[quote who="Dragunov123" reply="2984" id="3035478"]Can anyone please explain how the assimilation of ships works? I would like to change the time that is needed for the owner changing. I found these files: "AbilityBorgTractorBeam" "BuffBorgTractorBeamSelf" "BuffBorgTractorBeamTarget" and i found this entry and also some others: "finishCondition finishConditionType "Own
JTAYLORPCS
DONT TEMP ME! :p Credit is deserved upon this mod and its team. It was a pain to get anything to work with the sins forums as usual. Im not a artist just a modder. Anyone wanna make one for us???
[quote who="Darkhorse27" reply="2975" id="3034647"]I have a tiny question (or two). -Is there any way to increase the unit cap (easily...for both moder and the game to run)? -If there is...will the AI take advantage of such an increase or no?[/quote] already done for entrenchment will be updating it for diplomacy build soon thanks jay
[quote who="myfist0" reply="2956" id="3023675"] Should the mod work with diplomacy 1.33 released few days ago? No big changes in the update so it should be workable but not perfect (no promises). I am working on the new version now. Got many "String not found" buttons and descriptions (german version of the game). Sorry, no fluent Germans on the team. Would you like to translate 7040 text strings for us? If you
[quote who="wbino" reply="2950" id="3022746"]If I had a shit load of money, I would pay someone to mod this game just like a mini development team. COME ON!!!!!There has got to be a rich fuck playing this game!!! lol No Their probably making money..... [/quote] Even if we wanted to take money , we couldn't. As soon as money is involded or any other type of gain would immediately get us sued and
Hello all Im back and better than ever and ready to mod. thanks jay
please send to me or psyhoack, my email you should have if not its below. BTW outstanding job stress, once again my hat is off to you.:> thanks jay [email protected]
Hello all just wanted to drop by and let everyone know that we have several new models and numerous game play imporvements coming out in the next patch so stay tuned for more. Also on another note keep the suggestions coming as they are helping us find stuff. The ui work is on hold atm also. thanks jay and soa2 team
[quote who="Major Stress" reply="2566" id="2969347"]Research pacts have probably (just an assumption) not been touched yet. Perhaps it is a vanilla file conflicting with a mod file. The sound, and music volumes do need work. Some sounds are extremely loud while others you can barely hear. My only bitch is someone took out most of the ST:TMP soundtracks, and replaced them with different versions of the trek opening fanfare (nemesis 1st contact, insurrection, etc.. etc.. The whole re
[quote who="wbino" reply="2468" id="2960683"] Is the impending 1.3 update going to screw your next release? I'm one of those affected by the mini dump issue, after playing flawlessly previously. So I haven't been able to play this mod in a couple of months, and I'm itching...[/quote] yes the impending patch will almost certainly destroy the mod, from what i have been told. We are in process of uploading mod as i type. so stand bye for more instructions.
[quote who="FBICamper" reply="2454" id="2954794"]Just wondering. Do you know when will be your next release of a new version?[/quote] soon very soon atm we are awaiting the model for the rommie starbase then we will release. thanks jay
[quote who="noing" reply="2452" id="2954499"]are there any plans to add aditional races in future releases?[/quote] no main races will be added however we have plans for planet defenders and pirates. thank jay
the mod is progressing well, we have it working in dip 1.21 . We are also planning on a release sometime this month. check back soon. thanks jay
[quote who="noing" reply="1" id="2949068"]i promise i would help if i could do something useful such as model, code or texture but for the moment all i can do is offer suggestions is this an addon for sgi or a standalone?[/quote] it will be a add on mod for SGI thanks jay
hello all we will be updating the mod in the next week and posting a release to this page stay tuned thanks jay and team
Greeting everyone. Just wanted to drop in and give a update for all. The mod is progressing well. We have new models and new code to be introduced with the next patch as well as a refined, pact system. There is no dump issue , there was a issue with some removed code and a reference to it in the remaining code. That was fixed. I have been play testing the same game for over a week now. A very large 300 planet home made map. With no issues. With th
yes soon we have found and corrected the issue with our build but still are holding on a patch. As we are adding some new elements to Soa2 and the previous release was just a little teaser. thanks jay
[quote who="silverace99" reply="2326" id="2918855"]i also confirm minidump when i follow a ship. It crashes when its about to exit phase jump.[/quote] We will be releasing a patch to address this issue soon. thanks jay
hello everyone Hope everyone has been enjoying the pre-release version of SoA 2 !!! Alot has changed since the pre - release. Which is now going to be removed as my dropbox account is shutdown per too much activity. We will be updating the link with a stand alone link from a reliable download provider soon. All we ask for is patience untill this can be done. Also i agree with myfist harpo can mirror all he likes. But others are not permited. 
Hello all I hope the few people that were able to download our pre release beta build enjoyed it. Now to address some things. We are using drop box for Soa2 . We are also using SVN with Soa2. However the server for soa2 is based in canada and has monthly bandwidth caps. There fore we will be moving the server to my new retail store with unlimited bandwidth. As to soa2 and future releases . At this point we are working on diplomacy and work on the entrenchment s
[quote who="psychoak" reply="2240" id="2906551"]Someone shoot me...[/quote] calm down its ok buddy, i do have to keep all of the team on there toes dont i :P
[quote who="Yanxa" reply="2239" id="2906516"]A few observations of the version released at current. 1. Problems with race icons and player portraits. Several icons were showing up as 3 seperate things - The klingon emblem appears as such when you select it, appears as something different when looking at current player setup, and something different still in game (although the last 2 may be the same). Portraits in setup are Star Trek, portraits in game (specifically on the HUD) aren
hello everyone. just a heads up. The "rc" verision of dip. Will show the following once impulse is done downloading it. Diplomacy 1.19f. It seems that "rc is f" Not too sure why iron clad did this . But none the less RC IS THE SAME AS F. Just a thought thou what if rc= release canidate. As i am thinking this might be the case. I tend to agree with others that all three sins needed to be updated with tsop, as stated above entrenchment and vanilla files are still being c
[quote who="G-ADM_Prawn" reply="2202" id="2898095"]It's not clear that the six factions need to be twin versions of three factions. In fact, I'd put money on the notion that they are not linked at all - I'll bet they're just trying to avoid the hard work of coming up with another back story for three more races. Coming up with a "varient" race is much, much easier since you can duplicate plot and stats/models. And since this mod has demonstrated you can already hav
[quote who="darkshimmer" reply="2204" id="2899146"]you guys still modding this?????[/quote] yes shimmer we are still building the best startrek mod out there and the newly announced expansion is only fueling the fire to go where no man has gone before. Also fyi people we will be migrating to sins of a solar empire rebellion once its released . As me and several others are on the beta list. thanks jay