there's nothing more annoying than paying the pirates to raid your enemy, then having them turn up at the enemy planet you're trying to take and kick YOUR ass...
yslen
I always liked the Advent because they look the coolest while kicking ass. Guardians + Illums = big ball of swirly light that advances on your enemies, pushing them all back like leaves on pond, while beams of brilliant white light from the centre destroy everything. By comparison the Marza, while powerful, is a much more low-key strategy
exactly the same issue here - I'm ready and waiting with over 160% and the AI is still down in the mid 130% area; at some point they just stopped bothering with envoys completely. there's a bunch of them sat by one of my worlds, with adjacent planets getting no attention - they've been there ages so all but one must be doing absolutely nothing... how about an "invite envoy" button? oh, and while we're at it, how about a "here, you can colonise this world" button (for when they
I didn't know the pirates were any stronger until I read this... the only diplomacy games I've played so far were as Advent, and the (free) progenitor that formed my entire fleet at the time dealt with them just fine. The AI always likes to spam me with pirates... thing is I end up with stronger caps for the rest of the game, because of the early levels gained killing them. Plus they waste their money...
noticed this for the first time yesterday, i've never seen it happen in original or entrenchment (but I guess I could have missed it!) it took me a moment to realise my allies hadn't turned on me!
Supercapitals is something I wanted from the first time I played Sins, though I agree with -Ue_Carbon , it doesn't fit the theme of this expansion. That said, if this is indeed the last planned expansion, it needs doing now! I appreciate it's a lot of work, but it would add another l