaion results in unkillable ships, when you factor in passive regen or sheilds and HP.[/quote] If you can put together enough "spike" damage you can break through, but it's going to be tough. At this point, though, the discrepency between regular weapons and phase missiles is so enormous as to be incomparable.

10 Replies 124,380 Views

Probably the best way is to have embargo affect adjacent gravity wells, though I'm not sure if that's feasible.

26 Replies 14,031 Views

[quote]but he will build up illums and your destras will have to be in HIGH numbers to really take out that many illums[/quote] I find this isn't as huge an issue on faster speed as it used to be when fast was the norm. Certainly if you begin in a close proximity deathmatch scenario in a 5v5 it's dangerous, but in a more spacious scenario it's entirely possible to jump straight into destras and be ready for the first major fight. In fact, on a random-small 1v1

37 Replies 13,610 Views

[quote]I guess the problem is that the Crusader's raw damage power combined with its durability, cost, and build time simply isn't quite as worth it?[/quote] More the short attack range leaving it very vulnerable to Guardians and Subverters, and being countered quite hard by the bomber. Very solid unit if you can micro it effectively and can avoid these things, and for smaller battles involving dozens rather than hundreds of ships it's a very dominant unit-type.

37 Replies 13,610 Views

[quote]Though yeah, it seems that nearly everything is in place for this to work. It really should be implemented for Rebellion.[/quote] Post it at every opportunity (that's on-topic, of course) to remind the devs that this is a high priority for us. This [i]should[/i] be implemented in Rebellion, and it would do wonders for both the modding and multiplayer community to be able to share these creations easily.

45 Replies 122,150 Views

Yes, Sova's embargo is much more effective against a human opponent than against a high-difficulty AI. It's also not too shabby for attacking front-line worlds, since it slows down frigate production. Really, it needs to stop having such a big effect on homeworlds so it can be properly buffed. A well-diversified late-game empire loses almost nothing from having a single planet embargoed, but it's positively crippling for an early-game empire that relies on their

26 Replies 14,031 Views

Dunno, I dumped the contents of my galaxyforge folder into my MapDesigner folder, booted up my laptop and cleared out its galaxyforge folder, and then had it join a LAN game hosted by my PC. It was able to join correctly, but when I tried to actually play the map the game didn't load correctly and both players were instantly defeated. I tried a different map, and the same thing happened. Don't know what more to say about the matter.

45 Replies 122,150 Views

The only real problem I have is that both the Javelis and Assailant are viciously effective capital ship killers, while the Illuminator is not. This leaves Advent at a tactical disadvantage since its LRF isn't presenting the same kind of threat as its equivalents. In terms of raw strength, it's fine as is, and personally I'd rather the capital ship killing power of the other LRF take a hit somehow to give more leeway to use capital ships effectively.

37 Replies 13,610 Views

[quote]Which is one reason why I'm confused at why Darvin would play 16-Advent-caps in multiplayer (unless there were no Vasari enemies anywhere).[/quote] Repulsion + TK push + lots and lots of strike craft. Yes you will lose capital ships, but this is to be expected in a late-game situation, and it's actually not as bad of an issue as it may at first appear. Replacing five drone hosts (100 command, 15 squadrons) will cost you 6400 credits, 1150 metal, and 1100 c

53 Replies 112,732 Views

Unfortunately, I tested it on my end and it seems that once you actually start the game the map fails to load correctly and both players are defeated.

3 Replies 35,881 Views

[quote]Correct me if I'm wrong, but isn't this already in play for games made in the ingame map maker?[/quote] Yes it is, but the map-maker is still random. [quote]Edit 3: It works! If you want to share maps through MP/play with people who don't have the map, just put it in (on Win7): AppData\Local\Ironclad Games\Sins of a Solar Empire\MapDesigner [/quote] @_@ All this time... it's been doable... wow... I am speechless [b]WHY DIDN&

45 Replies 122,150 Views

Well, there are supposed new capital ships in Rebellion. However, it's unknown whether they're already finalized or not. Still, always cool to brainstorm ideas and hope the developers pay attention when cool stuff gets brought up on the forums. Heck, I'll link to the ones I posted a few months back: https://forums.sinsofasolarempire.com/405949/page/3/#2900110

53 Replies 112,732 Views

[quote]At that point in the game I always have much more funds than I know how to deal with, which is how I can afford so many caps... I usually train them all to level 4 = around 60 bomber squads (soon turning to 70+ bomber squads after a level-up). Yes, level-ups do take a long time, but after level 5 it doesn't really matter to me.[/quote] Generally speaking if you can reach a 2000 command fleet, you have the AI beaten. You shouldn't need to make it an upgraded

54 Replies 72,201 Views